Author Topic: Inspiration struck like lightning! It HURTS!  (Read 958 times)

Offline flakbait

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Inspiration struck like lightning! It HURTS!
« on: November 12, 2000, 10:42:00 PM »
Greebo had an idea in another post. Only took me a second to figure out a minor variation on it.


Instead of giving the winners points, throw those points towards perk planes for the country that was conquered. Say the Bishops lose the war, and they get 240 points. Those 240 points would go to a pool of sorts for perk planes. Everyone who flys Bishops would effectively have an extra 240 perk points. If someone dies in a perk plane, Ta-152 for this example, the pool would lose 40 points; the cost of a Ta-152. Once depleted, you'd have to use your perk points.

The perk system, as I understand it, would reward people for flying a Hurricane I or Bf-109 E4. That reward would be in the form of a Komet, Ar-234, or some other Uber-plane/vehicle. In effect, saying "if you're willing to get your butt handed to you by P-51D or Fw-190D9 drivers time and time again we'll let you try an Me-262". Rewarding the few for getting blasted by the many.

On the same token, HTC should add an option controling the entire plane-set for offline/H2H play. The perk system couldn't work well in a H2H environment; unless control of that system is given to the host. A simple interface, similar to the field settings menu, would work. Below is a basic idea of what it would entail:

Points required per aircraft: [could be done either with a fixed number for each perk plane, or a customizable number for each plane]
Perked Aircraft: [aircraft list here]
Number of points given per kill of: [aircraft list here; chose an aircraft then enter a number of points for killing it]
Points per kill modifier: [enter a number the points gained per kill would be modified with]
Aircraft Available: [aircraft list here; host can enable or disable an aircraft without fragging field settings]
Perk system activated [this is a push button]

Well?

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Flakbait
Delta 6's Flight School
Whattaya mean I can't kill 'em? Why the hell not?!

[This message has been edited by flakbait (edited 11-12-2000).]

Offline StSanta

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Inspiration struck like lightning! It HURTS!
« Reply #1 on: November 13, 2000, 04:37:00 AM »
Oh yes, this is very gut.

It'd encourage gangbanging the weakest enemy, hopping your side can snatch the lasat field before the other gangbanging part does  .

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StSanta
9./JG 54 "Grünherz"
while(!bishRookQueue.isEmpty() && loggedOn()){
30mmDeathDIEDIEDIE(bishRookQueue.removeFront());
System.out.println("LW pilots are superior");
myPlane.performVictoryRoll();
}

Offline Dingy

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Inspiration struck like lightning! It HURTS!
« Reply #2 on: November 13, 2000, 07:51:00 AM »
 
Quote
Originally posted by StSanta:
Oh yes, this is very gut.

It'd encourage gangbanging the weakest enemy, hopping your side can snatch the lasat field before the other gangbanging part does   .


Think you misread this Santa.  The idea was to give the LOSING team the bonus perk points.  Way I see it is that the two gangbanging teams would then start fighting each other to PREVENT the losing team from losing.   Kinda like it  

-Ding


-towd_

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Inspiration struck like lightning! It HURTS!
« Reply #3 on: November 13, 2000, 08:07:00 AM »
can someone point out a instance where htc acctualy implemented one of these ideas? if its not their baby you are wastin your breath

Offline miko2d

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« Reply #4 on: November 13, 2000, 09:00:00 AM »
 Were do you get all that info, guys? I am reading the same HTC's posts and they say nothing of the sort. What they say is:

 They may implement a plane score modifier that will affect a pilot's score.

 The score will give a player preference in making the strategic decisions (setting waypoints for the CV) but not affect the planes he may fly.

 The so-called "perk" planes are really limited availability planes. They will not be earned in any way. We will get so many "perk plane" points for every hour we spend online, not for success in combat.

miko

[This message has been edited by miko2d (edited 11-13-2000).]

Offline AKDejaVu

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Inspiration struck like lightning! It HURTS!
« Reply #5 on: November 13, 2000, 09:02:00 AM »
The problem with giving the points to the losing team is that you offer no incentive to actually take that last field.  Wouldn't it be better just to vulch them and boost stats (ie your own perk point tally)?

I think some points should go to the winning team instead.

AKDejaVu

Offline AKDejaVu

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Inspiration struck like lightning! It HURTS!
« Reply #6 on: November 13, 2000, 09:04:00 AM »
 
Quote
can someone point out a instance where htc acctualy implemented one of these ideas?

Erm.. what planet have you been hiding on towd?  Are you saying the FM didn't change in 1.04... and if it did change.. it was solely because HTC felt it was wrong and not from any customer input?

Sheesh.

AKDejaVu

Offline Westy

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« Reply #7 on: November 13, 2000, 09:13:00 AM »
"Sheesh."

 Towd's got some hair across his butt in regard to HTC.  Why he participates here is beyond me to figure. Especially when he has such hostility towards HTC and AH.

  -Westy

Offline Maniac

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« Reply #8 on: November 13, 2000, 09:16:00 AM »
AK,

I remember the AH community saying the 1.03 was SOOOO good and the WB FM was SOOOO arcadish, and now in 1.04 we suddenly got the WB´s FM in AH.

Go figure.

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AH : Maniac
WB : -nr-1-

[This message has been edited by Maniac (edited 11-14-2000).]
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline AKDejaVu

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Inspiration struck like lightning! It HURTS!
« Reply #9 on: November 13, 2000, 09:55:00 AM »
Maniac... what you remember is a discusssion on the topic.. both sides were presented by people inside and outside of the game.

HTC obviously remembered that discussion too.  Basically, the change wasn't done on a whim... and without customer/potential customer input.

As far as the arcadish argument.. last I tried.. you still couldn't continually flat-turn near blackout without worrying about stalling the plane.

AKDejaVu

Offline Zigrat

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« Reply #10 on: November 13, 2000, 09:58:00 AM »
I like the new FMs alot excepting departure behavior and the N1k.

Offline Fishu

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« Reply #11 on: November 13, 2000, 12:08:00 PM »
 
Quote
Originally posted by Maniac:
AK,

I remember the AH community saying the 1.03 was SOOOO good and the WB FM was SOOOO arcadish, and now in 1.03 we suddenly got the WB´s FM in AH.

Go figure.


They invetented fly-by-wire  

Offline Downtown

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Inspiration struck like lightning! It HURTS!
« Reply #12 on: November 13, 2000, 05:38:00 PM »
Right after the Open Beta, I started a thread talking about strategy on the Gameplay/Feedback forum.  HT added some comments as well did some other individuals.

It appears to me that the current strat system is very much based on what was suggested in that thread.

Ergo, I believe that HTC uses customer feedback and implements suggestions.

It probably won't be exactly what you suggested the first time out, but if it is reasonable, and you are willing to take that first boulder of a suggestion you can chisel it into a Michelangelo of an implementation.

I bet that HT and Pyro read the forums and if someone suggests something reasonable, they will consider implementing it.

Another Example would be the ICONS, they are considerably different from what we started with.

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When?
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Offline Yeager

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Inspiration struck like lightning! It HURTS!
« Reply #13 on: November 13, 2000, 06:42:00 PM »
I remember the AH community saying the 1.03 was SOOOO good and the WB FM was SOOOO arcadish, and now in 1.03 we suddenly got the WB´s FM in AH.
====
I miss 1.03 in more than a few ways.

I dont miss 1.03 in just as many ways.  

Since 1.04 I believe that energy, rather than being retarded, is now over exaggerated in most instances.  The lack of a decent compression model and the unpredictable success of the .50 cals also weigh in on my mind.  Film?...nah, just observations.

Im thinking, if too much time isnt spent on PT boats, that these features will get revised and balanced soon.  Im hopefull.

DO NOT get me started on adding the Chog to what was otherwise a nicely balanced sim.

Yeager
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Offline Minotaur

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Inspiration struck like lightning! It HURTS!
« Reply #14 on: November 13, 2000, 10:20:00 PM »
I am pretty darn sure HTC's reads / implements customer suggestions if they fit into "The Game Vision".

I have had a couple of my suggestions directly implemented.

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StSanta