Author Topic: No F3 view in vehicles  (Read 1016 times)

Offline AKDejaVu

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No F3 view in vehicles
« on: May 25, 2001, 06:58:00 PM »
I definately like this modification... both as a vehicle driver and as a gamer.

The F3 view allowed an unfair "spot everything around you instantly" advantage that made certain functions very difficult.  Today I was able to sneak up on 3 ground vehicles in an M3 because I knew that if the guns were pointing up.. they were looking up.  A base capture on a heavily vehicle defended base.  Can't say that was all too possible before.

Thanks for that one HTC <S>

AKDejaVu

Offline SFRT - Frenchy

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No F3 view in vehicles
« Reply #1 on: May 25, 2001, 08:32:00 PM »
i love it too.
Dat jugs bro.

Terror flieger since 1941.
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Offline streakeagle

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No F3 view in vehicles
« Reply #2 on: May 26, 2001, 12:12:00 AM »
But what about having external views offline? I wanted to look at the new vehicles and I couldn't figure out any other way to do it than in the hangar  
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OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!

Offline AKDejaVu

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No F3 view in vehicles
« Reply #3 on: May 26, 2001, 12:28:00 AM »
You can still use external view off-line.  It just isn't configured by default.  The setup is described in this thread:

 http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/001482.html

AKDejaVu

Offline Replicant

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No F3 view in vehicles
« Reply #4 on: May 26, 2001, 03:38:00 AM »
Yep, I drove right past banana in an Osty who was firing upward whilst I was in a M3.  Unfortunately for me a Lancaster spawned and decided to roll over to me and drop his bombs!

More sneaky attacks!

Nexx
NEXX

Offline Kweassa

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No F3 view in vehicles
« Reply #5 on: May 26, 2001, 07:40:00 AM »

 But shouldn't there be exterior sounds added to vehicles with open tops? I have no idea how loud a vehicle engine sound might be at the driver's seat, but if you got a top open, I think you should be able to hear at least a buzzing sound as it gets slowly larger...

 I mean, it won't be, like, as loud as Stukas diving, but shouldn't there be something?

 

Offline AKDejaVu

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No F3 view in vehicles
« Reply #6 on: May 26, 2001, 11:32:00 AM »
Ever heard a tank before?... Ever heard a 37mm go off before?...

I don't imagine a whole lot was done in a running panzer/ostwind via sound recognition

AKDejaVu

Offline MrLars

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No F3 view in vehicles
« Reply #7 on: May 26, 2001, 12:46:00 PM »
I gotta chime in with a thumbs down for the no F3 view. Without roads, bridges and undriveable terrain (creating bottlenecks), field spotter A/C and dust trails the attackers have an unfair advantage IMO. Granted the F5 view was extreem, but atleast with F3 field defenders had a chance at actually defending a field. To top it off, what's up with the M3/M16 armor? It takes an average of 3 AP hits to kill one now...hell, one AP in a lightly armored halftrack should absolutly ruin the drivers day :/

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Offline streakeagle

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No F3 view in vehicles
« Reply #8 on: May 26, 2001, 03:53:00 PM »
Thanks for the setting info. I couldn't find documentation on it in any of the HTC help files, and I did not want to scan through all the millions of threads looking for the one that described how to make the view settings work.
i5(4690K) MAXIMUS VII HERO(32 Gb RAM) GTX1080(8 Gb RAM) Win10 Home (64-bit)
OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!

Offline Swoop

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No F3 view in vehicles
« Reply #9 on: May 26, 2001, 09:02:00 PM »
Yup, I agree with MrLars.  

DjV, most of my tank missions involve driving to a firing position, stopping and killing the engine.  You sure I wouldnt hear an airplane going overhead in a tank with no internal noise being generated?

 

Offline AKDejaVu

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No F3 view in vehicles
« Reply #10 on: May 26, 2001, 11:17:00 PM »
And I'm sure with the hatch closed and hearing protection on (they still fire the gun right?) that it still wouldn't matter.

Engine noise is not a concern.  Proximity concussions was.  Hear a close boom?  Someone his targetting you.  When things were tough.. the hatches stayed closed and the vision sucked.  And "listening" for vehicles wouldn't be to easy.

AKDejaVu

Offline Swoop

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No F3 view in vehicles
« Reply #11 on: May 26, 2001, 11:56:00 PM »
and the hatch is welded shut then I 'spose?

 

Offline Ripsnort

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No F3 view in vehicles
« Reply #12 on: May 29, 2001, 08:22:00 AM »
Totally agree with ya Deja, this adds to the immersion, and seeing ricochets at long distances is quite fun too!  Excellent game play decision.

Offline Pongo

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No F3 view in vehicles
« Reply #13 on: May 29, 2001, 09:39:00 AM »
 
Quote
Originally posted by AKDejaVu:
Ever heard a tank before?... Ever heard a 37mm go off before?...

I don't imagine a whole lot was done in a running panzer/ostwind via sound recognition  

AKDejaVu


Yes and yes. (well 12.7, 20, 25,30, 35, 76.2, 90,105, 155, 203, all kinds of morters and tracked and wheeled ) From my experiance you are incorrect. Sound plays a vital role in locating and identifying the enemy on the battle field. The wide open ranges of AH somewhat curtail the real role that sound plays especially at night, but a better implementation would definalty add to the game.
Your assumption that a given vehicle would be buttoned up and have the main armemment firing and engine running at the time when hearing an m3 going 60mph on the other side of a rise became critical is just that an assumption..
Yes the battle field sounds might mask the critical sound at the critical time. But a good sound system would do that too.
I just think your initial thread is right on the mark but your response about the sounds was not. Improving the sound system to the point where if there was a critical sound that your crew could hear to stop a sneak attack then you hear it and can make the leap to interpretation and action that would only improve the game...
You seem to be saying that it would not.
Is it worth while putting 60% of our cpus to 3d sound processing...no. But it is worth improving...

Offline AKDejaVu

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No F3 view in vehicles
« Reply #14 on: May 29, 2001, 10:28:00 AM »
 
Quote
Your assumption that a given vehicle would be buttoned up and have the main armemment firing and engine running at the time when hearing an m3 going 60mph on the other side of a rise became critical is just that an assumption..

With aircraft cirling overhead.  Its not an assumption.. if those aircraft were trying to straff.. its a fact.

 
Quote
and the hatch is welded shut then I 'spose?

Nah.. they were probably left open for ventilation and aiding in hearing vehicles.  Afterall... if one .50 call round made its way in there from a straffing plane, it shouldn't do too much damage... right?

The commander veiw allows you the view necessary to see around you.  Hearing vehicles in a heavy battle situation is not your primary target aquisition mode.  That has to be a given.  When things are exploding, being fired at you, you firing at things... a vehicle nearing you will not register in the same manner.  I can't believe this is even a part of this discussion.

Gunfire gets your attention in combat.  Explosions get your attention in combat.  A loud engine gets your attention when there is no other noise present.  That is why I am for bar-dar showing GVs nearing a base... sneaking up should not be possible.  But, in a heavy combat situation where numerous aircraft and vehicles are present and firing... SOUND OF VEHICLES WILL NOT MATTER.

AKDejaVu