Author Topic: Fighter Ace II open beta ... wow, its bad  (Read 891 times)

ChickenWing

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Fighter Ace II open beta ... wow, its bad
« Reply #15 on: October 10, 1999, 10:21:00 PM »
I'm an old FA flyer since the origional beta, have always flown in the full real arena from the beginning.  I'm partial to FA, but agree, FAII is bone ugly. The FM in full real is fine, but there's never anyone in there, because FA'ers don't like realism. You should read all the whining on the FA newsgroup about even the arcade rooms being to difficult.

As far as the cockpit art, it isn't finished, just roughed in.

I think I'll be doing AH unless they really screw the pooch before going gold, this sim is awesome, I've tried them all.  Someday I may even learn to fly without "padlock"

AH name: FowlWing.

Check_JV44

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Fighter Ace II open beta ... wow, its bad
« Reply #16 on: October 12, 1999, 12:26:00 PM »
JoeMud wrote:
Well one thing about FA/FA2 is that most wb's/ah pilots can go get a 60 kill streak no problem for an ok price...i fly once and awhile when i get bored.
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Gijoey,Joetwo,JoeMud=me
DHBG!!

60 kills in a row eh?  I'd like to see that!  Not that it cannot be done, especially if you walk into the rookie rooms.  The higher level rooms have some serious competition.  I have not seen more than a 20 kill streak in quite a while.  Anyway I'd like to know your FA flight nic and get a FA lesson from you Joe, LOL.
--Check



Offline weazel

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Fighter Ace II open beta ... wow, its bad
« Reply #17 on: October 12, 1999, 12:54:00 PM »
 
Quote
serious competition
BWAHAAHAHA Stop-please your killing me! You expect us to believe that? I`ve never seen such a watered down piece of chit!

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Tai Chi

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Fighter Ace II open beta ... wow, its bad
« Reply #18 on: October 12, 1999, 01:33:00 PM »
Sheesh! You guys are just OOOOOZING smugness  

Let's give everyone a hearty pat on the back while we are at it.

Face it, no one has all the online flight sim answers as no one is getting rich doing it yet.

FA2 has some definite features that are desirable. You should try the Territorial Combat arenas in Realistic flight mode when they open, if you doubt me. The flight model is very comparable to AH or WB. I think you guys were flying arcade.

As for comparison, you can't compare this AH alpha with a Beta nearly ready for release. The 16 megs of FA2 contains the ENTIRE game and not just a demo. I wouldn't write off the textures either as the game has not released yet. Often final tweaks on that come late in the game.

.02 worth

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Tai Chi
Slow down you move to fast.

Check_JV44

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Fighter Ace II open beta ... wow, its bad
« Reply #19 on: October 12, 1999, 03:04:00 PM »
Okay Mr. smart guy weazel, I'd like to see how well you do in the FAII full real room. Shoot even the intermediate room.  I'll bet you get spanked!  So what is your FA flight nic, if you dare?  Muuuuhahahaha
--Check

Man this is fun =)

Offline weazel

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Fighter Ace II open beta ... wow, its bad
« Reply #20 on: October 12, 1999, 03:49:00 PM »
 
Quote
Good for a laugh or two before deleting FA2 forever...
I think that sums it up nicely.

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Razorback

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Fighter Ace II open beta ... wow, its bad
« Reply #21 on: October 12, 1999, 09:20:00 PM »
Oh yes, it is I!  

I just wish I could get my old -rb- to work in this game.  Oh well, I figure I would start a trend and have my name in all lower case letters (to reflect my old timer status).  I am "razor" in AH.

RB

rzch

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Fighter Ace II open beta ... wow, its bad
« Reply #22 on: October 12, 1999, 09:31:00 PM »
Why are we bothering to beat up FA again?

I mean saying the zone doesn't have a good and realistic massive WWII aircombat sim is a lot like saying Submarines don't need screen doors, Every looks at you and says "Duh!"

Richard r1ch Jahnel


Offline JoeMud

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Fighter Ace II open beta ... wow, its bad
« Reply #23 on: October 13, 1999, 03:13:00 AM »
yo check its easy theres nothing but a bunch of little kids playing FA i got in my yak3 from about 16k with unlimited ammo/fuel and waxed 5 of them before finding out that there were 10 more coming after me and rtb.
But check scores for NLS_mud i dont know if they took it off but i flew for one day under that account for free and made 58 on top FA pilots of all time but that score is gone now cause i let my nefew play....he got some good kills too ;-) good pilot for a 6 year old. but if ya see me let me know. Ill show u a few tricks in the "FM"

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 DHBG!!

Check_JV44

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Fighter Ace II open beta ... wow, its bad
« Reply #24 on: October 13, 1999, 09:10:00 AM »
Hiya JoeMud,  Hey man I took a look at your scores for NLS_mud.  They are still there.  Sorry to say that it looks to me as if you jumped into the rookie rooms and boom and zoomed some newbees to the max (in FAI).  This is really not a challenge at all.  It is like an NBA player going to the local elementary school for some one-on-one, going undefeated, and then proclaiming that there are no ball players there.

Now with that said I'd like you to take a jump over to FAII and give a try to the intermediate room (still in beta so rooms come and go).  If you can kill more than 5 planes in a row, I'll give your comments some credence.  Until then, my proclamation stands that the level of pilot skill at the upper levels of FA is just as good as any other flight game.

Thanks for replying Joe.  Oh and BTW I have found that a majority of the players in FA are over 30.  Also the new force-based flight model is quite good (they are still working on the stall model).  And yes I agree, the look of FA is quite bad.  Lastly, I'm not that good in FA or AH, but it sure is fun.  

Offline Curly

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Fighter Ace II open beta ... wow, its bad
« Reply #25 on: October 13, 1999, 09:35:00 AM »

Tie Cheeze you owe me a pair of 'Fruit of the Looms' cause what you wrote made me laugh so hard I sh&t my pants. You one phunny bastidge.

 Curly

 

Kevin

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Fighter Ace II open beta ... wow, its bad
« Reply #26 on: October 13, 1999, 11:27:00 PM »
Territorial Combat Rooms opened up tonight for the first time flying with the intermediate flight model (not the arcade mode, we have limited full, ammo, blackouts, stalls, etc :P ) tonight.  And honestly, AH has nothing that can match that level of realism.

There's just something a 100x more immersive about taking off with a goal rather then just "shoot down the other guy attack his runway"

I spent almost a hour tonight flying CAP against tank killers above a formations of tanks for my side supporting them against enemy aircraft as they advanced across the map. Landed at my runway low on fuel to find some British attack had wiped out the fuel tanks and I couldn't get refueled there right now. Tried to take back off and lost a wheel in a crater on the runway and crashed. That's a overall level of realism I haven't seen anywhere else.

AH's flight model is advanced and all but FAII's intermediate comes close enough to realism for my tastes (and my budget     ) add into that the Territorial Combat mode with the intermediate or advanced flight model on and you have a online flight sim that can honestly compete with AH.

Yes, I freely admit the arcade rooms are exactly as you descibe the game, cheesy, easy and rather silly. But unless you've given some of the higher realism rooms a try or altered the offline settings to reflect it then really you haven't given it a chance. (offline mode defaults to "arcade" realism for training, so if you doing loops right off the runway you might want to check that setting ;P )

But, at the very least, if you just going to fly the arcade mode in a rookie room for 20 mins don't come in here acting all high and mighty about how all the pilots in FA suck and how poor the flight model is. Try the territorial combat mode in one of the more advanced rooms, there's nothing quite like buzzing low over a battlefield hearing the tanks driving and firing on each other below as you try to take out that Thunderbolt who has been strafing your tank columns, nothing in AH creates that level of realistic atmosphere.  And really to me that's part of the game, a realistic atmosphere goes a long way towards creating a great sim.

Fighter Ace II : Territorial Combat Announcement & Rules



[This message has been edited by Kevin (edited 10-13-1999).]

Offline weazel

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Fighter Ace II open beta ... wow, its bad
« Reply #27 on: October 14, 1999, 12:07:00 AM »
<YAWN>
Sounds almost as fun as "Danny Dilweeds Bwattle of Bwitain".
BTW Can you hover?

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Offline leonid

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Fighter Ace II open beta ... wow, its bad
« Reply #28 on: October 14, 1999, 04:32:00 AM »
Kevin,
All my dweebie comrades aside, you do have a point about the sense of 'mission'.  I personally value FM over everything else, so I'll be staying here for awhile, but my next priority is what you have pointed out in describing FA's Combat Rooms: an interconnected, multidimensional battle arena.  This is my dream as well.  

I enjoy WWII flight simming more than any other type of game, but the 'Top Gun' arena approach can only go so far.  WWII fighters existed because of WWII and I'd like to see what it would have been like to fly them in a WWII environment.  Thankfully, AH is committed to creating just that, and, in fact, I'm almost certain that I read somewhere that Pyro's dream is to fly a Sturmovik against a German tank column, so it's just a matter of time  

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ingame: Raz

Offline phaetn

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Fighter Ace II open beta ... wow, its bad
« Reply #29 on: October 14, 1999, 06:43:00 AM »
Agreed.

We're not comparing apples to apples here... more like oranges to orange juice.

Wait until both products have gone Gold before discussing strat elements, etc.  A lot of stuff is planned for Aces High including vehicles and other ground targets, supply routes, etc. that hasn't been implemented yet.  Likewise, the art may very well get better in FAII.

I think that the comparison so far has been made purely on FM.  With my limited experience of the current release of FAII (couldn't get 3d to work without installing new drivers which I didn't want to do so I admittedly didn't keep it very long) it doesn't have all the elements of AH's FM, but is certainly an improvement over the past version since it is now a force based model and not table based.

Some people swear by the most "realistic" physics, some people prefer complex mission structure.  Both players are essentially seeking immersion but through different means since the very concept varies tremendously from person to person.

Let's wait until both games are a little more mature before drawing comparisons between features that exist in one but haven't been finished in the other.

Cheers,

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phaetnAT
Aces High Alpha Tester