Author Topic: HTC - Bring Back Big Maps!  (Read 7357 times)

Offline Zazen13

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HTC - Bring Back Big Maps!
« Reply #45 on: July 11, 2004, 03:26:07 AM »
Quote
Originally posted by beet1e
Well, I take your point. But did you read that Taki story I linked? Note the time - 1400 UTC. That's 1500 local here, 1600 Central European - 10am Eastern, 7am Pacific. I have NEVER seen a 50v5 on the pizza map. But I see huge numerical disparity on the small maps any time I log on.


Hmmm, that's all I ever see on pizza map is one big wad running amok on one end of a slice, if opposed that wad just moves to the other side and continues on. I spend 90% of my fly time chasing bar dars all over the map trying to find a con willing to stand and fight at one location, usually to no avail.
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Offline DREDIOCK

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« Reply #46 on: July 11, 2004, 03:46:32 AM »
Quote
Originally posted by Zazen13
That's exactly what they want Urchin. They want a map that guarentees at any time their little cadre can attack a base on the periphery with little or no resistance assured that there will not be more defenders than they can vulch. Having to fight large, unpredictable forces over a finite area has proven too difficult compared to the EZ mode they have enjoyed to this point.

The one thing that sets AH apart from other games of this genre is the very ability and player base for large scale engagements. That is why AH is more successfull than those other games. Why the hell would we want to take that very quality away by dispersing the player base over a disproportionately large area? If the majority wanted small scale engagements they'd be playing IL2, where numbers are restricted.People play in the MA precisely because it affords the opportunity to participate in large scale engagements. The large furballs are what make AH better than those other games, it sure as hell ain't the milkrunning, spawn camping point potatos.

Zazen

No. what some of us want is not to be FORCED into playing in a MASSIVE furball environment.
May be fun for some. But not for everyone.
I SOMETIMES enjoy the furball but it sure as hell isnt what I want to be forced into doing all the time.
I much rather enjoy the smaller enguagements. Not those with no resisance cause that gets just as old as the massive furball real fast. But ones with lower overall numbers. A minifurball  so's to speak

"Large unpredictable force"?? the only truth in that statement is that its a large force. but hardly unpredictable by anyones standards other then perhaps, the blind.
 Its not like anyone has to try to figure out where that raid is going. Unless maybe someone has difficulty counting to 1

The large furballs is what makes AH better for YOU. not for everyone. Some of us like a bit more diversity in our choices

If some people want to milkrun, or spawncamp, or landgrab or anything else you dont like to do,so what? Ignore em. Stay with your furball.
Let them have their fun and you have yours. Dont let yourself be sucked into playing their way and dont insist they play yours
And I have yet to see anymap where finding a fight or a furball was a problem, reguardless of  map size. The only real difference is the size of the furball may not always be a huge blob of
40 V 40 fights. And thats the real issue isnt it
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Zazen13

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HTC - Bring Back Big Maps!
« Reply #47 on: July 11, 2004, 03:59:16 AM »
You misunderstand what I mean by 'unpredictable'. I'm not implying the direction or intention of the enemy as a whole is unpredictable. What I am saying is that in a large engagement the internal dynamic of the engagement is largely unpredictable. This opposed to an engagement where you have an isolated and low number of friendlies and enemies, a 3 vs 3 for example, where you can fairly easily keep tabs on where each aircraft is at all times while fighting. The large engagement is quite a bit more complex containing various strata both vertically and extending a long distance outward from the main body, offering fights in various and sundry forms.

As far as freedom of choice goes, you speak as if furballs on huge maps are omnipresent or even present at all, which is not the case. So, while I could really care less what others do, huge maps do tend to preclude persistant furballing in effect preventing myself and those like-minded from enjoying our game. The reverse is not true however, there are still GV battles on small maps, you can still spawn camp, there are still a variety of air to air fights away from the furballs,  you can do everything except possibly capture fields with only a handfull of people which seems reasonable and realistic to me. The only difference is on small maps, due to limited geographic space furballs are virtually omnipresent.

Zazen
« Last Edit: July 11, 2004, 04:23:50 AM by Zazen13 »
Zazen PhD of Cherrypickology
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Offline beet1e

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« Reply #48 on: July 11, 2004, 04:08:23 AM »
Quote
Originally posted by Zazen13
Hmmm, that's all I ever see on pizza map is one big wad running amok on one end of a slice, if opposed that wad just moves to the other side and continues on. I spend 90% of my fly time chasing bar dars all over the map trying to find a con willing to stand and fight at one location, usually to no avail.
And would that be during USPT? That might have something to do with it.

Drediock said "No. what some of us want is not to be FORCED into playing in a MASSIVE furball environment. May be fun for some. But not for everyone. I SOMETIMES enjoy the furball but it sure as hell isnt what I want to be forced into doing all the time." I agree entirely. And I agree with pretty much everything else he said in the above post.

There isn't a *good* map or a *bad* map. There isn't a *good* engagement or a *bad* engagement. It all comes down to one thing: Personal preference. I have long since accepted that different people want different things out of AH. There is no "right" way or "wrong" way. Different maps offer different choices.

As long as the map rotation is balanced and fair, there will be something for everyone in the course of one full rotation. Right now it's small maps all the time, which is partly why I've flown only 3¼ hours in T54.

Looking forward to the larger maps in AH2! :aok

Offline Zazen13

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« Reply #49 on: July 11, 2004, 04:19:47 AM »
Quote
Originally posted by beet1e
And would that be during USPT? That might have something to do with it.

Drediock said "No. what some of us want is not to be FORCED into playing in a MASSIVE furball environment. May be fun for some. But not for everyone. I SOMETIMES enjoy the furball but it sure as hell isnt what I want to be forced into doing all the time." I agree entirely. And I agree with pretty much everything else he said in the above post.

There isn't a *good* map or a *bad* map. There isn't a *good* engagement or a *bad* engagement. It all comes down to one thing: Personal preference. I have long since accepted that different people want different things out of AH. There is no "right" way or "wrong" way. Different maps offer different choices.

As long as the map rotation is balanced and fair, there will be something for everyone in the course of one full rotation. Right now it's small maps all the time, which is partly why I've flown only 3¼ hours in T54.

Looking forward to the larger maps in AH2! :aok


Read my reply post to Dreidock above this one, it applies here too, we posted at about the same time.
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Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline GODO

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HTC - Bring Back Big Maps!
« Reply #50 on: July 11, 2004, 04:33:19 AM »
I would love to have a map-generator with a generation-rules editor, and then use the map editor just to retouch minor details. IMO, all the current small maps are too used, too old. And the big maps are too few and too similar.

Offline Citabria

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« Reply #51 on: July 11, 2004, 07:05:38 AM »
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Originally posted by MetaTron
Let it go, OverLag. These guys are disconnected and have no idea what we're about. The whole point of their bbs (BS) domination is to run their agenda up the HTC flagpole and to hell with the rest of us.

Eventually, the will of the user population will overwhelm their crap.




certified

Fester was my in game name until September 2013

Offline Jackal1

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« Reply #52 on: July 11, 2004, 08:53:02 AM »
:D  About time. I had the stamp laying on the desktop, but couldn`t find the guide handbook to see the official policy for usage of said stamp.
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline Citabria

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« Reply #53 on: July 11, 2004, 09:08:16 AM »
only USDA choice metavoss whines recieve the official seal.
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Offline MetaTron

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« Reply #54 on: July 11, 2004, 11:04:34 AM »
Hmm, Fester's right hand must be worn out with all the offline time he has. CHaffing a problem there Fester old BOY?

Offline 68DevilM

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« Reply #55 on: July 11, 2004, 11:17:56 AM »
Quote
Originally posted by Zazen13
Pushing for huge maps because of a deficiency in your personal computer rig is just sad. If your computer can't handle furballs that's not our fault, upgrade your system, don't make us fly for 2 hour looking for reluctant enemy cons because you have inadequate hardware for the high end entertainment we call Aces High.


hell kills are good but base captures are the name of the game, and as far as computer upgrading,, how the hell do you think im still playing this premature version game, that should have been probably tested out a little longer before ripping the already working one out of our hands, so i guess what your saing is you like the small maps better so you can get kills eaiser when theres a furball,,  hmm yep :aok

Offline Zazen13

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« Reply #56 on: July 11, 2004, 01:43:06 PM »
Quote
Originally posted by 68DevilM
hell kills are good but base captures are the name of the game, and as far as computer upgrading,, how the hell do you think im still playing this premature version game, that should have been probably tested out a little longer before ripping the already working one out of our hands, so i guess what your saing is you like the small maps better so you can get kills eaiser when theres a furball,,  hmm yep :aok


I beg to differ. The "Name of the Game" as you put it, IS Air to Air combat. The base capturing merely provides an interesting context within which the fights can occur. You are confusing the means and the end. Bases come and go, maps come and go, the fighting itself is the constant, it is what makes AH the enjoyable game it is. Without the air to air fighting AH would just be multi-player RISK.
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Offline MadSquirrel

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« Reply #57 on: July 11, 2004, 02:04:48 PM »
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I beg to differ. The "Name of the Game" as you put it, IS Air to Air combat.
[/b]

And I beg to differ.  First, the "Name of the Game" is combat, not just Air to Air combat.  Second of all, without the base capture, you might as well be flying MS Combat sim.  There is an overall theme that exists to attract a larger cross section of Sim drivers.

I partially agree with you in your statement that:  The base capturing merely provides an interesting context within which the fights can occur.  But the reverse is also true.  Without the base capture, there would be no incentive for the fights.  Yes, you will have the ones that just want to furball, but there a those that the furball is just part of the overall appeal of the main strategy.

Consider this.  Two unsinkable carriers in the middle of an ocean.  Pilots takeoff and do battle time and again.  After a while, the fun would be gone.  This varied venue keeps the interest level up.  The same maps keep coming up, but the battle is new every time.


LTARsqrl  
:aok

Offline Busher

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« Reply #58 on: July 11, 2004, 02:24:05 PM »
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Ummm, we know better Metatron, Hornets are all about score whoring, you know it, everyone knows it, pretending otherwise for the sake of argument is transparent and quite lame .


You don't know any of my squadron or how they fight or fly so keep this BS to yourself.:mad:
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Offline Zazen13

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« Reply #59 on: July 11, 2004, 02:58:30 PM »
Quote
Originally posted by Busher
You don't know any of my squadron or how they fight or fly so keep this BS to yourself.:mad:


I know all about your squadron and what they are about, we all do. I have known some of your people for many years. Dismount your high horse. This whole thread was started by your very own Metapotato whining because he and the rest of you can't get your lil' base captures to pretty up your scores because there's no undefended fields for you guys to womp with your lil' band of spawncamping scorepotatos.
« Last Edit: July 11, 2004, 03:05:41 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc