Originally posted by Vortex
I'd have to disagree with the above. I think the very things that you (and undoubtedly many others) seek from the sim are the very things that folks like Urchin are not seeking out of the game. Structure and rules does little for those that want to get back to the experience that had none of that. As games evolve in size and scope this may indeed be required. But that very evolution changes the game experience fundamentally.
Vortex, I accept your point of view. I prefer situations where the air combat is driven by something else - probably a field capture attempt or base defence. There is a
purpose/objective. However, many of the furball-fundamentalists have a binary viewpoint. Lazs once said that there were only two types of people in the game - furballers and toolshed killers. I rarely see validity in binary viewpoints, and certainly not that one.
The problems with not having any form of structure are manifold: Hording, suiciding the CV, pork-n-auger,
grab the best plane for the job, the dreaded "conveyor belt", the steamroller... and the arena just becomes a huge melee. Also the early planes don't get much of a chance in an arena where it's 1945 every day and all planes are available all the time. That's why about 50% of all the cons I saw last night were P51 cherrypickers. And on the current map where the fields are crammed together, they can probably cap 2-3 bases simultaneously.
I quickly get bored with that.
On the other hand, I had a
hugely entertaining session against Taki's Tyrants about a week ago - on the Pizza as it happens. We fought like gentlemen between two bases. No cherrypick opportunists from a third base 2 minutes away.
Not wishing to turn this into a mapwhine, but what I *like* about pizza is that it makes a lot of the gamey crap non viable in an arena where there are no rules, or at least no controlling influences to limit the gamey crap of which so many of us have grown so tired.