Hoping the damage model is fixed in AH2.
Yup there are a few glaring flaws at present i.e.
1) AP rounds bouncing off M3s at less than 800yrds, kinda funny unlees hes carrying troops. Solution, use HE you only have to get them close to kill an M3.
2) Panzers v Tigers - From the size at d1200 or less usually a 1 ping kill or at least a turret disable. Solution, Tigers are long range killers, don't let anyone get close to you.
3) Tigers v Tigers - Admitedly this seems more of a crap shoot, if you get hit a few times time to use a supply up or grab a new one. Just sitting there letting the other guy hit ya isn't going to work.
4) Anything v Armour - Seen an M3 kill a Tiger, been killed by an Osty in a Tiger. Solution same as 2, don't let them get close.
5) Invisible tanks - Usually due to lag when guy spawns.....Except - GV city, all 3 sides have reported tanks "winking" in and out. No idea, server overload, graphics overload?
Finally hope to see more Ltars real soon, they are crunchy on the outside, soft on the inside and good for my perkies!
