Originally posted by lazs2
why all this prolonging the inevitable?
Make it so that as soon as one country has 25% more players than anyone else...
they "win" the war.
LOL! That cheered me up! Very good - don't be surprised if you see that in my sig!

The way I feel about it is that I want there to be a
reason or a
motive for engaging in combat. Just upping fighters to go against other fighters is OK for duelling, but doesn't hold my interest for long. I want there to be a particular outcome that we're fighting for, otherwise I would just spend my time in the DA.
The piss-poor gameplay is worst on the small maps, IMO. And when the fields are so close together that when someone dies he can be right back where he was just before he died, two minutes later and with a full clip, it's not hard to see why some folks are so cavalier about their own survival.
It has been suggested that when someone dies, he stays dead for a period of time - (2 mins., 5 mins. or some similar time) but that would be commercial suicide.
As this thread was started by an AK, I'll say it here: The AK-Desert/pizza map, despised by a vociferous minority, offers a solution to the woes described in this thread. The fields are further apart, so dead pilots take longer to get back to where they were just before they died, and tend to be more careful. The front line is more spread out, so you don't see hording on anything like the scale that it is seen on the small maps.