So with that rational barracks get porked allt he time and there is nothing you can do to stop it so lets remove it too.
Reread the entire thread again, until you understand. The consequences of barrack busting and fuel busting is very different.
While both end up in an essentially simular final result, the process is entirely different.
You, imply that the differences in the process of one method to the other, should be simply viewed as another variety of attack method - which is untrue.
Simply put, again, until you understand, in a gameplay perspective the fuel object has inherent problems in regards to its high, penalizing attritional value.
Your proposal to increase fuel objects ten-fold is essentially meaningless also.
In order to understand this, you must realize a better solution would be rather to increase fuel bunker durability to 10 fold.
* Having 4 fuel bunkers 10 times as tougher, is better than having 10 more flimsy fuel bunkers
If you understand why this is so(which I don't feel like explaining to you since you are unable to comprehend what we've been saying all along), you'll get the meaning of what Karnak says when he mentions
"the effect was far, far beyond reasonable for the ammount of effort it took to accomplish". Or, when I say
"the risk to effect ratio is far too unbalanced"