Author Topic: Well what next.  (Read 2988 times)

Offline BlueJ1

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Well what next.
« Reply #90 on: July 05, 2004, 06:52:29 PM »
I think that both Wildcrd and Kev's ideas are perfect for the time being.

What about making ord and troops staying down a tad bit longer. Maybe not like in AH1 where troops stayed down for multiple hours. But, maybe 45 minutes maybe for troops.        :aok
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Offline Tilt

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« Reply #91 on: July 06, 2004, 05:00:14 AM »
Quote
Originally posted by BlueJ1
I think that both Wildcrd and Kev's ideas are perfect for the time being.

What about making ord and troops staying down a tad bit longer. Maybe not like in AH1 where troops stayed down for multiple hours. But, maybe 45 minutes maybe for troops.        :aok


I think these are best kept short............the idea that fields would actually run out of ordinance or infantry seems a bit wierd..particularly if the strat supply is healthy..............I cannot think of a single instance where infantry was directly and effectively attrited/eliminated by air borne attack. Armour on the other hand (upon which infantry depend) was repeatedly the target of airborne attacks............(Falaise, Kursk, Battle for France, Bagration, Battle of the Bulge etc etc).................

Hence if armour can get thru then really infantry should be able to do so as well......................
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Offline Tilt

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« Reply #92 on: July 06, 2004, 05:01:01 AM »
doh!
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Offline Simaril

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« Reply #93 on: July 06, 2004, 07:04:30 AM »
While I hesitate to imply "gaming" anything, real war is going to be reflected in AH, not recreated. Right now the play balance does seem off, largely because strategic goals aren't rewarding enough for the risk and effort involved.

I can live with larger, more spread out towns and the increased incentives for fighter sorties. Ideally, these pressures would shift players towards more organized strategic efforts. Yesterday i upped with a squad that was doing just that -- 6-7 guys in buffs at 9k, 3-4 fighter escort with focus on buff protection. They climbed out , with medium and high fighter cover, took on FH's to relieve pressure on an embattled friendly base, blast the town and hopefully have a capture. It was a fun mission, but the town popped back up before the enemy fighters already up could be suppressed. In the chaotic atmosphere of the MA, ten to twelve teammates working effectively NEED to see rewards for their effort, or team efforts will disppear.

In other words, the very short FH and town times have a greater impact on the strategic game than the fuel situation. AH shouldn't do ANYTHING to discourage the coordinated efforts of the strategically minded. THe current settings make team efforts both more neccesary and more futile -- not a healthy combination.
« Last Edit: July 06, 2004, 07:19:04 AM by Simaril »
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Offline acetnt367th

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« Reply #94 on: July 06, 2004, 12:42:30 PM »
Furballs are really fun BUT what has kept me in this game is the camaraderie and the team work that is involved with strategic objectives. The current strat system can surely be re worked to make the game more interesting.

Acetnt

Offline hitech

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« Reply #95 on: July 06, 2004, 01:11:43 PM »
Mugzee: And everyone else. Stop the whinning.

There, now are my opions clear on the subject of whinning?


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Offline hitech

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« Reply #96 on: July 06, 2004, 01:16:28 PM »
Simaril: Are you talking about towns or cities?

HiTech

Offline Zanth

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« Reply #97 on: July 06, 2004, 02:25:55 PM »
Quote
Originally posted by BlueJ1
Disable ord or troops. Nack up in half an hour.


This is completely incorrect.  Take down target in this order and will get result that can be HOURS, yes HOURS long (as was done yesterday to The Rooks's barracks along the entire Knight's front)

1. City (#1, first, numero uno, before anythng else)
2. Country Strat object (factory/training base, etc etc.)
3. THEN, and ONLY then, hit Field strat object.

Do this in ANY other order and you are indeed wasting your time
« Last Edit: July 06, 2004, 02:33:52 PM by Zanth »

Offline BlueJ1

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« Reply #98 on: July 06, 2004, 03:22:52 PM »
Zanth, lets see you fly 7 to 9 sectors and take down a city/ troop factory. All with the horde chasing you.
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Offline SlapShot

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« Reply #99 on: July 06, 2004, 03:49:05 PM »
Quote
Originally posted by BlueJ1
Zanth, lets see you fly 7 to 9 sectors and take down a city/ troop factory. All with the horde chasing you.


He did say it was done yesterday against the ROOKS, who are considered by most, to be the evil "Horde".

Who said it was supposed to be EASY !!!
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Offline SLO

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« Reply #100 on: July 06, 2004, 03:53:29 PM »
shut up Dale......

let the porkers have there say...you did let the mindless furballers have theirs....

Offline SlapShot

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« Reply #101 on: July 06, 2004, 04:07:22 PM »
I don't believe that the regen times are any different than what we saw in AH I. Whats different is the location and the amount of objects that need to be taken down.

What I have seen is ...

Base gets attacked.

Some work on ack, some work on field hangers, and some work on the town.

Now, for most of those who are attacking the buildings at the field, really, at this point have no clue as to what they are attacking cause they aren't use to the field setup yet. So, inadvertantly they knock down a couple of fighter hangers.

Meanwhile, some (very few) are working on the town. Now that the towns are bigger, 1 or 2 guys can really have a hard time clearing it. So, they run out of ammo/ord or get disenchanted and mosey on over to the field looking for some vulches, leaving the town 1/2 to 3/4 down.

Now, another wave shows up maybe 8 to 10 minutes into the original attack, because its harder now to take a base. When the 2nd wave comes in, the objective is to TAKE OUT ALL FHs. Well, there is only 1 FH left and the guy that takes it out thinks that the other 2 were just taken out by the same wave ... not realizing that the other 2 hangers have now been down for 10 or more minutes.

At this point, Mr. Jabo thinks that he has 15 minutes on the clock before FHs come back up. Guess again Mr. Jabo. Next thing ya know, in 5 minutes, 2 FHs pop back up and the screamin' and whinin' start. I THOUGHT FHs were supposed to be down for 15 minutes, not 5 ... what a bunch of BS. Try to explain to them the above scenario and its like talkin' to the wall

Meanwhile, the goon has now arrived. Time to scramble back to the 1/2 to 3/4 destroyed town ... ooops ... did anyone remember that the destruction was done almost 12 minutes ago ... nope .. no way.

Well, now were into the 14th minute and the last tiny little building that most don't even see is finally destroyed. DROP THE DRUNKS ... ALL SET. Now as the tiny little troopers float gently to the ground, the 15 minute clock has just gone past. Whats this ?!?!? Buildings are now popping up like condos on prime shoreline ... I THOUGHT the town was supposed to stay down for 15 minutes ... not 2 minutes ... what a bunch of BS.

Some people never learn.
« Last Edit: July 06, 2004, 04:09:25 PM by SlapShot »
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Offline Mugzeee

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« Reply #102 on: July 06, 2004, 04:09:36 PM »
Quote
Originally posted by hitech
Mugzee: And everyone else. Stop the whinning.

There, now are my opions clear on the subject of whinning?


HiTech

Yes we are clear...crystal clear on your opinion of whining.
And i will not forget it.
Just so everyone is clear on my opinion of HT's opinion of whining.
I uphold his opinion of "Whining" as well as
Although im uncertain as to what, in HT's opinion, constitutes a "Whine"
HT.... follow my comments on this thread please.
I have no apology as to my comments on this thread accept to wildcrd about digging up comments from other threads to defend myself. I have formally apologized to Wildcrd as has he to me.
My replies are two types.  (Personal opinion, and Defense against personal attacks and accusation.)
If personal opinion is considered a whine, it is my opinion that you will have to remove at the very least 85% of the Forums on the Message boards.
As far as my comments on other threads about AH2 Beta and AH2, I apologize for the pressure I may have put you and the Staff at HTC under. I didn’t think about the added stress...I am just unhappy in that my playtime has been greatly reduced by the performance issues while I continue to pay my subscription.
So yes I am confident that HTC will resolve the performance issues or I wouldn’t continue to pay and NOT play. A quick check of my (Hours Played History) over the past 2 years will prove exactly how much my time online has be curtailed. I am just blowing off steam to keep blood pressure down :) But I guess this was selfish of me. And I will be mindful of it from here on out. My apologies sir!  
PS.This is the last I will be using the BBS to share personal opinion. I shall stick to bug reports, questions and from time to time ask for a particular plane to be added (And try not to react when someone says ( "MugZ we need that plane like we need a Sphintorectomy") I might chance asking for a game Feature to be added or changed. Like the Waypoint Arrows for the CV groups to be Toggelable like the other clipboard items. (Many times around cv battles the NME icons get swallowed up in the Red Lines and arrows)Good Luck with Ah2 it is a great game you and your staff have developed, hope the performance issues are speedily resolved for your sake and the subscribers. Good luck to everyone playing. Just Have Fun.

(Added) example of the kinder gentler MugZ
Here is one of the first threads i posted in the early days. The days when i didnt know there were so many ppl ready to Start a FLAME Fest over nothing. I even asked the Admin to remove it because it was getting "silly".

http://www.hitechcreations.com/forums/showthread.php?threadid=78479&referrerid=7566
« Last Edit: July 06, 2004, 07:58:15 PM by Mugzeee »

Offline SlapShot

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« Reply #103 on: July 06, 2004, 04:16:29 PM »
the 75% lower limit was added to correct a poor choice of FBM = 2 (just my opinion) and had the added "benefit" of anti pork.

No truer words have been spoken in this whole thread.

It was not the pressure of "furballers", but rather the pressure and endless threads and screaming done in the ... "WTF is up with the FBM" posts.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Mugzeee

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« Reply #104 on: July 06, 2004, 04:36:04 PM »
the 75% lower limit was added to correct a poor choice of FBM = 2 (just my opinion) and had the added "benefit" of anti pork.

Which beegs the question? If the result is the same...Why change the FB rate to begin with? It seems to have caused an uproar for nothing, if switching things around had no changing effect on the flight time. Just a question...thats all