I don't agree that large maps like Pizza mean no fights. All you have to do is to look at the map. There are about five warnings systems: Bardar, flashing map, base under attack, radar, siren...
The difference is that the engagements will have about 6 people on each side instead of 50. The small maps with the limited front line precipitate huge furballs, which is OK if you like that sort of thing. But what I have seen that turn into is a lemming conveyor belt of heavy P51s etc. diving into the field to pork vulch & auger, only to re-up and be back to repeat about 3 minutes later. You can't defend against that, and this is probably why fuel porkability has been restricted to 75% in AH2.
On the larger maps where the flying distance between bases is greater, that 3 minutes turns into more like 6 minutes. The fight is more often
between the bases instead of
at the bases, which means all kills are air-to-air and not vulches. The conveyor belt lemmings are nowhere to be seen because their attention span won't stretch to the 6 minutes it takes to get there. It will be a fair fight between two bases, without interference from a third base by LA7 opportunists.
Two of the best sessions I have had in recent months were on the Pizza. One of those was against Taki's guys in just such a scenario- story
here.
I think a lot of what is being discussed here depends on the time of day. USPT is from about 2am to 5am here, so I rarely see it, and rarely see the sort of thing that's being talked about here.
Urchin, you know I respect you, and you've helped me a lot with my 109 suckage problem, but
"Sure it is "mindless furballing" with "no purpose".. " - OK, if that's what you want. And it can be kind of fun if it happens along the way to a greater goal
but just upping to find that sort of thing does not hold my interest. As I've said before - the Chess board with no Kings.