Author Topic: Tell me again why this is a good idea.  (Read 1517 times)

Offline AKcurly

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Tell me again why this is a good idea.
« on: May 28, 2001, 11:52:00 PM »
At 11 or so, I logged into AHs and looked with relish at the 148 participants.  Unfortunately, night was falling.  By the time it was completely dark, there were fewer than 100 participants.

Not bad, Htech, more than 48 kills in fewer than 10 minutes.

AKcurly

Offline StSanta

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Tell me again why this is a good idea.
« Reply #1 on: May 29, 2001, 12:14:00 AM »
Heheh this is staring to look lie reps vs democrats  .

Remove the silly night. Until we have night fighters, it's not needed.

Or disable al fighter sand allow only buffs to fly at night.

Or install search lights over air fields and then allow Germa planes to take off for base defense.

You get my point; remove the night  

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Offline AKDejaVu

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Tell me again why this is a good idea.
« Reply #2 on: May 29, 2001, 12:16:00 AM »
I enjoy the night-time in AH.  The feeling of fighting against icons in a totally unrealistic environment just can't be beat.

Er.. yes it can.

AKDejaVu

Offline Animal

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Tell me again why this is a good idea.
« Reply #3 on: May 29, 2001, 12:47:00 AM »
Bring P-61 and Me110 and remove all icons in all other planes at night.

funked

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Tell me again why this is a good idea.
« Reply #4 on: May 29, 2001, 02:18:00 AM »
It's a fun-killer.  I applaud HTC for experimenting with it, and for developing the nice star and moon graphics.  I think the night-time mode would be great for no-icons events, especially if we get radar-equipped night fighters or some kind of automated GCI.  But if you enjoy dogfighting, it's not entertaining.   Nothing tells me "time to log" like the sun going down in AH.  

[This message has been edited by funked (edited 05-29-2001).]

Offline lasse

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« Reply #5 on: May 29, 2001, 02:23:00 AM »
I disagree, Dusk, night and dawn are fun and really a challenge to fly and fight in.

I say, keep the night !!

(And remove the inflight radar as well  )


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Lasse

[This message has been edited by lasse (edited 05-29-2001).]
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I love the smell of napalm in the morning.
The smell, you know that gasoline smell, smelled like victory.

Offline AKcurly

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Tell me again why this is a good idea.
« Reply #6 on: May 29, 2001, 05:14:00 AM »
 
Quote
Originally posted by lasse:
I disagree, Dusk, night and dawn are fun and really a challenge to fly and fight in.

I say, keep the night !!

(And remove the inflight radar as well   )


Yeah, lasse!  Why not remove the icons too?!  Then you could fly around in dark unable to see anything and if you were lucky enough to fly up behind someone, hell, you couldn't see enough to shoot!

As it is, at night, you can't see enough to shoot unless you just guess "somewhere below the icon."

This is a crock of crap.  If we had genuine night fighters, then yeah, night fighting would be a hoot!  But flying around in the dark, unable to see targets is just nonsense.

I'll admit it's attractive, but man, attractive only goes so far.

curly

Offline Staga

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Tell me again why this is a good idea.
« Reply #7 on: May 29, 2001, 06:47:00 AM »
In WW2 night-fighters got usually only search-radar with range 4000-6000m but no light-amplifiers (term translated from Finnish) so pilots had to do aiming just like in AH.
 http://www.geocities.com/Pentagon/7404/radars.htm

Offline Staga

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« Reply #8 on: May 29, 2001, 06:49:00 AM »
btw I like night-time, in AH and RL(tm) too  

Offline Ghosth

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Tell me again why this is a good idea.
« Reply #9 on: May 29, 2001, 07:07:00 AM »
Flying and getting kills at night brings a whole new level of play to this sim IMO.

Yes it's a challenge, and a darn tough one.

However, It's a LOT easier to catch someone unaware after the lights go out. Especially if you make a stealthy low 6 approach.

Plus, night time gives Ground vehicles a chance to shine. So next time instead of logging off, jump in a tank & go blow em up!
Give it a try, who knows, you might like it!

Offline DamnedATC

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« Reply #10 on: May 29, 2001, 07:18:00 AM »
Please keep the night.  I think the day/night aspect is Top Notch!

ATC
 

Offline AKcurly

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« Reply #11 on: May 29, 2001, 07:27:00 AM »
 
Quote
Originally posted by Ghosth:
Flying and getting kills at night brings a whole new level of play to this sim IMO.

Yes it's a challenge, and a darn tough one.

However, It's a LOT easier to catch someone unaware after the lights go out. Especially if you make a stealthy low 6 approach.

Plus, night time gives Ground vehicles a chance to shine. So next time instead of logging off, jump in a tank & go blow em up!
Give it a try, who knows, you might like it!

Hey Ghosth!

Wait a minute, at night (not twilight), it is impossible to see your opponent.  There is ZERO visibility.  Maybe you can see him if you're both low near a field (something that is illuminated), but in the air?  No way!  There is no light.

I read 'Pacific Aces against the Japanese' (something like that) and one of the tales was a night fighter tale.  It was a specially adapted corsair with very short range, on-board radar.  He was vectored onto his target by ground based radar and when he got within a mile or so, his onboard radar guided him the rest of the way.  He eased up on his target until he could the exhaust flare and bingo.  

If we could get 1) on board radar and 2) exhaust flares (so we could see to shoot), gosh yeah, that would be a blast!

But, what going on in Aces High right is pure horse puckey.  Yeah, yeah, I know, some folks enjoy it and that's fine -- their $30.  Some folks like quake too.

But answer one question guys, just one!  What in the world does our current night flying have in common with actual night operations in WW2?

AKcurly

Offline Ripsnort

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« Reply #12 on: May 29, 2001, 07:28:00 AM »
Write me in for "Likes diversity in a simulation".

Offline JimBear

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« Reply #13 on: May 29, 2001, 07:36:00 AM »
The drop in players couldnt have anything to do with people logging off to sleep from East and Central US Time zones? End of the long weekend and all that.  

2nd Ripsnort, I like the diversity also

Offline AKDejaVu

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« Reply #14 on: May 29, 2001, 07:38:00 AM »
Ooooo... you know what would be even more diverse... is if we had a period of time where the axis of our joysticks were reversed and we had to fly around the arena like that.

Diversity does not always equate to simulation.

The nightime effect is cool... and it serves a purpose for things other than the MA.  In the MA it lasts entirely too long and serves to force VERY a-typical engagement situations.  Turn off icons at in night-time and you'll figure out just how a-typical that was.

fighting icons is not the type of diversity that is needed in the arena.

AKDejaVu