Author Topic: Steve, your icon request has been implemented  (Read 2063 times)

Offline nopoop

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Steve, your icon request has been implemented
« on: June 26, 2004, 02:15:25 PM »
Friday night in the main, the yardage icons are the same as AH1 with the addition of the +-.
nopoop

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Offline 214thCavalier

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Steve, your icon request has been implemented
« Reply #1 on: June 26, 2004, 03:42:27 PM »
Nooooooo.........

Offline mora

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Steve, your icon request has been implemented
« Reply #2 on: June 26, 2004, 05:20:52 PM »
Well that sucks.

Offline nopoop

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Steve, your icon request has been implemented
« Reply #3 on: June 26, 2004, 05:49:25 PM »
I agree fellas. Drop the plus minus thing too.
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Offline Steve

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Steve, your icon request has been implemented
« Reply #4 on: June 26, 2004, 05:54:20 PM »
Ya ,Poop.  I'll be calling skuzzy on Monday with knife and fork in hand, ready for my main entree of crow and for dessert: Humble Pie.
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Offline hitech

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Steve, your icon request has been implemented
« Reply #5 on: June 26, 2004, 05:59:23 PM »
nopoop, you sure you havn't just been looking at friendly icons?

HiTech

Offline nopoop

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Steve, your icon request has been implemented
« Reply #6 on: June 26, 2004, 06:02:26 PM »
Dale, I don't know. Maybe ??

Cheep beers, yankin and bankin on a friday night..noticed the yardage thing like AH1. ASSUMED ( first mistake ) it was applicable to both enemy and friendly.
« Last Edit: June 26, 2004, 06:06:30 PM by nopoop »
nopoop

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Offline Steve

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Steve, your icon request has been implemented
« Reply #7 on: June 26, 2004, 06:04:29 PM »
the "Exact" icon range only applies to friendlies.

The  +/-  is useful against enemies where it still goes 1000 to 800 to 600 etc.


This is a step in the right direction, I'd like to see the old system restored entirely.


Edit:  I wonder if skuzzy will give me an earful of:  "neener neener", "told you so", or something like: "what a dork"
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Offline Kweassa

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Steve, your icon request has been implemented
« Reply #8 on: June 26, 2004, 07:33:58 PM »
It's a step in the wrong direction.

 But not such an unreasonable compromise I guess. People just can't do without the "take one-look, instantly determine E states" feature.

 It'd be more reasonable if it was removed inside 2.0, but I think I can live with what is now.

Offline Wotan

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Steve, your icon request has been implemented
« Reply #9 on: June 26, 2004, 07:58:17 PM »
I agree, 2 steps forward with the original AH2 icons, now 1 step back.

More time should have been given for folks to adapt and see how it played from there.

Guys that have flown lotsa beta have had a chance to acclimate to them. Almost all the names you saw in game in the early betas are the same guys you see saying it’s step back.

Of all the improvements that came with AH2 the icons was the one unique aspect that stood out. It is sad to see it whined away. HT said he considered the +/- thing early on so I guess we can’t call it a "knee-jerk" reaction to the whines. But it sure seems that way.

But HT is running a business if the icons drive away paying customers then he had to make the change. I don’t know if this is the case but from the bbs whines it was only a handful of folks who will just find something else to whine about.

I guess we should be grateful for what we still have; the only question is for how long...

Offline Eagler

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Steve, your icon request has been implemented
« Reply #10 on: June 26, 2004, 08:10:29 PM »
get rid of the plus and minus and keep the new range scale or get rid of the range scale and have only the plus and minus

both seems like I am cheating...
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Offline Stratocaster

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Steve, your icon request has been implemented
« Reply #11 on: June 26, 2004, 08:13:03 PM »
+ - IS AWOMSE>>>> ESPECIALY IF U ARE RUNNING LOW RES
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Offline Seagoon

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Steve, your icon request has been implemented
« Reply #12 on: June 26, 2004, 08:21:32 PM »
Just out of interest how did other flight sims handle the Icon thing? Its almost been too long for me to remember, but I recall AW doing the "countdown to zero" as well.

Personally, I'd say turn 'em off entirely and make the nits fly Italian planes and Bish Fly for Finland just to keep everything straight.
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Offline TweetyBird

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Steve, your icon request has been implemented
« Reply #13 on: June 26, 2004, 09:29:39 PM »
I hope the +- is temporary and will be turned off after people get used to AH2.

Also - do you think the eb6 thing is a little much? I mean giving you the exact time of fuel left and range - I bet they woulda loved that in WW2.
« Last Edit: June 26, 2004, 09:32:49 PM by TweetyBird »

Offline J_A_B

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Steve, your icon request has been implemented
« Reply #14 on: June 26, 2004, 09:33:56 PM »
"Just out of interest how did other flight sims handle the Icon thing?"

When I played Warbirds (up to 2.77), the WarBirds ICONS gave range as a decimal to the closest 100 yards (such as 23, or 9).  The range part of the ICON was visible at a greater distance than the PLANE TYPE icon.   The Warbirds ICON system was better than AH's, IMO.    I have no experience with the newer versions of WB's so I cannot comment on any changes they may have made.


AirWarrior originally used a very unique system.  The ICONS weren't on-screen but, rather, were off to the sides.  You had a hard limit of 12 planes which would display.   You could not instantly know the E-states and positions of 30 different aircraft in the vicinity, AND you couldn't really use the icon like a "lazer range finder" for the purpose of aiming because you had to take your eyes off the plane in order to check the ICON.  Although AW's system was cumbersome, I feel it ended up being the most realistic in terms of overall effect.

WW2OL apparently uses a system by which the ICON "greys out" as distance increases.  It also seems to have a component which shows the lift vector of your opponent.  I have minimal experience with WW2OL so this may or may not be completely accurate.


J_A_B