Head Ons are Head Ons, wether it is both firing or one firing, if you see a plane coming at you and you try to duck / roll/ turn away, it is a high deflection shot if he still hits you, he is going for the head on, but you turn and present him with a high chance at a deflection shot . It is hard for some to avoid HO's but others have better ease at it.
The biggest thing is the bogey that extends, reverses flys back at you starts shooting 1k out coming right for you nose to nose, then extends and trys it over and over, that dopey bogey has no knowledge of how to fly and takes the easy way out.
It would be nice to see HO's reduced chance of hitting, sort of like AW was, I feel this would be good for the guys to have to learn how to manuever and learn BFM/ACM to the point where they would have to gain angles to get a kill, not some luck chance of scoring a HO kill everytime.
Only with this will you see who is the better skilled pilot, and it would open the door for alot of the underknowledge pilots to learn how to use their planes to their advantages etc.....
I always had an opinion if you could have the chance of HO's turned off or reduced considerably you would see alot better dogfights, air to air combat, and with this actually strengthen the community rather than it be looked upon as another 1st person shoot and kill game.
add to that that probably most of the top 300 in the fighter pilot ranks would drop out of sight to nowhere with the exception of an elite few.