Author Topic: Are HQ's to strong?  (Read 1617 times)

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23938
      • Last.FM Profile
Are HQ's to strong?
« Reply #30 on: July 11, 2007, 10:55:55 AM »
Quote
Originally posted by dedalos
I think the DA has an HQ for bombing practice.  IF I am right, it should be easy to test


There are HQs in DA, but if you nland hits on the HQ building, System message gives you several "Radar Factory destroyed messages". I got about a dozen of that messages with two considerable well aimed & slow low level Lanc attacks. The building was still up, though ;)

And those messages came from hitting the HQ only, because only 2 buildings in the adjacent town were destroyed.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Capt.Joe

  • Copper Member
  • **
  • Posts: 308
      • Birds of Prey
Are HQ's to strong?
« Reply #31 on: July 11, 2007, 01:49:15 PM »
Quote
Originally posted by Stoney74
Default values, under "Object Settings" Lynx...



This is a little off topic, but can we take down towers and runways? And what will it cause if we do?
~*~Birds of Prey "MERLINS"~*~
________
[_|_,o[__]o,
[--|_|- OlllllO-

( )_) ( )_)-)_)
J

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Are HQ's to strong?
« Reply #32 on: July 11, 2007, 02:18:36 PM »
Quote
Originally posted by Lusche
There are HQs in DA, but if you nland hits on the HQ building, System message gives you several "Radar Factory destroyed messages". I got about a dozen of that messages with two considerable well aimed & slow low level Lanc attacks. The building was still up, though ;)

And those messages came from hitting the HQ only, because only 2 buildings in the adjacent town were destroyed.


Ahh, oh well
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline JB73

  • Plutonium Member
  • *******
  • Posts: 8780
Are HQ's to strong?
« Reply #33 on: July 13, 2007, 02:30:21 AM »
Quote
Originally posted by dedalos
I think the DA has an HQ for bombing practice.  IF I am right, it should be easy to test
though the DA has supre increased hardness settings form the MA to "dissuade" field capture, hangar bashing, what have you.

I would hazard a guess that if you kill an HQ in the DA it will either be:

A: extremely hard to kill
b: extremely short rebuild time

as let's pretend you did kill an HQ in the DA, one side, rooks, knits, bish would lose dar, and that would make dueling not feesable, and I would hazard a guess HTC has already thought of that and compensated.


you can as shown individually set the "hardness" of any object offline or in a hosted setting, independently, you can set the down time, down to under 1 second... meaning without access to the actual arena setting in the MA arenas we will not know what they are set to by HTC.







basically you are at the mercy of updates on the web site "help" for actual downtime figures, hardness, and any other settings.


also basing this off the "default" offline settings can not be counted on, as IIRC the default fuel burn offline is 1.0 while MA is 2.0

most of this MA information is held confidential for proprietary purposes and I totally agree with that
« Last Edit: July 13, 2007, 02:33:20 AM by JB73 »
I don't know what to put here yet.

Offline DoLbY

  • Copper Member
  • **
  • Posts: 273
Are HQ's to strong?
« Reply #34 on: July 13, 2007, 02:42:16 AM »
I remember several of us (Knights) did a HQ run with about 4 sets of buffs; I don't even know how much we buildings we knocked down but didn't seem to really affect their (believe it was Bish) radar too much; Still was fun trying though :aok

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23938
      • Last.FM Profile
Are HQ's to strong?
« Reply #35 on: July 13, 2007, 06:30:46 AM »
Quote
Originally posted by DoLbY
I remember several of us (Knights) did a HQ run with about 4 sets of buffs; I don't even know how much we buildings we knocked down but didn't seem to really affect their (believe it was Bish) radar too much; Still was fun trying though :aok


Knocking down the small buildings does not do anything at HQ's, they are just decoration. They only thing you have to hit is the grey, fortress-like HQ building itself.
And with that it's an all-or nothing thing. Either it's destroyed or it is up. And so is their radar.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline ColKLink

  • Nickel Member
  • ***
  • Posts: 674
Are HQ's to strong?
« Reply #36 on: July 13, 2007, 11:24:19 AM »
Kill'n HQ. is a waste of time, bombs,fuel,mg rounds, and a waste of thread space. My humble opinion though, its worth what ya paid for it. carry on.:cool:
Live each day like it's your last, and one day, you will be right.---- rush 2112,--->" and the sheep shall inherit the earth"......

Offline P47Gra

  • Copper Member
  • **
  • Posts: 240
Are HQ's to strong?
« Reply #37 on: July 13, 2007, 02:38:53 PM »
Quote
Originally posted by JB73
30,000 is ok, but 37,000 is too much?

Just want to clarify that...


A fully loaded lancaster formation can carry 42,000 lbs (according to soda's reference page) of ordinance and a lone skilled bomber can personally ruin game play for an entire side.

if anything they should make HQ "stronger"


but that's just my opinion.


I agree.  Should it be that the HQ be made easier to kill.  This is a simulation.  Nothing should come easy.  I think it should take 3 or 4 formations to kill an HQ.  My humble opinion as a Jug puke!

Jugman

Offline battel gnome94

  • Zinc Member
  • *
  • Posts: 63
Are HQ's to strong?
« Reply #38 on: July 21, 2007, 06:31:55 PM »
what happens when you take out the HQ?

Offline Meatwad

  • Plutonium Member
  • *******
  • Posts: 12888
Are HQ's to strong?
« Reply #39 on: July 21, 2007, 06:41:14 PM »
Its a secret
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline battel gnome94

  • Zinc Member
  • *
  • Posts: 63
Are HQ's to strong?
« Reply #40 on: July 21, 2007, 07:19:25 PM »
relly what dose it do?

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23938
      • Last.FM Profile
Are HQ's to strong?
« Reply #41 on: July 21, 2007, 07:22:31 PM »
Quote
Originally posted by battel gnome94
relly what dose it do?


Why don't you just look it up?

small hint - Support / HELP / Strategic Targets

Looking for yourself is usually MUCH faster than waiting for any answers on this BBS
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline LYNX

  • Gold Member
  • *****
  • Posts: 2263
Are HQ's to strong?
« Reply #42 on: July 21, 2007, 09:23:45 PM »
Quote
Originally posted by Lusche
Why don't you just look it up?

small hint - Support / HELP / Strategic Targets

Looking for yourself is usually MUCH faster than waiting for any answers on this BBS


you've blown it now.  You went and told everyone where the secret game instructions are.

:furious .........:lol

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23938
      • Last.FM Profile
Are HQ's to strong?
« Reply #43 on: July 21, 2007, 09:47:11 PM »
Quote
Originally posted by LYNX
you've blown it now.  You went and told everyone where the secret game instructions are.

:furious .........:lol


You sure he will find 'em? ;)
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline LYNX

  • Gold Member
  • *****
  • Posts: 2263
Are HQ's to strong?
« Reply #44 on: July 22, 2007, 01:24:06 PM »
Quote
Originally posted by Lusche
You sure he will find 'em? ;)


very good point.....:rofl