Author Topic: sigh...  (Read 2122 times)

Offline Overlag

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« Reply #30 on: June 24, 2004, 10:30:44 AM »
Quote
Originally posted by mars01
Boy what a shame,

If you don't have a cap you can't capture the base. That is horrible.

Basically HTC has removed the ability to take three guys and capture a base.

The harder strat has made it fun to try and capture a field again. The strat was way too easy in AHI and got boring very fast. Now it is a challenge again and fun. Fights actually have a chance to flourish rather than crap out.

I like the harder strat makes it a better game. The fun is in the challenge and the process of taking the base, not in the end result of, "Goody I just stole the base", rather "Wow what a fight to take that base."

Base Capture should be very difficult and take a consorted effort, not a 3 guys and a goon.

I think this is a step in the right direction, now all they need to do is move the bases closer together so you don't need to fly a sector plus to get there.


ok ok come to bish with your whole squad and say that k?

sure, it WAS fun for 30minutes, but when it turned into a 2 hour death wall, without dar still (3 days and counting now) it got alittle boring.

Sure, knights and rooks have and endless supply of people to throw into a field....guess you dont see a problem with that.........
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Overlag

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« Reply #31 on: June 24, 2004, 10:33:40 AM »
Quote
Originally posted by SlapShot
When the fight gets that close (capping/vulching a base) the amount of fuel is not a factor and never was as far as I am concerned, and still isn't

In AH I, if the field was capped and fuel was down to %25, I would still up if the situation presented itself ... fuel was not a concern at that point.

All your targets were well within the range of %25 usage and at the same time, your plane was that much lighter for better manuvering.

The new "non-porking fuel" notion prevents the initial 2 to 3 suicide/porkin wave of the horde from knocking down all fuel so that a defensive front could not fly out and intercept the incoming hordelets. That is not the case anymore.


i like the non fuel porking system in some ways, but how can you limit the planes upping from the base right now? Numbers? well thats the only option Bish doesnt have...........
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Overlag

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« Reply #32 on: June 24, 2004, 10:39:30 AM »
going to go one step further to make you laugh.........:lol



why does the side, with the number advantage, the base advantage, the ground cover advantage, turn to uppping nikis? lol :p
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline SlapShot

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« Reply #33 on: June 24, 2004, 10:47:47 AM »
Ya know Overlag ...

On one hand, I feel sorry for the Bish ... and on the other hand, I don't.

I am going on 3 years here in AH and the majority of that was spent as a Knight until we recently moved to the Rooks for a change of scenery and to wing with some other players.

While flying for the Knights, we experienced what you are now feeling for quite some time. This is where I feel sorry for the Bish.

Some Knights came on the board and complained in the exact same manner you are now and were told to STFU by both Rooks and Bish ... "cause everybody gets their turn in the barrel". This is where I don't feel sorry for the Bish.

If its your turn in "the barrel" then suck it up.

ok ok come to bish with your whole squad and say that k?

Maybe we will, but we won't have to to know what you are going thru at the moment ... we were Knights as I said above, so we know all too well what it feels like "in the barrel" and so do the Rooks.
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Offline mars01

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« Reply #34 on: June 24, 2004, 11:08:57 AM »
Honestly Overlag,

I didn't like moving to the rooks only for the reason that we were not outnumbered anymore.

I hate fighting my own team for kills, with a passion.  There is nothing worse than flying around working a guy to the point where you finally have him, only to have one of your own guys come in and steal the kill.  I would rather be outnumbered 8 to 1 and never get a shot off because I am constantly dodging one attacker after another than have 8 friendlies around and 2 enemies.

When we were knights this past year, thats all it was.  Outnumbered all the time.  My advice to you is, give up on the gotta win the war BS when you don't have the numbers, because the reality is you never will.  Start enjoying the fights rather than the base captures.  

You see two hour death wall I see tons of opportunity for non stop fights.


Offline mars01

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« Reply #35 on: June 24, 2004, 11:10:52 AM »
Quote
why does the side, with the number advantage, the base advantage, the ground cover advantage, turn to uppping nikis? lol
HAHHAHAHAA  LOL Because they are ultimate weeeeeeeenieeeeessssss and on top of it they HO!!!!!!!!!!!!!!!!:lol

Offline Zazen13

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« Reply #36 on: June 24, 2004, 11:11:17 AM »
Quote
Originally posted by HUN
There is a huge negative to the AW zone system and limiting defense options.  Imagine that you are in an area where you have 1 air-base that is defending a concerted attack from 2 nearby enemy bases.  Let’s say your airbase is a small one allowing 10 guys up--while the enemy bases are a small and large one.  They in turn can up a combined force of 30 planes without zone issues vs. your 10 zone limit.

Thus, what you have is, that even if you want to defend, the vast majority of your forces are stuck in the tower because they can not up to defend due to zone restrictions of the small airbase.

As you have less and less bases to come up from the zones become a huge constraint for a country that is trying to fight its way out of the gutter or counter attack.  

The best game play that I have seen is where you have neutral-capturable front line bases supported by hardened-uncappturable 2nd line bases.  The land-grab folk can work on trying to take the neutrals while the furballers are guaranteed some good fights near the neutrals that are supported from the hardened rear bases.


Hun,

That is exactly the point, from a realism point of view, a single runway dirt strip should not have the capacity to launch 50 fighters in 30 seconds or less, especially with all but one of it's fighter hangers destroyed. As it is now, there is little distinction in terms of capturability and capacity between small/medium/large fields, while there is more to strat on a large field, stratting fields has little effect overall unless it's completely decimated and kept that way. Adding the Hanger restriction dimension to the fields will make the small, medium, large fields less to more valuable respectively.

What will happen in my guesstimation is small fields will change hands rather frequently, while medium and espeically large fields will become the focal point of major pitched battles. Small fields will serve an important role as 'back-up' support fields for the larger fields. If this idea were to be implimented there would likely have to be some rethinking of the small/medium/large field distribution on the maps to have them make sense and play out properly.

Zazen
« Last Edit: June 24, 2004, 11:15:14 AM by Zazen13 »
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Offline vorticon

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« Reply #37 on: June 24, 2004, 11:45:02 AM »
Quote
Originally posted by SlapShot


In AH I, the above could be accomplished, with ease, with 4-6 pilots. Now it takes a concerted and coordinated effort to accomplish the above.

 


coordinated effort = horde?

Offline moot

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« Reply #38 on: June 24, 2004, 12:53:47 PM »
inhale, kill, exhale.
Hello ant
running very fast
I squish you

Offline Cooley

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« Reply #39 on: June 24, 2004, 01:00:56 PM »
Bigger Maps thins out the hoards i think,
and quiets the "Race for the Reset" gameplay a bit

Though its not the answer to the bigger problem...
How to balance #'s, and how to figure out a way to make the strategic side of the gameplay more intresting, while still allowing for land grab

One idea that may help,
Adjust rebuild times for bases depending on how far they are away from your homeland...
for instance,  Rook bases deep in Bish or Nit territory (outside thier Homland zone) would have FH down times of 20 or 30 min, ack and town stay down longer etc. as maybe they have extended thier supply lines too far.  ??
« Last Edit: June 24, 2004, 01:12:49 PM by Cooley »
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Offline SlapShot

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« Reply #40 on: June 24, 2004, 01:34:34 PM »
Quote
Originally posted by vorticon
coordinated effort = horde?


Possibly Vort ... it all has to do with the number of pilots participating.

I don't think that a hard number has be defined that defines a "horde". I would hazard a guess as to 20 and above constitutes a "horde".
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Offline mars01

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« Reply #41 on: June 24, 2004, 01:43:03 PM »
A horde is only a horde when the country being attacked can not produce equal numbers to fend off the attackers.

If a large mission is comming in say 20 planes and 20 planes up to defend, then I would call this a good fight.

Offline Overlag

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« Reply #42 on: June 24, 2004, 05:12:09 PM »
Quote
Originally posted by mars01
HAHHAHAHAA  LOL Because they are ultimate weeeeeeeenieeeeessssss and on top of it they HO!!!!!!!!!!!!!!!!:lol


:lol :rofl


i ok now....just got it off my chest....

gimme 3 hours to get P****D off again ;)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Delirium

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« Reply #43 on: June 24, 2004, 05:14:24 PM »
Hate to hijack but I never understood why you gents joined the team which has the most players, the vast majority of the time.

Was it something someone did to you gents?

Quote
Originally posted by mars01
I didn't like moving to the rooks only for the reason that we were not outnumbered anymore.
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Offline Overlag

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« Reply #44 on: June 24, 2004, 05:23:27 PM »
Quote
Originally posted by mars01
A horde is only a horde when the country being attacked can not produce equal numbers to fend off the attackers.

If a large mission is comming in say 20 planes and 20 planes up to defend, then I would call this a good fight.



exactly, my arguement is not that i dont want to fight evenly to get to a field, and capture it, its that its very hard to get there.

A17 was a classic example last night. a great even battle, but, every plane we shot down, was back in less than 2 minutes

it was fun for 2 hours, but after 3 it was a tad annoying, as 90% of bish was there and still no result (due to equal ammount of defenders)






the big maps will most likely stop most of my issues, since it will take longer for bish to get SO far behind, and we wont lose our HQ since it wont be in the middle of our lands...but at the end.....

i cant wait to see how festama and trinity turn out......







Quote
Originally posted by Zazen13
Hun,

That is exactly the point, from a realism point of view, a single runway dirt strip should not have the capacity to launch 50 fighters in 30 seconds or less, especially with all but one of it's fighter hangers destroyed. As it is now, there is little distinction in terms of capturability and capacity between small/medium/large fields, while there is more to strat on a large field, stratting fields has little effect overall unless it's completely decimated and kept that way. Adding the Hanger restriction dimension to the fields will make the small, medium, large fields less to more valuable respectively.

What will happen in my guesstimation is small fields will change hands rather frequently, while medium and espeically large fields will become the focal point of major pitched battles. Small fields will serve an important role as 'back-up' support fields for the larger fields. If this idea were to be implimented there would likely have to be some rethinking of the small/medium/large field distribution on the maps to have them make sense and play out properly.

Zazen


hmm something does need to be done about the hanger thing... i mean you get 7 our of 8 hangers down, yet the field has 100% fighters still? its just not right. at least i think so....

maybe 10 planes upable PER hanger? that sounds fairer....it still allows large fights to happen, even with only one hanger, but it MEANS something when hangers are down...



oh and Mars and the rest of the 13tas i do unstand, as i was a knight for about 9 months as well, i changed to bish just as knights came out of there hole....and bish went back into it LOL :lol :mad:

hope maybe you choose to do a tour with Bish soon....we dont smell THAT much you know :lol
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37