Author Topic: WW2OL 2 week free trial is out again. Version 1.15.  (Read 2196 times)

Offline Estes

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #45 on: July 20, 2004, 09:00:12 PM »
Quote
Originally posted by BF109e
Estes, visit the community support forum here:
http://discussions.playnet.com/viewforum.php?f=8&sid=6f62ad8e424d96d718e151f99d8526a7
You don't even need to register to post, you can post as a guest.

I'm sure they will be able to fix you up.


Thanks BF, turned out it was my USB keyboard interferring with it.

Swapped it with a Ps/2 keyboard I had laying around. Problem solved. :)

Offline SLO

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #46 on: July 20, 2004, 09:07:26 PM »
oh and a few of us are playin ALLIES.....

thats Furball(Mccudden) LOK(PALADIN) Atilla and me.....gonna start using Manx's squad channel on Teamspeak

If thats alright with Manx:D

Offline United

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #47 on: July 20, 2004, 10:58:03 PM »
Axis is better.  I love that German Rifle, just like my Mauser up home.  And its accurate, so It makes up for my wretched aim. :D

Offline Flit

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #48 on: July 20, 2004, 11:26:57 PM »
Get use to the 64 limit

Offline SunKing

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #49 on: July 20, 2004, 11:58:54 PM »
all the kids flock to the axis. If you want targets go Allies.

Offline jetb123

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #50 on: July 21, 2004, 01:00:24 AM »
what is the recuirements to play?

Offline Saurdaukar

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #51 on: July 21, 2004, 01:19:07 AM »
Eh, deleted it.

Just cant get into it.  Im sure if I gave it more of a chance and joined up with others it'd be fun but I dont have the patience - and the controls are just plain wierd.

Same verdict when I tried it two years ago... awesome concept - horrible delivery.

Offline BF109e

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #52 on: July 21, 2004, 12:47:44 PM »
The game does require patience to learn before you really get into it, but then Ace's High can be the same way too. Neither are instant action games.

Those links I listed will help you a lot if you desire to put forth the effort to read them.


jetb123,

Minimum requirements:
1ghz
Geforce3 or equivalent
256RAM

Recommended:
2ghz
Geforce4 or better
512RAM or more

Offline CyranoAH

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #53 on: July 21, 2004, 01:29:28 PM »
As long as you don't pretend to be flying in that game, you'll have fun.

Daniel

Offline Wanker

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #54 on: July 21, 2004, 01:58:18 PM »
Quote
Originally posted by CyranoAH
As long as you don't pretend to be flying in that game, you'll have fun.

Daniel


Wow, it's interesting how polarizing the FM and DM in WW2OL is. I think they're both pretty good compared to AH, while others think they're horrible.



Best thing to do is try it and see if you like it. But you should allow a month to get used to it, because it is different.

Offline CyranoAH

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #55 on: July 21, 2004, 02:32:15 PM »
I would give you the benefit of a doubt if I hadn't tested it thoroughly.

There's absolutely NO WAY a plane that was just doing strafing passes on troops and that just drained all energy in a high G turn catches up with another that was doing its maximum speed after a 45 degree dive... much less in 2 seconds. I would blame it on poor SA on my part... if I hadn't consistently repeated the situation.

I may not know how a warbird from that era flies, but I do fly in real life, and I have soloed in close to 15 different airplanes now, including several vintage and 2 advanced aerobatic ones, and let me tell you, WW2OL FM "just doesn't feel right".

AH 2 does definitely have its flaws, but at least I can apply the logic of real life flying.

Daniel

Offline SLO

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #56 on: July 21, 2004, 04:46:01 PM »
6 years of flyin SIMs is long enough.....

time to pound the pavement:aok

Offline Vulcan

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #57 on: July 21, 2004, 10:17:21 PM »
Quote
Originally posted by BF109e
WW2OL puts no arbitrary restrictions on what players can and cannot do. There are advantages and disadvantages to flying low, just as in real life.


LOLOLOLOLOL...

Did you remember to tell them that if you bomb above 3km your bombs disappear into oblivion. Thats right folks... the reason an HE-111 bombs on the deck is because above 3km (10k ft) the bombs don't work, the server can't track them.


banana: its not "polarising", its a FACT the WW2OL DM is only half done. The most glaring hole in it is the complete lack of any stress damage, hence bombers can pull G's way passed what they historically could.

The FM is awful, the floppy rudder input is ridiculous and defies physics, the E retention on some aircraft is crazy, the 109s are too slow and don't even compress like they should. If you read the historical reports for the 109s and P-39s they fly nothing like the documented reports by the RAF, LW, test pilots etc.
« Last Edit: July 21, 2004, 11:07:22 PM by Vulcan »

Offline Estes

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #58 on: July 21, 2004, 10:21:40 PM »
well, the airplanes isn't the reason I started playing again.

The ground war is really fun. :)

I'm having hell getting any rank though.

Offline Wanker

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WW2OL 2 week free trial is out again. Version 1.15.
« Reply #59 on: July 22, 2004, 08:09:25 AM »
Cyrano and Vulcan, I see your points and I don't dispute them. I've seen the same things you have.

But, let's talk about taking off and landing.   Are you trying to tell me that the ridiculously easy take offs and landings in AH are realistic? Or that they are done better than WW2OL?

I just don't buy it. When I take off in WW2OL, I have to use judicious inputs of the throttle and the rudder to get a smooth takeoff.  Are you claiming that the "Firewall it and forget it" way in AH2 is more realistic?

And then there's landings.  In AH2, it's very difficult to scrub off speed as you come in to land, whereas in WW2Ol, if you reduce throttle and increase to max RPM's, that helps slow you down and allows you to deploy flaps & gear without having to perform flat turns to scrub off speed, as I always seem to have to do in AH.

And what about the sensation of speed when down low? Surely you don't claim that AH does a better job than WW2OL in this regard?