Author Topic: Hit Sprites.  (Read 1387 times)

Offline scott123

  • Copper Member
  • **
  • Posts: 126
Hit Sprites.
« Reply #15 on: July 15, 2004, 09:59:03 AM »
As far as I know hit sprites are caused by a coating on the bullet - I think magnezium was used - The 303 rifle calibre ammo used by the raf had this,and you can see the sparks,but some of them, had their convergence set to 150 yards!!

 I still see hit sprites,because I have to be 200 or closer to have any chance of a kill.My gunnery stinks!

 I liked AH I ,but AH II will be better,they just need time.

 I can't think of another game were you get to talk to the owner,and he does listen.

 When people whined about the lack of a  locking tail wheel,a few days later we had a locking tail wheel.
   

 Where else would you get that!:)

Offline Innominate

  • Gold Member
  • *****
  • Posts: 2702
Hit Sprites.
« Reply #16 on: July 15, 2004, 10:24:17 AM »
There are ABSOLUTLY NO hit sprites in real life.  A sprite is a two dimensional image.  In real life they're called explosions.

Offline phookat

  • Nickel Member
  • ***
  • Posts: 629
Hit Sprites.
« Reply #17 on: July 15, 2004, 12:22:39 PM »
Quote
Originally posted by Wilbus
Oh if I only had somewhere to post all these movies I have of hit sprites... it would prove Ghosth's point.


Email me, I'll host them.

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Hit Sprites.
« Reply #18 on: July 15, 2004, 02:49:38 PM »
Quote
You are going to have to give some HARD evidence of your Vast Knowledg of "Real Life" experience with such things sir. You constantly speak as if you have experienced ALL the subjects you comment on as if its First Person experience. You must be 100 years old. The Hit sprites are still WAY smaller at ANY distance you wish to compare them. If you like it fine. I dont. I think its a rediculas modification.


 How big is your monitor compared to a real plane cockpit? Are you aware that the actual size of the gunsight, is when it is max zoomed in?

 If you want to see hitsprites out to that far, then "zoom in" dude. It's still clearly visible when you do that.

 Or are you asking for hit sprites, which represents a mere pinch of incendiary material tipped on the head of the machine gun round, to be easily visible in your normal view at a distance of 5~6 football fields away?

 That would make the 'sparks' created by metallic shells/incendiary rounds the size of a basketball in proportion to the size and distance of the plane. More like a SWAT flashbang than a 'spark'.

 Are you saying that's more realistic?

Offline Docc

  • Copper Member
  • **
  • Posts: 150
Hit Sprites.
« Reply #19 on: July 15, 2004, 03:00:56 PM »
Make 'em bigger please HTC.  Most of us are not 20 years old with perfect eyesight any more.  Give us old farts a break please; we have a hard enough time seeing the plane let alone tracers and hit sprites.  It's only a game.

Offline J_A_B

  • Gold Member
  • *****
  • Posts: 3012
Hit Sprites.
« Reply #20 on: July 15, 2004, 03:11:07 PM »
"If you want to see hitsprites out to that far, then "zoom in" dude. It's still clearly visible when you do that. "


So insanely narrow tunnel vision is somehow more realistic than being able  to see hit flashes with a larger (still too small) amount of vision?  


You are equating difficulty with realism.

If you LIKE it better, than that's fine.  Everyone is entitled to their opinion.  However perhaps you should stop claiming one is somehow more "realistic" than the other when they're BOTH a compromise.   If you like added difficulty that's fine.  Just present it as such.


J_A_B

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
Hit Sprites.
« Reply #21 on: July 15, 2004, 05:19:26 PM »
Quote
Originally posted by Kweassa
How big is your monitor compared to a real plane cockpit? Are you aware that the actual size of the gunsight, is when it is max zoomed in?

 If you want to see hitsprites out to that far, then "zoom in" dude. It's still clearly visible when you do that.


"Dude" I cant even see hit sprites/explosions at 50 yards on my FE. You think i make this watermelon up?
Maybe its because i have to keep all Graphic Detail sliders at Far Right (Performance) to keep stutters a little more tolerable?
Yes i know how to zoom and yes i use it. and No it isnt helping.

Quote
Originally posted by Kweassa
Or are you asking for hit sprites, which represents a mere pinch of incendiary material tipped on the head of the machine gun round, to be easily visible in your normal view at a distance of 5~6 football fields away?


Answering without the sarcasim. No.
I am asking to be able to see Hits period.
Hits are barely visable at 50 yards on my FE. I can only see them at Point Blank range. Like 30 yards even less.

Quote
Originally posted by Kweassa

 That would make the 'sparks' created by metallic shells/incendiary rounds the size of a basketball in proportion to the size and distance of the plane. More like a SWAT flashbang than a 'spark'.
 Are you saying that's more realistic?

I wasnt the one who brought up How Hit Sprite/Explosions are ommited.
Im not actually arguing whats realistic or what isnt. Except to say that some ppl think the current settings are more realistic. I say that from my angle they are just as un-realistic as before, only now they are different. I just want to enjoy playing AH2. Obviously you and some others are seeing things that i cant. Happy hunting.

Quote
Originally posted by Pyro
Basic system requirements for AH2 are as follows: 850 MHz processor, 256 MB memory, GeForce 2 or equivalent video card. You may be able to run it to your satisfaction with a lesser system, but a lesser system will probably not have a compatible video card unless that was previously upgraded.

Do you suppose that the Hit Sprites are diminished when (Graphic Detail) settings are at (Performance) posistion?
Yes they are. At performance settings the Hits are far less visable than at (Detailed) settings.

BTW I play on a 21 inch Cornerstone Monitor.
My video card was upgraded in preparation of AH2.
I have added 256 meg sys ram to bring it to 521 DDR PC2100.
I upgraded the CPU from a 1 gig to current CPU 1.4 gig
all since AH2 went live. Screen stutters are less but still very prevailent. Dont ask the basic questions about background programs running...Sound Excelleration, fire walls virus scan, Bus speeds and so on. I have been over this watermelon countless times. (Im not a new gamer).
If my system cannot run AH2 well enough to see the Hits as some of you do. Then i want the hit sprites larger than they are. Because i am representitive of the portion of the community that are playing on the lower end Pc's that are still above HTC sys req. To make the Hit Sprites more visable wouldnt hurt YOU or those like YOU. But they are hurting those of us in this situation.

Quote
Originally posted by Wilbus
Oh if I only had somewhere to post all these movies I have of hit sprites... it would prove Ghosth's point.

Do you think i would see on me FE what you see in yours?
Im certian that i couldnt.


Operating System: Windows XP Pro (5.1-,Build 2600)
CPU: AMD Athlon, Xp 1600 running @1.4 GHz
SYS Mem: PC 2100, 512 Meg, DDR
Video: ST Labs ATI Radeon 9000LE, 128 Bit 128 DDR mem, 250MHz Engine Clock, Omegea CAT 4.5 ATI drivers
Direct version, 9.0b 4.09.0000.0902
« Last Edit: July 15, 2004, 06:45:50 PM by Mugzeee »

Offline TheCage

  • Copper Member
  • **
  • Posts: 236
Hit Sprites.
« Reply #22 on: July 15, 2004, 06:49:51 PM »
Mugzeee I have the same problem.  Don't see the hit sprites but once in a great while.   Most of the time the only way I know if I scored hits is when parts start falling off, or he explodes.   Last night I shot down two Ju-88s, and I only seen one hit sprite even though one exploded, and the other lost a wing and tail.

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Hit Sprites.
« Reply #23 on: July 16, 2004, 12:32:52 AM »
Mugz

AMD xp 1800 (1.67ghz)
128 mb 333 ddr ram
Abit Kd7a mboard

ATI Saphire 9000 pro 128 mb video.

On Win98SE


I'm getting a solid 40's - 60's in game no matter what, sliders dead center.

No stutters, no problems, and  I can see hit sprites fine at 300 yards.

Thing is they don't last as long.

Fact remains THIS is what we have.
Play it, or not, your choice.

Endless whineing, nitpicking, mudsmearing,  and grouching
accomplishes nothing.

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Hit Sprites.
« Reply #24 on: July 16, 2004, 01:14:02 AM »
Quote
So insanely narrow tunnel vision is somehow more realistic than being able to see hit flashes with a larger (still too small) amount of vision?

You are equating difficulty with realism.

If you LIKE it better, than that's fine. Everyone is entitled to their opinion. However perhaps you should stop claiming one is somehow more "realistic" than the other when they're BOTH a compromise. If you like added difficulty that's fine. Just present it as such.


 Is someone saying you should fly around while zoomed in?

 I would naturally assume the zoom in would be used to confirm hits when the target is further out in front of you, running straight and level. Also, it is a toggle funtion - you can flick it on and off quickly for confirmation on hits.

 Otherwise if the 'reality' you people seek is something that allows you to receive instant info on a maneuvering target like 600~700 yards away like it used to then there's no way to call that more real than the other.

 Your approach has been seen before time and again in flightsims. It's classic for some people who can't cope with certain aspects of the game to come up with an argument that fuzzies and muddles the things on whats more real or not - like the classic example of people arguing no-cockpit view is not more or less "real", than the view with cockpits locked on.

ps) The hit sprites are still visible even without zooming in. The zoom in was a cynical suggestion. Be advised.

Offline DJ111

  • Silver Member
  • ****
  • Posts: 1401
Hit Sprites.
« Reply #25 on: July 16, 2004, 01:17:27 AM »
Retired CO of the ancient **Flying Monkeys** CT squadron.

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Hit Sprites.
« Reply #26 on: July 16, 2004, 01:28:56 AM »
Quote
"Dude" I cant even see hit sprites/explosions at 50 yards on my FE. You think i make this watermelon up?


 Are you blind?

Quote
Maybe its because i have to keep all Graphic Detail sliders at Far Right (Performance) to keep stutters a little more tolerable? Yes i know how to zoom and yes i use it. and No it isnt helping.


 Same here. I use a lo-tech system. I don't see what you're seeing.

 If you can't see hit sprites at 50 yards, well then I guess no amount of realism or unrealism would help you - as it is pretty much clear the only thing that'd catch your eye in your attention span is if the hitsprites linger on longer than they should as in AH1.

Quote
Answering without the sarcasim. No.
I am asking to be able to see Hits period.
Hits are barely visable at 50 yards on my FE. I can only see them at Point Blank range. Like 30 yards even less.


 Okay, without sarcasm here also, the problem you are saying you're having is frankly hard for me to understand. It is true the hitsprites have become smaller, and its resident time shorter on one's FE - but what that has done to me is give me a different type of input than AH1 - I still can see what's going on.

 For example, in AH1, if you rake across a target's wing with 5 hits from left to right, you would see large globs of white sprites line up from left to right, and see five hit sprites at the same time. That's because the 1st hit sprite stays resident long enough to be around even when the fifth sprite is created. I guess that'd account for better visibility.

 In AH2, I would see 5 individual 'sparks' lighting up one by one from left to right, none of them are up at the same time.

 But nevertheless I still can clearly see whether I landed my shots or not upto about 400yards, if the range is further out than that and the taret is maneuvering I could miss the info and not know if I done anything.

 If you're game installation isn't porked, or some tech problem literally does not give you any hit sprites at all, then the problem comes down to you, and like Ghost said the only one who can solve this problem is none but you.


Quote
I wasnt the one who brought up How Hit Sprite/Explosions are ommited.
Im not actually arguing whats realistic or what isnt. Except to say that some ppl think the current settings are more realistic. I say that from my angle they are just as un-realistic as before, only now they are different. I just want to enjoy playing AH2. Obviously you and some others are seeing things that i cant. Happy hunting.


 If my suggestions are implemented, it will make it easier to see hit sprites. HE round impacts will leave a larger explosion, and AP round flashes will be brighter. Let's hope that helps(if, it ever gets implemented).

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
Hit Sprites.
« Reply #27 on: July 16, 2004, 04:11:07 PM »
Quote
Originally posted by Kweassa
Are you blind?



 Same here. I use a lo-tech system. I don't see what you're seeing.

 If you can't see hit sprites at 50 yards, well then I guess no amount of realism or unrealism would help you - as it is pretty much clear the only thing that'd catch your eye in your attention span is if the hitsprites linger on longer than they should as in AH1.



 Okay, without sarcasm here also, the problem you are saying you're having is frankly hard for me to understand. It is true the hitsprites have become smaller, and its resident time shorter on one's FE - but what that has done to me is give me a different type of input than AH1 - I still can see what's going on.

 For example, in AH1, if you rake across a target's wing with 5 hits from left to right, you would see large globs of white sprites line up from left to right, and see five hit sprites at the same time. That's because the 1st hit sprite stays resident long enough to be around even when the fifth sprite is created. I guess that'd account for better visibility.

 In AH2, I would see 5 individual 'sparks' lighting up one by one from left to right, none of them are up at the same time.

 But nevertheless I still can clearly see whether I landed my shots or not upto about 400yards, if the range is further out than that and the taret is maneuvering I could miss the info and not know if I done anything.

 If you're game installation isn't porked, or some tech problem literally does not give you any hit sprites at all, then the problem comes down to you, and like Ghost said the only one who can solve this problem is none but you.




If my suggestions are implemented, it will make it easier to see hit sprites. HE round impacts will leave a larger explosion, and AP round flashes will be brighter. Let's hope that helps(if, it ever gets implemented).

Dude...Im so Pissed at you its hard to comment any longer.
Do you intentionally insult ppl? Do you automatically assume that if you don’t personally experience something that it cant be true? I sooo wish you lived a few blocks up the road.
You say you are running a LOW END system. Should i decide that you are lying? Of course not.
Then you could come over and see for yourself. But then again youd prolly deny it anyway. I have very good vision. 20/20 last checked about 8 months ago. I Don’t agree with the current hit sprites. You do. I will end our discussion at that. And wish you well   OUT
« Last Edit: July 16, 2004, 04:17:49 PM by Mugzeee »

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
Hit Sprites.
« Reply #28 on: July 16, 2004, 04:29:06 PM »
Quote
Originally posted by Ghosth
Mugz

AMD xp 1800 (1.67ghz)
128 mb 333 ddr ram
Abit Kd7a mboard

ATI Saphire 9000 pro 128 mb video.

On Win98SE


I'm getting a solid 40's - 60's in game no matter what, sliders dead center.

No stutters, no problems, and  I can see hit sprites fine at 300 yards.

Thing is they don't last as long.

Fact remains THIS is what we have.
Play it, or not, your choice.

Endless whineing, nitpicking, mudsmearing,  and grouching
accomplishes nothing.

Listen and listen GOOD!!!!!!!!!!!!!!!!!!!!!!
If i dont like something and want to see it changed.
I have every right to post it here. You call it a whine?
I could your knee jerk reaction to stop such a change a whine also.
See how it works.
To better understand what i am saying.
I (MugZ) post a thread that poses a question/suggestion/request to see a change of something i dont like or would think is better for "game play". YOU (Ghost)...(Kweezy) and who ever else doesnt agree, come racing across the terrain with swords drawn and screaming the war chant about it...then call me a whiner.
Again. If i dont like something i have the right to post it here.
I wont call you a whiner for taking the oppisite side of the fence. I havent up till now. And i wont in the future. Best Regards. Salute
OUT
BTW the nitpicking, mudsmearing,  and grouching started with you and Kweezy.
Ghotsh "You can't tell me seeing hit sprites through the dash is more realistic!
This comment had nothing to do with my original post. I said nothing of the sort. In fact this comment is provoking in nature.

Kweezys comments imply that i am blind or lying.
If you guys dont want personal arguments then dont start them.


Zazen13 and Tilts comments were very respectable and civil.
And neither one of them agree with me on the subject.
:)
« Last Edit: July 16, 2004, 06:15:33 PM by Mugzeee »

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
Hit Sprites.
« Reply #29 on: July 16, 2004, 04:44:57 PM »
Quote
Originally posted by DJ111
 P51 Shooting Down A FW190

Yep...the Hits were VERY visable. It was rather easy to distingush the difference between tracers and Hits. Nice film too :)