Originally posted by Jester
the big focus is on A2A combat.
Except with the above line, I agree with Jester.
Check out the 1st sentence from the helpfile: "Capturing territory through the use of air, land and sea power is the objective of Aces High."
Hence, furballers' complaints. HTC has designed the game around 1 idea. Can one fly, hunt cons, and never give a whit about winning the war? Certainly. Do some? Yes. Do most? I think not, else bases would not exchange hands as they do; and resets would not exist.
But back to the battleship idea....given the supremacy of airpower over sea power in ww2, Jester's notion that battlewagons simply aren't needed is correct. However, I'd like 'em anyway just for the fun of nailing bases from some 30 miles out (roughly double the range of our 8" guns on cruiser).
to make them viable (along with subs) ai sea resupply per his suggestion of convoys would have to be introduced. I think it would be great fun if those additions were adopted. Nonetheless, the game is great fun as it stands.