Author Topic: 200MPH Flakpanzer. On level ground.  (Read 624 times)

Offline MrLars

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200MPH Flakpanzer. On level ground.
« Reply #30 on: October 10, 2000, 04:41:00 PM »
Using spawn points that allow you to race down hill is one thing....but exploiting a bug like this is another matter entirely. In TOD 8 I was stuck in ground vehicles almost the entire campaign because of a piss poor excuse for an ISP <Mindspring>. With all the hours I spent rolling from spawn point to base I would never use this bug even if I knew about it. Those that are exploiting this bug are nothing more than cheaters IMO. like finding a cheat code in any other game, it has no place in the MMP environment. Anyone that I see doing this will get no 6 calls or help whatsoever from me and I hope many others will do the same.

Lars

Offline Hangtime

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200MPH Flakpanzer. On level ground.
« Reply #31 on: October 10, 2000, 04:48:00 PM »
Gatt.. my apologies.. I misspoke.   My harraunge should have been directed at Nath and Rebel. Ooops.

Eskimo.. thanks man. I appreciate you taking the time, and the high road, and helping HT to figure out whats wrong with the tanks.

<S!>

Hang

 

The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline wolf37

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200MPH Flakpanzer. On level ground.
« Reply #32 on: October 10, 2000, 04:59:00 PM »
hi all:

first off, Hangtime, what is stick stirring, what does it do, has anybody seen me doing it, and if so, i am sorry for doing what ever it is.

second, Fury, if I loose my tracks or blow a tire, can I call the auto club to come fix me up.




------------------
wolf37
C.O.
THUNDER BIRDS

eskimo

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200MPH Flakpanzer. On level ground.
« Reply #33 on: October 10, 2000, 06:11:00 PM »
My thoughts on Indy-Tanking;

Gunning at Indy speeds is much harder than at 24 mph, the gun and sight shake all over the place.  I have been averaging about 2 or 3 AC kills from a Flack Panzer at normal speeds.  I had one 2 kill Indy sortie, and maybe 2 or 3 one kill Indy sorties.  Most of the Indy sorties that I did last night ended in rollovers, endows, or getting whacked by an enemy AC.  IMHO, Indy speed gives an Osty no advantage against AC.  

Indy-Tanks seem a bit easier to kill than their snailesk brothers.  Knock a track off and she cartwheels or endows.  (BTW Hang, did you bust my track with 50 cals?  I never saw you.  If so, <S> dude.)  I have yet to chase and Indy-Tank/Osty, but I did a lot  of hunting at 56-27.  I found that I would often get big multi kill sorties against attackers while I was in a Spit, Tiffy or Panzer.  The AC also has the choice to engage or not,  until someone finds a bug that allow Osties to fly.  

Indy-Tanks obviously have a huge advantage in being able to get to a field in very little time, as little as 3 min.  Prolly the main reason why they should be removed.  

I really would like to see this bug remain, perhaps in the TA if possible?  Or maybe a special dweebs only arena.    If you haven't tried to Indy-Tank, do so off line or in the TA before the patch comes out.  It's the funniest dang thing you have seen online yet.

eskimo