Dive flaps definately seem overmodelled.
As for the turn issues, was the P-38 supposed to out turn LW planes?
I know it should be able to out-turn Fw190s, but I'm not sure if there's any fact suggesting it should out turn 109s(at least in the sense they do in AH) in the first place. It's a huge plane, even bigger than the P-47, presumably with a higher wing loading than any 109. IIRC the powerloading is less than the 109 too, isn't it? I was always under the impression that the AH P-38 turns a bit too good.
If it's any solace, I seem to recall hearing that the stall characteristics and dynamics for the P-38 in FB/AEP isn't very accurate - only just barely adequate - since the game initially didn't have any accomodations to deal with twin-engined fighters(especially one with counter rotating props). I think it can be viewed as an attempt to recreate the P-38 within the FB format, which just has a lot of limitations due to how the game was designed in the first place.
...
Anyhow, setting that aside, another factor that may contribute to turning 'issues' in FB/AEP is that generally,(IMO anyways) the effectiveness of "instantaneous turns" or "temporary harder stick pulls" are a lot less than what it is in AH. Many people don't seem to realize that, but it's not too surprising as it is a pretty subtle thing. I've met a lot of people saying that the certain planes they used to easily out-turn in another certain planes in AH, is somehow not so easy in FB/AEP.
For example, whereas a Spitfire MkV will always easily out turn any Bf109F-4 in AH, that's not so in FB/AEP - and by this, I don't mean the case where the Bf109F-4 has a huge E advantage over the Spit, and the Spit is already very slow.
It's kinda difficult to explain, but if it were in AH, when a Spit finds a Bf109F-4 behind its tail he begins to turn. When he sees the Bf109F-4 not shaken off, the pilot will simply kick some more rudder and pull harder into a much more steeper turn that bleeds E quickly and "rides" the Spit at the edge of the envelope - which, the F-4 can never follow.
Generally, in AH, the better turning planes are much more stable in that situation and can easily enter, and maintain that state. The worse the plane turns, the harder it is to maintain that "edge".
Another way to see this happening is when pulling something into a vertical rope-a-dope: like, for instance the F-4 dragging a SpitV into a vertical - if the F-4 doesn't have a huge E advantage, even if the F-4 succeeds in "roping" the SpitV, he still may fail in the "reversal of status" because while the Spit stalled out first, and then the F-4 stalled out over its head, the F-4 still needs some alt and speed to recover and start maneuvering, whereas the Spitfire can still easily maneuver at an extreme lower speed after the reversal attempt.
Now, the difference in FB/AEP is, all planes are about equally less tolerant to "the edge of the envelope". If a SpitV finds a Bf109F-4 behind it, the pilot can't just pull the stick harder and instantly gain a higher AoA which the F-4 cannot follow. What the Spit has to do is maintain its corner speed and let the natural difference in turn rate push him to the advantageous position within 2~3 circles. In that sense, in FB/AEP, planes with historically better turn rates do out turn planes with worse turn rates, but just not as quickly, decisively, and also easily, as it does in AH.
Hence, any turn contest in FB/AEP needs to be dragged into the situation which we refer to as "sustained turn" contest - "instantaneous", or momentary "harder stick pulling" turn, is dangerous for all planes and not very effective.
I'm not sure which of the two games is more realistic, but that's just how it is in FB/AEP.