Author Topic: Love how AC stall in AH2  (Read 1787 times)

Offline 214thCavalier

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Love how AC stall in AH2
« Reply #30 on: April 19, 2004, 07:39:01 PM »
Props tend to operate more efficiently as you travel faster (up to a point anyway) so sometimes it actually works in your favour to enter a shallow dive for speed and if done correctly you can regain your start altitude and still be travelling faster than originally.

Offline opus

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Love how AC stall in AH2
« Reply #31 on: April 19, 2004, 07:46:59 PM »
I was wondering if they have a name for the optimal speed where the least amout of thrust is lost to compression, drag etc.

Below that speed seems diving would be smart, above that speed, diving not a great idea.

Offline Batz

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Love how AC stall in AH2
« Reply #32 on: April 19, 2004, 07:50:44 PM »

Offline opus

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Love how AC stall in AH2
« Reply #33 on: April 19, 2004, 08:01:09 PM »
I've seen that diagram. Now imagine if both planes are just below compression speed. The diagram would be different.

Btw - thanks for posting it.

Oh, and I'm not trying to split hairs here, but just wonding if at certain speeds (high speeds), climbing could actually increase overall closure by gaining more e from thrust than the compressing plane is gaining. I say compressing, but I mean any plane exceeding the optimal speed for keeping e gained from thrust.
« Last Edit: April 19, 2004, 08:12:44 PM by opus »

Offline Kweassa

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Love how AC stall in AH2
« Reply #34 on: April 19, 2004, 08:43:37 PM »
The point is opus, people think both the planes are 'close to compression speed', which in fact, is rarely ever so. Typically in the sort of claims discussed above, people tend to over exaggerate their own speed, and under exaggerate the chaser's speed.

 They say something like "bullshi* how can a Niki turn 180d and catch me when I was doing 500mph?" - when in fact it's more like just passing 400mph for the P-51D and the N1K2 is already very high in speed from an alt/speed advantage he tried to hide.

 ..

 Ofcourse, one factor to consider is that AH 'guns range' is lethal to a lot further out, than shown on that diagram Batz posted.

 Unless one is pretty lucky, that maneuver is pretty difficult to execute perfectly. With the right timing I can land behind the enemy as close as 400yards, but usually with my skill it's pretty unlikely to land any closer than that. But ofcourse, since it's not all that difficult to kill something between 400~600yards in AH, if you time it right you get something like 2~3 seconds of firing opportunity until the target in front of you pushes further away to outside 1.0k.