Sometimes CV's have to be on the defensive. If you see enemy fleet is IB your port, you better keep yours near. If the enemy see your fleet near your port, he better get away... It's the same capped field respawning issue, only at a much larger scale. Have no sense at all attack a fleet protected port.
Having said that, CV's are a very powerful striking assets, and they have to be used (IMHO) accordingly. And 2 TG's working together are a hell of a threat.
OTOH, what I would restrict is a single player controlling more than a TG, except if nobody wants control.
Anyway, TG success depends basically on coordination, communication, and common sense designating targets. I try to communicate course changes, and announce targets when I command CV's. No problems so far. And naval warfare is being a LOT of fun.
All in all, I like a lot how CV control is implemented. It will never be possible to have the perfect management system, but OVERALL rank system:
- Increases playing time: good for Htc & good for us (more players online).
- Encourage flying all kind of mission: good for environment, as confronts pilots with all situations. Maybe next time somebody WILL actually go on a buff escort or a CAS mission, instead of just stay up in his perch.
Cheers,
Pepe