Author Topic: Hitting The Target  (Read 602 times)

Offline JustJim

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Hitting The Target
« on: June 10, 2004, 01:59:01 AM »
Myself and a few others seem to be having a difficult time landing hits in this new version, I know it has been tweaked for realism ect ect.

Seems even at d200 the bullets are not making contact as in the previous version, while i'm not an uber marksman I did manage to at least get hits and kills in AH1.

Basically what i'm looking for is some general advice as in  what you guys are setting convergences to, gunsight position and what difference in leads as compaired to the previous version of AH.

I have been messing around in beta since the beginning  but I don't seem to be getting the jist of it, any advice would be greatly appreciated  especially in the convergence, distance firing at and any noticable lead changes you may have noticed.

Thanks in advance from myself and anyone else who benfits from any information obtained  in this thread.

JustJim1
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Offline bozon

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Hitting The Target
« Reply #1 on: June 10, 2004, 03:27:50 AM »
As a horrible gunner myself, I set the convergence to 300 yards. sometimes less, but never more.
the only reason to set them for more than 300 is for ground strifing and I don't do much of that.

In AHII, the ranges ticks are 200, 400, so when it reads 400 the range is 300-500. In normal conditions I fire only when the range indicates 200 (range 100-300). On a non-manuvering target I'll fire when it shows 300 as well.

I'm considering making a custom gunsight that shows the typical wingspan of a plane at 300 yards to help me get a better "feel" for the rage. but it greatly depends on the head position you use in the cockpit.

Bozon
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Offline Kweassa

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Hitting The Target
« Reply #2 on: June 10, 2004, 06:12:08 AM »
Does that work that way bozon?

 Seeing how the range indicates "0" when you are very close to an enemy plane, I've always thought that;

0 = 0~200 yards
200 = 200~400 yards
400 = 400~600 yards
600 = 600~800 yards

 ...

 and so on.

 ...

 Anyway, as for my part Justjim, I've learned that there's no real way to 'adapt' to this thing.

 By 'adapting' to the new gunnery, it means getting used to whatever differences it holds so that the hit rates are back as high as AH1.

 Frankly, I'm ready to accept that there's no going back to AH1 hit rates no matter what I do. Basically, now I take the lower hit rates for granted(I accept that I suck that much).

 To kill something, I must go in average 100~200 yards closer than I used to do in AH1. It wasn't too difficult to kill stuff at 300~500 yards, but now in AH2 I go inside 300 yards no matter what I fly. In the case of the German 30mms, I can't hit it at further than 200 yards(the '200' range notch), so I have to go in until the range shows '0'.

 
 Now this works both ways for me so it isn't necessarily all frustrating. I can't hit jackshi* at mid-ranges like I used to, but most of the average pilots like me, also seem to not be able to hit me at those ranges - so all in all, it feels more reaslistic, and I like it very much.

 I mean, when's the last time you've accelerated away from a Spitfire behind you at 300 yards or so, at a co-E situation?

Offline Tilt

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Hitting The Target
« Reply #3 on: June 10, 2004, 06:21:38 AM »
Quote
Originally posted by Kweassa
Does that work that way bozon?

 Seeing how the range indicates "0" when you are very close to an enemy plane, I've always thought that;

0 = 0~200 yards
200 = 200~400 yards
400 = 400~600 yards
600 = 600~800 yards

 ...


So what is the range when it changes from 1k to 1000?

Have you ever seen 6K?

HT? What are the actual range "ranges"? and are they the same when bogie is coming and going (ignoring lag)
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Offline BenDover

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« Reply #4 on: June 10, 2004, 07:28:01 AM »
Decided to test round dispertion

P51-d, 6 .50 cals
Convergance at B325 G300 R275
25% fuel
target at 400
Alt at about 2k
TAS around 300

AH1


AH2


Don't look too different to me

Offline Eagler

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Hitting The Target
« Reply #5 on: June 10, 2004, 07:40:07 AM »
I've found under 300, lead more and tracers on help hit

but then damage is less, not all hits show sprites

but everyone has these issues so we suck equally :)
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Offline Redd

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Hitting The Target
« Reply #6 on: June 10, 2004, 08:24:23 AM »
Quote
Originally posted by Kweassa
Does that work that way bozon?

 Seeing how the range indicates "0" when you are very close to an enemy plane, I've always thought that;

0 = 0~200 yards
200 = 200~400 yards
400 = 400~600 yards
600 = 600~800 yards

 ...

 and so on.

 ...

 



I'd like to get clarification on how it works.

I had assumed that on the way in (getting closer) when it changes to 400 you are at 400  staying  at 400   until it you reach 200

when it changes you are 200 - > then heading for 0

In this case it reads 200 but you could actually be 100


The opposite would be true on the way out when it hits 200 you are 200 steadily increasing to 400 where it changes

So in this case it could read 200 but you may be 300



I could have this totally wrong , but that's how I was visualizing it while in-game.


Redd
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Offline Eagler

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Hitting The Target
« Reply #7 on: June 10, 2004, 09:03:54 AM »
it is as it should be, an estimate
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Offline TequilaChaser

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Hitting The Target
« Reply #8 on: June 10, 2004, 09:07:19 AM »
That's how it looks to me Redd, Kweassa is right too, he just went in 1 direction though.
I have seen the enemy out at 6k,  I have seen the counter switch 1K to 1000

I kept my convergence the same for most all planes which is 400. I am more of a deflection shooter though, so I am shooting just below the nose most times, unless the bogey is breaking across my nose and offers a canopy shot.

I have thrown the counter/icon out the window it is basically of no help in gunnery, except to let me know when he is in the 600 range not to fire. Still amazing that the buffs can hit you from 1.5k out though, one would think that a buff gunner would have the same drop in gunnery as the fiter.
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Offline BenDover

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« Reply #9 on: June 10, 2004, 09:28:51 AM »
Your not still trying to attack a buff dead 6 are you?

Offline fluffy

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Hitting The Target
« Reply #10 on: June 10, 2004, 10:22:47 AM »
I really don't think you need more lead, I think your plane has to be in a stable state or your fire is too scattered to be effective. If you are used to taking quick jerk-and-squirt shots, they won't work anymore (for me anyway) - target seems to fly through your fire unscathed. Instead try smoothly bringing your sight into the lead picture without any erratic control inputs before squeezing. The rounds land where they used to in AH1. You have to keep your trim
appropriate for your current speed too (I don't know how to use 'Combat Trim' so I have elevator up/down trim buttons on my stick and frequently adjust) or fighting the stick will supply the erratic movements that you don't want.
It is harder to get shooting opportunities like this because it takes longer to let things settle down, and lots of targets just refuse to cooperate and wait for you to saddle up on them (spoil-sports).
When you see '400' the range is between 201 and 400 yards,'1000' is between 801 and 1000. I don't look at the range icon much anyway, but judge by the target size and use a Spitfire style sight to aid in range estimation. I think that target size changes and target angle-off can be more finely judged with the AH2 refined graphics, so range icons are required less (I'd personally like to see them removed altogether).
Do a bit of reading and you'll see that RL pilots were trained to check their turn/bank indicators just before firing to make sure they weren't skidding or slipping - imagine doing that in AH?
Well, in AH2 we've moved closer to that reality (IMO).  Just remember Sailor Malan's instructions about shooting "Both hands on the stick and fire in short controlled bursts only when you know you are definitely "on"".  They can translate usefully to the AH2 arena.
Finally, when I can't hit anything I go offline with the target drones and "practice my boy, practice" at different closure speeds, angles, and in different planes/weapon sets. This is important because different guns have different muzzle velocities and rates of fire which affect required lead.
AHII gunnery modeling is the best yet. Thanks HiTech!
« Last Edit: June 10, 2004, 10:24:55 AM by fluffy »

Offline Waffle

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Hitting The Target
« Reply #11 on: June 10, 2004, 11:37:37 AM »
All I know is I need some more practice...


I cant hit a b26 flying 500 feet off the ground directly at me whenever I'm in a feild gun. let alone any thing flying slow d600 from me....lol

Just as bad in an osty now...

Offline DktrEvil

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Hitting The Target
« Reply #12 on: June 10, 2004, 12:39:29 PM »
I think there is a bug cause my bullets are hitting below the center of the sight even at short distances.

I am using AmmoW.bmp sight which is available from the Gunsight Gallery and when I shoot at the side of a hill at close range the bullets land no where near the center of the sight, more like an 8th of an inch or more below it.

Other people are having the same issue.  this has nothing to do with reality settings, etc.

I need to use the .target 300 option to verify my theory.  

If anyone else has tried this let me know.  Once again, I am using a custom sight which worked perfectly well in AH I but seems to be off in AH II.
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Offline JustJim

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Hitting The Target
« Reply #13 on: June 10, 2004, 12:48:22 PM »
Quote
Originally posted by fluffy
I really don't think you need more lead, I think your plane has to be in a stable state or your fire is too scattered to be effective. If you are used to taking quick jerk-and-squirt shots, they won't work anymore target seems to fly through your fire unscathed.


while flying this morning this portion of the post flashed through my head.

I think your on to something fluffy, seeing as the hit bubble is now smaller this could be 1 reason why I have fallen into the relm of suck. (excuse to buy CH setup)

I have also tried the .target 400 command many times (quite often actually) and it always seems dead on, but then again the target isnt flopping around.

still I seem to be getting shot down just as easy if not easier in not only high G turns but also rediculas deflection angles, I don't know anymore one thing is i'm glad I have lots of perks to carry over as I don't see me generating them very easily now.

Thanks, for all the input it gives me a few more angles to experiment with.

JustJim1
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« Last Edit: June 11, 2004, 11:33:01 AM by JustJim »