Well, g00b, you are right. We have a fundamental disagreement. I believe the guy that got the kill should get the kill. You believe that the guy that worked the hardest should get the kill.
Working hard does not equal working smart.
I agree that it would be very frustrating to work and work a con only to have someone else come in a get the actual kill shot, but how is that any different from the way it is now? I drop in on someone and work them (turning, looping, jinking, the works) pinging them up along the way and when I finally get the kill shot (blow his wing or tail off, kill the pilot, blow him up, whatever), the kill is award to someone else that did "the most damage" to him before I got on station. Why is that somehow fairer/better/more logical that I am propsosing?
Also, the argument keeps being made about how difficult this would be to code. I don't see it? Now, granted, I don't know the code for AH or AH2, but, as a previously mention, we are only talking about an IF or IF, THEN or IF, THEN, ELSE statement here. If the game is capable of tracking individual component damage (which it is), then it is possible to say "IF DAMAGE=TAILGONE OR RWINGGONE OR LWINGGONE, THEN AWARDKILL=DAMAGEOWNER" and "IF RWING OR LWING OR TAIL=GONE, THEN STOP ALL DAMAGE TRACKING". After all, the game is tracking who does damage, how much damage and possibly even what damage. If so, then once again, fairly simple change.
I am not saying they will or they have to, but I still think the current system is flawed. I would love to hear the reasons why it is not, but it seems to me that it was a design level decision and that is the model they intend to keep. And concerning the "You shoot the left wing off, but I shoot the right wing off at the exact same moment: who gets the kill?" question: that is when I would revert to the who did the most damage part of the question. Still fairly simple in my estimation (granted, conceptually speaking).
A side note: I don't want someone elses kill. I want mine. To me, if the guy is still in controlled/recoverable flight, you didn't do the job. If I blow a wing completely off, that's a kill. If I shoot an aileron off, get the oil leaking a hit the pilot (but not bad enough to kill him), that is not a kill till he goes down for good. If someone else finishes him off, then they get the kill. What is so difficult to understand about that?
No... A better analogy would be, I beat the crap out of him, and you came up and gave him a little girly slap and he falls over. Do you think you should be able to say you kicked his arse?
Comedic sarcasm is obviously not your forte.
I can turn it around really easy: You are working some thug over. Punching him, kicking him, body slamming...and yet, he is still beating the snot out of your six friends. I come in a cap him...end of story. Yeah, you would have gotten him there, maybe. But I ended it. As I said before, I am not talking about "girly slaps" as you put it. I am talking about putting enough rounds into a con and in a focused enough place to cause catastrophic loss of flight control.
Proposal:
1) Stop damage tracking once catastrophic damage is inflicted.
2) Award the kill to the person that caused the catastrophic damage.
Otherwise, it should be a shared kill or everyone is awarded assists.
Causing catastrophic loss of flight control should be the main determiner of who gets the kill.