Author Topic: Kurland Terrain is up in the SEA  (Read 896 times)

Offline Batz

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Kurland Terrain is up in the SEA
« on: March 24, 2004, 12:34:01 PM »
For those interested the Kurland-Kessel event terrain is up in the SEA. I believe brady said  that they will try to run it in the CT on April 2nd. If you want an early look please stop by the SEA. I am not sure how long it will be up.

Offline Jester

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Kurland Terrain is up in the SEA
« Reply #1 on: March 24, 2004, 08:02:50 PM »
Went and did some "sight seeing" around the map - really looks sharp guys! Some great work there. You really get the feeling of flying over that part of the World. Place just gives you a feeling of being cold.

Especially like the new look of the Ports with the shipping.
Also glad to see the return of the Trains running between points.

In the past I thought the FIN/RUS maps were the best but this might edge them out for #1.

Some appropriate Winter schemes on the aircrafts and vehicles and this will be a real winner.

Congrats Guys! :aok
« Last Edit: March 24, 2004, 08:05:30 PM by Jester »
Lt. JESTER
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WEBSITE:  www.VF10.org

Offline Batz

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Kurland Terrain is up in the SEA
« Reply #2 on: March 24, 2004, 08:16:00 PM »
Skins are being done but werent ready yet, also the clipboard map will be changed a bit.

Offline Jester

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Kurland Terrain is up in the SEA
« Reply #3 on: March 24, 2004, 10:03:03 PM »
Yea, could do to have the land on the map be a bit darker.
Lt. JESTER
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WEBSITE:  www.VF10.org

Offline Batz

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Kurland Terrain is up in the SEA
« Reply #4 on: March 24, 2004, 10:07:19 PM »
It will be plus a few other things.

Offline Easyscor

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Kurland Terrain is up in the SEA
« Reply #5 on: March 25, 2004, 11:42:17 AM »
Wow. Reguards to the map maker.

I especially like the pills. :)

Didn't find any ford however and the bridges are tissue thin.:confused:
Easy in-game again.
Since Tour 19 - 2001

Offline Batz

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Kurland Terrain is up in the SEA
« Reply #6 on: March 25, 2004, 12:05:55 PM »
The AH default bridges wont allow gvs to cross water tiles.

If you remember Niemen the bridges were made from runways and pillars. Some of the bridges would allow GVS to fall through unless you went across a high speed.

Kantorri came up with a "flat bridge" that is functional and destroyable.

There are only 2 "large" rivers because water tiles are 1 mile wide. This area actually had many small rivers and streams that we could not add because with 1-mile wide water tiles they would eat up a large part of the land area.

With just 2 large rivers, 1 being outside the battle area, there was no real need for the fords. The 1 river that is in the battle area runs N / S and there are attack lanes on either side of the river. Even if the bridges are destroyed it won’t stop the battle. In Niemen when a VH or bridge was destroyed that pretty much ended the frame for some of the groups. The idea behind including fords was keep the battle going. I thought if a bridge is destroyed then the players would then need to locate a shallow water crossing (Ford) to continue. As it turned out I don’t think we need them so they were left out.

The "defensive V-bases" were designed with the idea that it should take a combined arms attack to break through fixed defensive positions. There are 12-manned ack (AT guns) inserted along the walls and there are 3 shore batteries that can be used as artillery. You can actually shell the enemy defensive v-bases with the SBs.

In fact we will give the Soviets 5 min before launch to shell the German defenses. In the real life battles the Soviets opened up along the battle area with hour-long artillery attacks, the followed up with "break through" tank brigades and shock troops.

The German were able to repel the Soviet assaults by creating a series of fixed defensive positions. This area was full of forests and marshes that pre-defined the attack lanes. This is where we placed the defensive v-bases.

Offline Batz

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Kurland Terrain is up in the SEA
« Reply #7 on: March 25, 2004, 12:10:30 PM »
BTW

Kanttori is the map maker

Dux did the elevations and CMB

Squirrel did the tile work

I did nothing but yell at kantorri until he cried :)
« Last Edit: March 26, 2004, 08:32:50 AM by Batz »

Offline Easyscor

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Kurland Terrain is up in the SEA
« Reply #8 on: March 25, 2004, 12:24:10 PM »
Quote
Originally posted by Batz
BTW... I did nothing but yell at kantorri until he cried :)
:rofl Well give him some cookies and a glass of milk.:rofl



Nice job guys.
Easy in-game again.
Since Tour 19 - 2001

Offline Batz

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Kurland Terrain is up in the SEA
« Reply #9 on: March 26, 2004, 01:53:19 AM »
Vodka and a sauna, hes Finnish after all :)

Offline Kaitsu

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Kurland Terrain is up in the SEA
« Reply #10 on: March 26, 2004, 08:27:18 AM »
His handle is kanttori. (Cantor in english) :)