Dale, have you guys given any thought on implementing WW2OL's icon system?
I know it might not be something you guys would like to do..'copy' someone else's ideas.. but from the way I see it, if it works so good, why not use it to make the overall game experience so much better?
I despise WW2OL's arcade flight system and their Atari2600 gunnery model... but their icon system is so incredibly good it makes the air combat portion of the game be a thrill, even if the flight and gunnery models are arcadish... because its so realistic that you have to constantly scan around AND you get jumped and can jump others, makes teamwork be a must... all because the icons dont pop up instantly giving away target info.
Why not adapt this icon system into AH2? Make the icons just show the basic airframe name (aka spit1 and spit14 show as 'spit', 190 and 152's show as 'FW') . Make icons alpha blend into view depending on how long you've been looking at it....
aka, dot straight ahead ... after 3 seconds of looking straight ahead the icon fades into view letting you see what it is, planes merge, the icon remains solid for 5 seconds even if you're not looking at it, then it begins to fade away if you dont keep looking at it.
As far as a range indicator, I think its NOT needed. At all. Use + and - icons next ot the plane name to show your rate of closure. I say this because you can tell the distance between you and your target by using simple eyesight..if its a dot then its beyond 6.0 , if its in d4.0 or closer you use your gunsight to compare the 'size' of target to your own gunsight...just like real ww2 pilots did.
Or something similar. I just dont like to be given instant info on everything around me..it makes for poor gameplay since it removes the ability of the 'bounce' because in AH1 and now even in AH2, all you need to do is do snap-views, scan each view of the sky for like .1 seconds and one instantly knows that 2 of the 3 planes behind you are enemy and are at X range, above and to all sides theres X number of enemies and their exact info... it just no fun at all.
Again, in ww2ol even with their ****ty flight model, its the icon system that makes the game so immersive in the air.. that dot on your 3 oc .. squint your eyes at it for a few seconds and a pale icon comes out and lets you know if its hostile or not..but no exact info on range or anything.. but whoa! con at 9 oc is enemy! You turn to it, you realize you are closing on it (target image becomes slightly larger) dive under his wings to come up from his belly... and all the time the enemy pilot did not spot you ..all because he was not able to snap view to his high 3 oc and instantly see the big bad enemy icon..he was jumped. and died because he had no wingman that helped him scan the sky.