Update:
Managed to work around a few problems:
* Finished basic coloring
* Right fuselage textures, are about 105% bigger in order to match the size of the left fuselage textures, when mapped.
* Found where the leading edge textures are located.
* Gave up on fuselage bands.
* Managed to make the left rear fuselage and right rear fuselage symmetrical.
* Added a few "imaginary" panel lines to make the under surface of the nose area look appropriate.
* Added new tires and radiator grating
* Added a "canvas" effect to the tail stabs and rear fuselage area
..
Now, I'm ready to start on panel lines and rivets. The red panel lines seen in the pic, are the "underlying" panel lines I use for skinning. I just slap a layer over it and 'trace' the underlying panel lines with correct color depths, and then make the underlying lines invisible when the job is finished.
ps) Oh, I found a new bug.
It looks like a bug in the 3D model, than the textures - the Hurricane gears, overlap each other when retracting. It also doesn't match the textures where the gears are retracted under the wing.