Thanks guys.. I appreciate the feedback!
The diversity of the responses, measured against what I know of their flying styles, gives me some clue as to the culprit.. the B&Z crowd is un-affected. The T&B types are cursing..
![](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
I reject the icon under the canopy bit.. I don't expect to get those shots; have given up even squeezing the trigger till I have the subject in view. The problem is certainly lead realated.. not enuff; higher g's; so add more lead. This puts the guy under the nose.. no shot.
WHY IN HELL DO I NEED 3 PLANE LENGHTS OF LEAD AGAINST A TARGET 175 YARDS AWAY, MANUVERING IN PLANE WITH ME? My screen wont display a FOV that large! This can't be right! Cripes; everything I've ever read states that at those ranges; with the velocity of the .50 round, that that much lead is not necessary.. in fact; hardly ANY lead should be necessary. As it is now,
if there is any 'g' loading on the gun platform; it's a useless shot.
The 'higher speed, more lead in this version' noise don't wash fully clean IMO; simply because at the speeds I'm turning and firing at are just as damn slow as they were in 1.03. A stall turn deflection snapshot at 175 yards going 140mph SHOULD be the same now as it was in 1.03. It ain't!
Also a classic new miss for me is that 'he's hanging on the prop trying to get over the top' shot. He's dead in space.. pretty much. I'm commin up the ramp under him; he's pinned in my sights at 200 yards. No significant 'g's on me; I've unloaded; and am hanging too. He's parked. Lay the pipper on and hose him.... nothin. I'm watchin the tracers reach out.. run through him.. nothin.
IS MY MACHINE THE PROBLEM????
How could it be??? Off line; that shot works. In fact; I can't seem to miss off line. In H2H arena; that shot works. On line; in the arena; the shot's a bust.
I know.. I was there when HT mentioned wind. we talked about the lead, we talked about the snapshots being useless; and we talked about differences in g loads with the new rev; and we talked about higher speeds. After 350+ sorties and 425+ kills; I'm sayin something still ain't right. Yes; I accept and am aware that gunnery per se was not changed with this update.
So what changed that explains the misses at point blank range? What explains the insane leads required at stall turn speeds? What explains the massive reduction in the ability to land a zero angle zero g shot against a fixed point target?
I dunno! Hints please.. and no icon noise; and please; spare me the higher speed, more lead noise too. I've adjusted.. the simple tracking shots work fine; usually.
System.. 466 Celeron. 128 megVram. Viper 770 w/32 meg. Driver version 4.11.01.0402 Win98 OS. DX7a drivers installed. Running in 1024x768, 32 bit; hi rez tex package installed. Frames average 35fpm in flight at 20k. (drops to 22-28 in single combat; less near fields or in multiples)
I'm wondering if the guys that arn't seeing a significant diffrence in gunnery are also set up on high end machines... ??
Hang (off to check fer new DX driversa and new refrence drivers for the Viper)