Author Topic: CV Wussies in command  (Read 850 times)

TheWobble

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CV Wussies in command
« Reply #30 on: January 06, 2001, 03:28:00 PM »
Oh LOL they deleted his post!
hahha

Pepino

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CV Wussies in command
« Reply #31 on: January 08, 2001, 04:23:00 AM »
I agree Wobble post describes the stragegic/tactic-wise use of the fleet. However, I drove yesterday nite TG20 to A40 and made it turn around it at the closest possible distance. It was a dweebish movement, I know, but It was a helluva fun. And I think It was both to attackers and defenders. On the attackers side, I could not find a sigle open slot to man the guns for about one hour. On the defenders side, I could not track a single complain in text buffer (tho I have to admit my attention to that was very loose).

Most of all, I think it depends on the situation. If you are in trouble, and enemy is pushing, you better move your pawns wisely. But, sometimes, people just want to tangle & furball for a time.

btw, 5" AA is a blast!

Cheers,

Pepe


Offline Nefarious

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CV Wussies in command
« Reply #32 on: January 08, 2001, 08:00:00 PM »
even though i dont play in the main arena here are some of my ideas on task force manuevers..

1. Keep constant CAP around your task force.
2.Always keep an Alert 5 of a TBM and F6F/Chog ready for action.
3. Make sure your pilots carry external fuel when leaving the carrier..if they dont its just plain idiocy.
4.Mixing attack sorties of TBMs and fighters with Routine patrols in the area of where the enemy is "Supposed to be" will allow you to strike first.
5.launching your strike at a considerable range will save your bellybutton in the long run and that is what external fuel is for...duh?


as for using your task force as some kind of Picketts charge is ludicrous and its just wasting your time and resources. The carrier is your pride of the fleet not cannon fodder.

So i guess Im with the CV commander wussies on this...

but hey! i dont pay so my opinion doesnt count..

------------------
aka Nefari...

Fighting in the air is not sport, it is scientific murder...

 

[This message has been edited by Nefarious (edited 01-08-2001).]
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Dago

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CV Wussies in command
« Reply #33 on: January 08, 2001, 09:23:00 PM »
1. Keep constant CAP around your task force.
2.Always keep an Alert 5 of a TBM and F6F/Chog ready for action.
3. Make sure your pilots carry external fuel when leaving the carrier..if they dont its just plain idiocy.
4.Mixing attack sorties of TBMs and fighters with Routine patrols in the area of where the enemy is "Supposed to be" will allow you to strike first.
5.launching your strike at a considerable range will save your bellybutton in the long run and that is what external fuel is for.duh?


The CV commander just steers the boat, he has no control over the other players.  You could not get anyone to just CAP a cv group, and there is no way to request some guys spend their game time just sitting around waiting for action.  I appreciate your suggestions, and while these are/were valid real world tactics, they wont work in a game/sim where everyone wants instant action and gratification, me included.  

Dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline llbm_MOL

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CV Wussies in command
« Reply #34 on: January 08, 2001, 09:33:00 PM »
Dago's got it right. I'm a firm believer in Pattons theorem of war. ATTTTTTAAAAACK!!!or die.

LLB OUT!!!!!!!

Offline SKurj

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CV Wussies in command
« Reply #35 on: January 08, 2001, 10:28:00 PM »
 
Quote
Originally posted by Nefarious:
even though i dont play in the main arena here are some of my ideas on task force manuevers..

1. Keep constant CAP around your task force.
2.Always keep an Alert 5 of a TBM and F6F/Chog ready for action.
3. Make sure your pilots carry external fuel when leaving the carrier..if they dont its just plain idiocy.
4.Mixing attack sorties of TBMs and fighters with Routine patrols in the area of where the enemy is "Supposed to be" will allow you to strike first.
5.launching your strike at a considerable range will save your bellybutton in the long run and that is what external fuel is for...duh?


as for using your task force as some kind of Picketts charge is ludicrous and its just wasting your time and resources. The carrier is your pride of the fleet not cannon fodder.

So i guess Im with the CV commander wussies on this...

but hey! i dont pay so my opinion doesnt count..



Heh Nefari, what happened to your signing up?

WHat you suggest above may suit real world TF tactics, but errrm  LOL the MA is far from it.  Often the fleet doesn't even get far from its home port therefore if it does die its not a huge loss, as another will respawn close by.  Hard to really explain all the differences but signup man and come see  

AKskurj