Author Topic: HT: Suggestions that can SIGNIFICANTLY increase AH2 quality  (Read 1906 times)

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
HT et all HTC staff, for many betas since the new lighting effects came into place people have been complaining everything is to dark. Thus, the ambient lighting was enhanced - but still, people complain.

 The colors of the sky, previous to the recent change, was IMO much more softer and realistic, and yet, people complained(rightfully so) that it made things to hazy and fuzzy and dark - thus, the sky in AH2, despite it's amazing ability to fine-tune the exact colors, has reverted to the old single-tone blue sky of AH1, which is IMO "cartoonish".

 As such events have surpassed, it got me thinking that perhaps there is some other way to significantly increase the overall quality of AH terrain-landscape, without suggesting any engancement in the graphic engine itself.


 Obviously, many people think that the main contendor of AH as a WW2-era aircombat sim, is Forgotten Battles, from 1C:Maddox, distributed by UBI, which looks like this:



 Ofcourse, this game uses two CDs and hundreds of megabytes  to its disposal to depict such things. AH cannot match that toe-to-toe. However, the one absolute advantage AH terrain holds over FB, is that it is based on tiles and texture squares, which can be arranged to let the players hold the freedom of editing it to one's will. While terrain editing in FB is severely limited, AH is totally free. One can make the surface of the moon, or even something like Mars, with orange skies, if he wants to do so.

 However, that comes with the cost of quality - but what I have been thinking is, does the quality really have to suffer so much? Can there be not some other way to bring up the detail/immersion level of AH terrains without losing any of the traits the AH terrain system holds?

 Well, that kind of led me to some experimentation and creation of mock-ups, such as this:



 The picture above, is the default terrain of AH2. Obviously, no matter how the lighting effects are done it will still look too dark, because, the "darkness" comes from the land tiles itself, having nothing to do with the lighting effects!

 Literally, the land IS too dark - it was made that way!

 The bottom half of the picture is the mock-up I've created. None other than purely the terrain, has been retouched. The sky and the plane holds its original colors. No external lighting effects or such has been added.

 One may be able to notice that with a correction in brightness and contrast of the land tiles, the AH2 terrain looks totally different!

 This, is my suggestion:

 Please enhance the textures used in the land/sea tiles(my suggested values, as seen in the pic, is a correction of Brightness +40, Contrast +53)...!!

 You don't even have to create a new texture - just engance the brightness and contrast accordingly, and it will literally make AH2 terrain something totally different!

 ...


 Here is another mock-up which is also done in the same fashion:



 As said, the sky and the plane is true to its colors. Only the textures of the land, sea, and trees have been touched. Notice how significantly better it looks with just a minor color correction.

 Another feature which might greatly enhance immersion, is the mock-up beach I've added to the coastline.

 Again, my point is that the little stuff, though we may not realize it, is actually profoundly responsible for how we gamers perceive the virtual world AH2 has created. It is basically a band of sand applied to the coastline tiles meeting the sea. The difference, which you may note by comparing the upper half and under half, speaks for itself.

 .......

 So to sum it up, here's my suggestion:


1. Increase the Brightness and Contrast levels of the land tile textures.

2. Though I am not aware of how the tiles are produced for the coastline area, it will bring significant increase in immersion if merely beaches are added to the coastline.

 If the coastline is made up of individual tiles in the traditional way, then please add a band of sand in the textures - even if it is crude, it will still look better than what is current.

 If there is a separate system or code which "generates" the coastline, then I might suggest to add in another code, which creates a "sand layer" of certain width  which is automatically created for every land tile which meets the sea tile. (I admit I have no idea if this will be hard or easy).

 These suggestions, I am confident, will increase the visual quality of AH2 terrain without any change in the graphic engine, utilizing only what is available.

 - K

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #1 on: May 30, 2004, 02:27:15 AM »
Oh btw, the in-game time for all of those pics, was set on 1:30 PM, when the sun is up high.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #2 on: May 30, 2004, 02:40:42 AM »
You can adjust gamma to individual taste in the game in the video settings.

Although screenshots don't capture the gamma adjustment - I've adjusted gamma in the following shots with psp (the look is identical to what you see in the game):


Gamma normal

Gamma 1.3

Gamma 1.6

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #3 on: May 30, 2004, 02:43:21 AM »
I'm aware of that Arlo. But adjusting the gamma and adjusting the contrast/brightness of the tiles has very different results.

 Adusting gamma comes at a price of brightening up the entire screen, which is not what should be done.

Offline Tillie38

  • Zinc Member
  • *
  • Posts: 39
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #4 on: May 30, 2004, 03:30:23 AM »
Adjusting the gamma does kinda add an unatural hue to the graphics.  

I was chasing an LA5 at low alt the other day and couldn't track him for the darkness of the terrain.  I increased gamma and found tracking amidst the terrain much easier but it doesn't quite look right.

Kweassa is on point.   Small touches, such as brightness and beaches would add to the realism and overall feel to the game.  

Excellent work.  :aok

Offline Batz

  • Gold Member
  • *****
  • Posts: 3470
      • http://bellsouthpwp.net/w/o/wotans/4JG53/
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #5 on: May 30, 2004, 03:57:09 AM »
Yes please brighten up this dreary game, I think its more then just terrain colors.

Take a ss of the under side of your ac, its very dark as well. It would appear to me that the light isnt reflecting back from the terrain. The terrain just absorbs the sunlight.

At 14:00 the water still looks like crude oil and even at 600yrds its difficult to see a plane against the water.

Adjusting gamma helps but the more adjustments the more the image quality suffers as the colors "wash out".

Offline Creamo

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5976
      • http://www.fatchicksinpartyhats.com
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #6 on: May 30, 2004, 06:11:36 AM »
Not sure that I understand it all, but I always read Kweassas posts with interest, and this is very interesting indeed. He seems to have a grasp on the technical aspect of the game. If this has merit, I'm all for it. Something don't look right on my end, so I will follow this. Your efforts are noted.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #7 on: May 30, 2004, 07:51:36 AM »
Amen kweassa!

Terrain currently looks like its storming out even though we have blue sky.

Lighten up the terrain and we can have more fog, diff color sky.

And the water is WAY to dark.

Close to shore it should be a light aqua, blending deeper as the depth increases.

I love fights over the ocean but you can't see any low plane to shoot it until you get below it.

Not just manly blue planes either.

Ideally you should have big patch's of wind swirls, whitecaps, & foam on the top of the swells.

Offline Redd

  • Silver Member
  • ****
  • Posts: 1316
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #8 on: May 30, 2004, 09:35:12 AM »
Kweassa you have hit the nail on the head.

the  darkness/gloom has bothered me throughout the beta  - I find it really hard to see (have posted on this)

Thos pics are great !  - I hope it's an easy fix to the textures


Who wants to fly in english winters when we can fly in caribbean summers  :)



Redd
« Last Edit: May 30, 2004, 09:38:41 AM by Redd »
I come from a land downunder

Offline Captain Virgil Hilts

  • Platinum Member
  • ******
  • Posts: 6138
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #9 on: May 30, 2004, 09:45:55 AM »
Although the brightness is a LITTLE much for my tastes, Kweassa is dead on here. I love the increase in contrast, although I'd prefer just a little less brightness than he depicts, likely about 10%.

I agree on the "cartoonish" sky as well.

I also agree with Batz on the water. It is too dark. And I agree with Batz that it appears that the terrain absorbs too much light compared to what it should reflect instead.

I don't think I want to see bright sunny skies all the time by any stretch though. I do want to see dreary overcast conditions and other less than ideal weather as well.

Great points and ideas on both counts, I hope HTC sees it that way as well, and is able to make it so. Thanks to Kweassa for the effort and Batz for the thoughts. Great job guys.
« Last Edit: May 30, 2004, 10:06:35 AM by Captain Virgil Hilts »
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline Halo

  • Gold Member
  • *****
  • Posts: 3222
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #10 on: May 30, 2004, 09:59:54 AM »
Wtg, Kweassa, absolute right on.  Hate playing dreary looking games.  Always thought that was a main reason for demise of WarBirds.  

Gamma definitely not the answer -- just fades everything.  

Gotta have bright pleasing environment to start with and then drab up a little as needed for weather and seasonal variations.
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
Paramedic to Perkaholics Anonymous

Offline Captain Virgil Hilts

  • Platinum Member
  • ******
  • Posts: 6138
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #11 on: May 30, 2004, 10:03:39 AM »
Kweassa, could you do another shot with the land set to +20 as opposed to +40. I don't have the software to do that, but I'd sure like to see that tried. I'd really appreciate it if you either have a shot already or have the time to do it.
Thanks.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #12 on: May 30, 2004, 10:29:10 AM »
Kweassa.
WTG!!! Dang we are lucky to have guys like you in the General Community to speak our mind. And to boot...you have the know how to give it a face. Thanks for taking the time. Salute

Offline nopoop

  • Gold Member
  • *****
  • Posts: 3213
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #13 on: May 30, 2004, 10:40:08 AM »
It has to come with the change from olive drab. Brightened olive drab is ugly.
nopoop

It's ALL about the fight.in a brew...

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #14 on: May 30, 2004, 11:16:26 AM »
land is too bright at +40, something in the 30s is what I'd put.  
I like the rest.
Hello ant
running very fast
I squish you