What's so good about WB 2.76?
I downloaded it to check it out.
After five minutes, I wondered whether I, by mistake, had downloaded the wrong version; maybe a very early beta. Everything seemed off.
So I downloaded it again, with all the graphic patches and stuff.
But the game was the same.
Horrible inertia modelling - the 190 for instance had an initial roll rate comparable to the spit, until you've rolled a bit. Then it sped up.
And kept going. "Huh!?!" I thought, maybe this is the way it is in real life. Then again, I've tried flying a cessna and the cessna was crisp and responsible in the roll compared to this.
Oh well, maybe it is something I get used to.
Took a look at the view system. Well, it is somethin akin to a view system; it allows you to, uhm, view around. Not particularly well, mind you, but I guess you could call it a view system.
Engine revving up in a dive? Weird.
Ok, let's to some aerobatics. Stick full back, up into a hammerhead. Waiting for stall horn. "Beep". Uhm. Plane goes a bit more over, then locks there, and then goes nose down in an instant. Interesting.
Pick up speed, let's yanks this baby around. Full stick deflection. Ho humm. Ok speed is dropping, but apparently, this bird is equipped with a nifty anti high AoA system. Not sure what alt I am at since depth perception is nil, zero zap, nada.
Judging the e state of enemy aircraft is odd, and overall the flight model feels like someone had taken a physicist and an aeronautical engineer, given them ether, made them construct a flight simulator, then given it to me and put me on LSD. Weirdo, man, far out dude. Not what I was expecting, but hey, tune in turn on....
burn outGood sides; metric cockpits (listen up HTC

), realistic gun counters (you've done it before HT, do it again) and, to me, a feeling of "let's get the details right, for their own sake. Let's not use ammo counters so we can cater to more customers".
Unfortunately, one or two good details doesn't make a combat sim.
Before this, I had no real opinion on WB, blasting it for fun because of the rivalry that exists

.
Now, I am not sure why people bother flying it.
I must be missing something.
Obviously, what I downloaded must be a 1988 beta version.
Something is amiss.
It must be said that the reason I checked it out is because I don't think the perk project is a good idea AT ALL. Quite the contrary. I'm a wee bit tired of fighting nikis, hogs, other LW planes ina big melee. Also wondering about the heavy catering to players who like US planes - VVS has no jabo, LW has no jabo; what is added? Another two US jabos.
The trend worries me a bit. I still love AH, and after seeing the competition, gotta say that this is the best out there. Period. Even if perk project turns out to be a nightmare, it'll *still* be the best. If all US planes that ever existed ar modelled before any vvs/German jabos, it still rules.
I'm staying, dammit. Aces High is the king of the hill, and I've come to realize that my complaints/issues with AH are really minor.
But if anyone could enlighten me about WBII I'd appreciate it. The file I downloaded is called wb2full276 - is it the wrong one?
Is the roll rate/depth perception/LSD stuff supposed to be there, or is it my puter acting up again?
Not slamming WB - just very curious about this.
<S!>
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StSanta
9./JG 54 "Grünherz"
while(!bishRookQueue.isEmpty() && loggedOn()){
30mmDeathDIEDIEDIE(bishRookQueue.removeFront());
System.out.println("LW pilots are superior");
myPlane.performVictoryRoll();
}