Author Topic: Well, the game I loved is dead and gone.  (Read 13412 times)

Offline Wanker

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Well, the game I loved is dead and gone.
« Reply #135 on: April 23, 2004, 12:47:45 PM »
Hi Slapshot,

Well, I'm not completely clueless when it comes to software development. In my day job, I do automation testing for IBM WebSphere, so I do have some knowledge of it.  That being said, I did not know that AH2 was a complete re-write, but I suspected as much due to the time it has taken.

As to your other points, I can't disagree with you.

I think the main point of mine that you missed was that I, speaking as a customer, would've preferred to see them continue to work towards completing the planeset in AH1, and only then start a new re-write of AH. If only for purely selfish reasons(more complete and balanced scenarios, etc), I was hoping that HTC would wait to complete the planeset before moving on to a new engine.

As far as AH2, I played around with a couple of the early betas, but I've decided to wait until it "ships" before I try it again. I'm married with young children, so my time is limited to begin with.

Offline Montezuma

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« Reply #136 on: April 23, 2004, 12:49:46 PM »
Quote
Originally posted by Yeager
AH bit the dust when AW went tits up and AH became AW.  Said it hundreds of times and its always true.

You old AW guys take no offense please, just this game was a
B L A S T before it became so popular.



We're here, you're queer, get used to it.
« Last Edit: April 23, 2004, 02:16:12 PM by Montezuma »

Offline Batz

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« Reply #137 on: April 23, 2004, 12:52:04 PM »
Quote
Originally posted by Charon
Urchin may be burned out, but the AW Big Pac mentality has arived at AH. It arrived about the time of the first large Bishop[?] Typhoon raids, transitioned to P-51s and has remained ever since. It actually took about 3 months or so to really set in.

For example, I clearly remember going from a Zero or Spit V in base defence mode to an LA7 (again, in the course of about 1-2 months) because you just couldn't catch them in their runs otherwise, and it was hard to find anyone willing to engage you until all of the ground targets and potential runway vulches were gone, or the odds were 5-1 or better.

The same thing had a very clear transition at AW too, during the gamestorm generation. I took off the first year of gamestorm because of burnout, came back fresh and found an entirely different arena. I think my first fight involved chasing a high p-51 two sectors to a deserted field, hoping he would engage with his huge e advantage, only to have him die to field ack on his bombing run.  I soon found that was the rule, not the exception, as was hordes of players flying far away from each other doing the steamroller against light opposition. Again, a night and day transition -- hard to miss.

When it got so bad that I was flying 2-3 sectors in the hopes of a decent, non-horde fight, I gave up and came to AH. Fortunately, for whatever reason (field layout, ground damage model?) the worst is not that bad here (for my $15/month). You can, with some work and some country switching, find good ACM fights. Just not as many (and many fizzle out on the way to the engagement) and it requires some extra work and analysis.

My $.02

Charon


Exactly, but sometimes the extra work is just that, work. When the game became more work then play I gave up. After another pro-longed break I came back for an event. In the mean time a decided to do some recreational flying in the main. Last night I upped a G-6 and got into a fight with a spit 9. After a few maneuvers I got on his 6. I closed to d300 when tracers came flying over my shoulder. 2 peee51 tards decided to "help me". They were 3d back on my FE so they were spraying from d600.  I just landed and logged.

Not only is the horde mentality bad when its base raping and ganging but its equally bad when tards in your own color jump in on the easy kills rather the getting the other 3 inbound.

Offline Sikboy

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« Reply #138 on: April 23, 2004, 01:15:40 PM »
Quote
Originally posted by Montezuma
Blue Baron, AW2 and AW3 Producer:


You would do well to read the threads before you post in them





;)


-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline Siaf__csf

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« Reply #139 on: April 23, 2004, 01:26:14 PM »
I just wonder what people think they'll see with AH2?

The gameplay will be virtually the same. The players will be exactly same. The attitudes will be similar..

In fact, the only thing that will change is the graphics and maybe FM moderately.

AH2 will not be an answer to a burnout. Time off will.

Offline SlapShot

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« Reply #140 on: April 23, 2004, 01:30:26 PM »
Quote
Originally posted by banana
Hi Slapshot,

Well, I'm not completely clueless when it comes to software development. In my day job, I do automation testing for IBM WebSphere, so I do have some knowledge of it.  That being said, I did not know that AH2 was a complete re-write, but I suspected as much due to the time it has taken.

As to your other points, I can't disagree with you.

I think the main point of mine that you missed was that I, speaking as a customer, would've preferred to see them continue to work towards completing the planeset in AH1, and only then start a new re-write of AH. If only for purely selfish reasons(more complete and balanced scenarios, etc), I was hoping that HTC would wait to complete the planeset before moving on to a new engine.

As far as AH2, I played around with a couple of the early betas, but I've decided to wait until it "ships" before I try it again. I'm married with young children, so my time is limited to begin with.


IBM WebSphere ... ouch !!! (I work for IBM and have dealt with that beast ... hench the ouch)

I think that, and you would probably agree, that HTCs' selfish reasons outweigh all our selfish reasons when it comes to what is right and wrong with HTC's business model. I do know, in this business ... if ya snooze ... ya lose. After meeting HT, I didn't get the impression that he likes to lose.

Shame on you for waiting (j/k) ... but, I understand your priorities and can't fault you for 1 second for your choices. If you do have some spare time, download the latest Beta and give it a run ... you won't be disappointed.

If we did get more participation in AH II, the quicker it will be ready for prime time release, and then HTC can get to work producing more planes and the like. Understand the TOD will not be released until AH II is stable and HTC will need to generate the "plane sets" that will be needed to make TOD successfull. So all these planes that we have been clamoring for, I would presume, would be released into AH II MA prior to being included in to TOD plane set.

Our squad has started using the 1st hour of our squad night (Wed nights 9PM EST) to fly AH II only, and have an open invitation to all, to either fight with us or against us. Not only are we trying to find bugs, but we are also prepaing ourselfs for the drastic change when HT throws the switch. More squads should be doing the same.
« Last Edit: April 23, 2004, 02:06:23 PM by SlapShot »
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline SlapShot

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« Reply #141 on: April 23, 2004, 01:37:11 PM »
Quote
Originally posted by Siaf__csf
I just wonder what people think they'll see with AH2?

The gameplay will be virtually the same. The players will be exactly same. The attitudes will be similar..

In fact, the only thing that will change is the graphics and maybe FM moderately.

AH2 will not be an answer to a burnout. Time off will.


"The gameplay will be virtually the same."

Do you know that for certain ? Are you privy to the inside development/gameplay goals for AH II ? I would like to think that HTC has been observing/absorbing all the diatribes and discussions that have been taking place for the last year and will be making some adjustments to AH II gameplay.

"The players will be exactly same."

Correct. HTC has no control over this factoid, only we do.

"The attitudes will be similar.."

Complete conjecture on your part, but your entitled ... I just don't agree with it.

"In fact, the only thing that will change is the graphics and maybe FM moderately."

How much time have you put into flying in the AH II Betas ?
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline mars01

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« Reply #142 on: April 23, 2004, 01:42:29 PM »
Huh,

If you guys like Websphere try IBM Commerce on Websphere.

Talk about ouch!!!!  My latest contract is with a client right now that is using this combo.  It's kinda like using a sledge hammer to hammer in finishing nails and every now and again the head of the sledge falls off and if your not watching it falls on your head.:D

Offline beet1e

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« Reply #143 on: April 23, 2004, 01:46:04 PM »
Quote
Originally posted by Zanth
How long since a new airplane? This has a lot to do with the current state of affairs.
Dunno about that, Zanth, what with so many people flying the same three or four planes the whole time. If HTC added more planes, would it make much difference? The P40 was the last one they added. I haven't seen one this whole tour.

Offline Shane

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« Reply #144 on: April 23, 2004, 01:54:58 PM »
Quote
Originally posted by beet1e
The P40 was the last one they added. I haven't seen one this whole tour.


because they neither fly at 25k nor up capped bases?

:lol
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
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Truth doesn't need exaggeration.

Offline Montezuma

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« Reply #145 on: April 23, 2004, 02:03:10 PM »
Quote
Originally posted by Sikboy
You would do well to read the threads before you post in them


doh! oh well, I took it out.

Offline Tumor

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« Reply #146 on: April 23, 2004, 02:04:05 PM »
FWIW Urch...

  I agree.  I've had a couple of fairly long "breaks".  One forced, the other self-imposed.  I'm on break #3 now.  It has nothing to do with being bored with the game.  The game has become something other than what it was.  When I have come back, the same old newness comes with it, but it only takes a few flights to become disappointed with the flow of things.  It has nothing to do with the number of players, or the maps really.  It's just dull-drums of same'o-same'o scenario, same'o-same'o planes.  Hordewars gangbangs, ho's and uber-planes... more power to the people in that mold, good for HTC I guess.  I'm holding out a glimmer of hope for TOD, but honestly... I don't think TOD will ever be, and if it is, it'll die over night.  AHII will march on I'm sure... but TOD?  Naaa.  We can only hope.

T.
"Dogfighting is useless"  :Erich Hartmann

Offline SlapShot

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« Reply #147 on: April 23, 2004, 02:12:10 PM »
Quote
Originally posted by beet1e
Dunno about that, Zanth, what with so many people flying the same three or four planes the whole time. If HTC added more planes, would it make much difference? The P40 was the last one they added. I haven't seen one this whole tour.


I guess it wouldn't, cause you have never flown either of the P-40 variants.
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Offline beet1e

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« Reply #148 on: April 23, 2004, 02:15:14 PM »
Quote
Originally posted by SlapShot
I guess it wouldn't, cause you have never flown either of the P-40 variants.
Yes I have - in WB I flew both the B and the E. :aok Hehe, that's the sort of answer yer man Toad would have given!

Offline SlapShot

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« Reply #149 on: April 23, 2004, 02:38:30 PM »
Quote
Originally posted by beet1e
Yes I have - in WB I flew both the B and the E. :aok Hehe, that's the sort of answer yer man Toad would have given!


Smoke and mirrors as usual. AW has nothing to do with it.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."