I've noticed a lot of changes in the flight model while making the switch to AH2. Some of which are obvious and anticipated as they have been listed as key features for some time. Others are subtle and new, and cause me much grief as I find I'm unable to predict what planes can do. I'd like to get a thread going to list and discuss what changes people percieve, to help make sense of the switch to AH2.
The change that has been causing me the most grief the last few days is in reguards to the nose down performance of the american fighters. Basically, they seem to have a much harder time burning energy nose down, which is devestating to a group of fighters that practically made their living on nose-low low turn radii. If you want to get a feel for what I'm talking about compare low alt split-s performance in the FM2, or P38 with flaps extended, in AH1 to AH2. In AH1 both of these planes used to be able to make a hard turn that spits, with their excellent E retention, couldn't follow. Now I find that they have some of the worst nose down turn radii in the game, and as a result I auger frequently. This is only in reguards to a true split-s, not low yo-yos. I'd have thought that with all the extra lift the 38 seems to have gotten in AH2 it would be able to convert its nose down accelleration into turn even faster, thus reducing its radius. This change also dramatically hampers trying to press an altitude advantage in american fighters, as they have a much harder time getting an angle if they start with a little extra alt. Very bad for vertical BnZers. Anyone else notice these changes?
I know gunnery is different. Has anyone figured out all the changes to it in the new system? I could really use some pointers in how to adjest my leading for high angle shots.
I've started to notice some changes in stall characteristics of the slower single engine planes. I watched a f6f go up with my 38 into the vertical and keep the thing pointed up all the way until ~50mph. Shouldn't the torque have thrown his nose down pretty quick once he lost enough speed to get any milage out of his rudder? At least he should have had a hard time getting out of the ensuing stall. As it is he got his nose up just as quick as my 38, which should have hold all the cards with neutral torque. My suspicion is that combat trim was just working too well for the guy, perfectly countering the changes in flight controls that would normally have thrown him out of plane much quicker.
These are the changes I've noticed most. I'd like to hear about other changes as well, I'm not just here to gripe.
-pellik