Hangtime:
overall, I agree with you. When I am carefully lonewolfing, my K/D can go up to 8.0. But it's tedious.
When flying with my squad mates, the situation has a tendency to get hairy; you need to be cleared, then wingie needs to be cleared. Then yer jumped by high alt inbound enemies.
That being said, for me for something to be fun, there hsas to be a challenge to it. Part of it is the dogfight itself - the biggest part. But, I also need to see how I'm doing. Am I getting worse/better? Am I killing more than I die?
So, I fly for fun, but keep an eye on K/D ratio - anything below 3 and I get a wee bit worried.
This doesn't mean I fly cautiously - most of you guys have caught me with my pants down down low in the weeds. I means I don't go into a fight knowing I am going to die. I need a *possible* escape, be it outscissoring two or three guys and then extending to friendlies, or killing off two bandits quickly to get a 1v1 with the last one (yeah, like that ever happens

).
Points I don't care about. hit percentage I don't either, since JABOing screws up things. I will (unlike most it seems) happilly accept the role as an ack strafer when others are vulching. In fact, my job in 9./JG 54 is to strafe acks while the others go for hangars.
But K/D still is a good indicator, so I keep an eye on it.
The rest; can't use it for anything. Either we capture the field or we don't. We get out alive or we don't. Points don't really indicate either (unless yer the goon driver

).
Uhm, that's it.
------------------
StSanta
9./JG 54 "Grünherz"
while(!bishRookQueue.isEmpty() && loggedOn()){
30mmDeathDIEDIEDIE(bishRookQueue.removeFront());
System.out.println("LW pilots are superior");
myPlane.performVictoryRoll();
}