Author Topic: AH vs. WW2OL  (Read 657 times)

Offline gijeff

  • Zinc Member
  • *
  • Posts: 33
AH vs. WW2OL
« on: June 07, 2001, 11:36:00 AM »
Salute Gents,

     Having been a closed beta tester for a short time with WW2OL I can give first impressions now that it is out without violating my NDA.  I have made oblique comments about it over the last few days but this will be a bit more detailed.  

     If you are thinking of quitting AH for WW2OL.......well that might be a bit premature.  I have been up in planes, in tanks, and on the ground as a trooper, and while the game has some aspects AH lacks, it's planeset is limited and it is largely unfinished.  I, for one, will wait and see how it develops before making any kind of jump.

     The tanks are VERY realistic, they really went the whole nine yards on that aspect of the game.  I used to drive and gun tanks when I was in the army and they got the peculiar rolling, gliding ride of a tank down pat.  The gunnery in tanks is more realistic than the AH model, (too much bullet drop in AH imho) but AH is primarily an air combat game, so I can see why, since that is not the focus of the game.  The control system of the tanks is not too bad, but there is no provision for steering the tank from the gunner position using rudder like AH has.  

     The ability to be a trooper is nifty, and the gun sights are realistic, but the control system for walking is all keyboard/mouse based with little joystick input.  Hopefully they will make it easier to use a joystick for these features.

     Now for the planes...There is no radar so finding a fight is not terribly easy, you basically have to ask where air cons are.  The rolling cockpit map is a bit restricted (narrow field of view), either you know the map by road configuration, or you fly along till you fly past something with a name on it to find your position.  I found it frustrating.  The icon system is interesting, a circle appears, partial for distant targets, complete for closer ones, then it changes color to signify  nationality as it gets closer, finally it will tell you what type of aircraft it is at visual ranges.  

     As to the flight model, the holy grail of combat sims... It is as yet unfinished and it shows.  All the planes refuse to bleed "E".  Think of every plane in WW2OL as an AH Niki, with varying degrees of turn rate proportional to their type.  All the planes can do loops indefinitely and actualy GAIN altitude.  Gunnery in the planes is challenging but not as difficult as AH, with much less bullet drop modeled.  Damage models in the planes are a bit unfinished as well, the spit can't really hurt the 109 very easily, where the 109 can seriously damage a spit with the cannon.  There are only four planes in the current release, Spitfire Mk1 (all 303's), the Hawk 75 (french thingie I never heard of before), 109F4, and stuka.

     Connection issues and playability...Connections are sporadic to some extent, especially since the release.  I haven't been able to get into the game since it's release, and I am on cable internet.  Playability... The view system is not too bad but no straight back over the shoulder view is incorporated.  I had to edit some files to make my hat switch work, but after that it became similar to AH in that respect.  The system requirements are VERY HIGH, so don't expect it to run well on an older computer.  256 mb of ram is almost required, and some tweaking is in order for the swapfile, to prevent disk thrashing.  This is the first game I have seen that is more of a ram hog than CFS-II.

     The graphics are quite acceptable, with less of the stark clarity that AH has.  I was particularly impressed with the multiple cloud layers.  I found that lowering the resolution in WW2OL has a great effect on FPS and less of an effect on visual enjoyment than expected, much as in AH.  Lower resolutions still look almost if not just as good, but with much higher framerates in both games.

     I, for one, will not be buying the boxed version of this game due to it's limited planeset and unfinished FM and DM, however, I am not ruling it out as it, like AH, will be constantly updated and might turn out to be a gem in the future.  I laughingly call my computer the Cray III, after the DOD computer the Cray II and this game taxes my system to it's limits.  (Athlon Thunderbird 1.2 Gig processor, Vodoo 5, 256 mb PC-133 ram) so those of you without at least 5-600 mhz computers might as well forget this one.

     Multiplayer Persistent games are a balance of things, good graphics = poor performance or high system requirements, good playability = lesser graphics and lower system requirements.  Balance is the key, and it is more of an art than a science.  AH has better playability, better FPS, and certainly a better FM, DM, and planeset.  WW2OL shows potential in graphics and a historical and more strategic arena than AH. In my opinion AH has the best balance I have seen.  I am not going anywhere for awhile gents, see ya in the MA.   :D

Jeff Waite
aka GIJeff

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
AH vs. WW2OL
« Reply #1 on: June 07, 2001, 12:04:00 PM »
<S> GIJeff. This was the most objective review I have read thus far. I now have a better understanding of the situation and think I will wait a little while before purchase.

1 question. In all of the reviews I have seen, no one has mentioned ships. Have they not been included yet?

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
AH vs. WW2OL
« Reply #2 on: June 07, 2001, 12:11:00 PM »
The naval aspect is slated for a later date. It did not make this first release.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Creamo

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5976
      • http://www.fatchicksinpartyhats.com
AH vs. WW2OL
« Reply #3 on: June 07, 2001, 12:12:00 PM »
I wont be buying it either, and your review mirrors all the testers I talked too.

"Connections are sporadic to some extent, especially since the release. I haven't been able to get into the game since it's release, and I am on cable internet."

Good lord, this is like saying a movie was good, if only the projector hadn't been broken at the theater.

I want WWIIOL to succeed, I can afford AH for,AND WWIIOL. But it's a fools waste of $ at this point.

It was VERY appearent from message boards that it wasn't ready, I can only guess the thoughts of the guys that REALLY thought they would take the weekend off and have a big time playing WWIIOL.

And yes, I am laughing bigtime on the tards that left AH for a incomplete TANK sim. Not because it costs HTC revenue, they will not lose a dime.

Offline Mickey1992

  • Gold Member
  • *****
  • Posts: 3362
AH vs. WW2OL
« Reply #4 on: June 07, 2001, 12:12:00 PM »
I agree with Apache, very nice objective write-up.
And, no, there is no navy in the initial release.

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
AH vs. WW2OL
« Reply #5 on: June 07, 2001, 12:18:00 PM »
Thanks GIJeff.  From what I've seen so far (no on-line yet) its pretty fair.  I look forward to seeing more.


For the rest:

Most of the objective writeups are on hold until people really get the chance to evaluate the game.

Many AH people have purchased the game that than have already offered an oppinion.

AKDejaVu

Offline NHFoxtro

  • Copper Member
  • **
  • Posts: 134
AH vs. WW2OL
« Reply #6 on: June 07, 2001, 12:25:00 PM »
Thanks for the review,most informative. Just will have to sit back and wait till it improves a little better on performance.

[ 06-07-2001: Message edited by: NHFoxtro ]

Offline MrRiplEy

  • Copper Member
  • **
  • Posts: 106
      • http://altavista.net
AH vs. WW2OL
« Reply #7 on: June 07, 2001, 12:27:00 PM »
I tried to warn people about rushing into this game.. Looks like my guess was right.

Well, if CRS really sold them 20k copies of the boxed game, they certainly have dough to play with now. Question is, will they put the 'server overstressed' plaq on the wall and skip the country   ;)

Nah, seriously, I think WW2OL will develop into a great MMOG with time if they keep working on it. From the reports that I heard I reckon there are a lot of unhappy campers around thinking 10 better ways to spend them $40  :) But at least they got there first!!

It was all too obvious after they canceled the open beta - my alarms went up immediately. I'm really glad I didn't purchase it after the hype because I wouldn't be able to play the game with my microsoft PP.

I'm going to wait and see what happens when their UBB opens up again.

It's just that with this development pace AH will reach and pass WW2OL before they even fix all the bugs from the first release. It's a shame in a way, I had high hopes for the game.

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
AH vs. WW2OL
« Reply #8 on: June 07, 2001, 01:10:00 PM »
Keep one thing in mind, as WW2 Online matures, so will Aces High...I see AH leading the pack right now (AW3 is old, FA is, well FA, WBIII is Alpha-not-ready-for-prime-time, WB2.77 is still okay, just outdated) so, its my opinion that if you like what you see today in AH, you're gonna love what they throw at us tomorrow (historically speaking)

WW2 Online has its niche, and I now understand HT's statement that AH is not in direct competition with WW2 Online.

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
AH vs. WW2OL
« Reply #9 on: June 07, 2001, 01:19:00 PM »
Quote
Originally posted by Ripsnort:

WW2 Online has its niche, and I now understand HT's statement that AH is not in direct competition with WW2 Online.

Totally agree.

In my experience and at the current stage of development, WW2 is mostly a "groundpounder" game with emphasis on mechanized, infantry and air in that order.

This may or may not change as development continues.

There is most certainly room for both; I don't think they really contend for the same player base although there is overlap.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Westy MOL

  • Silver Member
  • ****
  • Posts: 902
AH vs. WW2OL
« Reply #10 on: June 07, 2001, 01:47:00 PM »
Good summation Ripsnort.

-Westy

Offline iculus

  • Copper Member
  • **
  • Posts: 130
AH vs. WW2OL
« Reply #11 on: June 07, 2001, 02:01:00 PM »
Good informative posts.

Thanks to all in this thread. :)
Salute!

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
AH vs. WW2OL
« Reply #12 on: June 07, 2001, 02:30:00 PM »
Nice review, Jeff.

I'm picking up my copy tonight and will try it out.

Unlike some, I'm not canning Aces High in favor of the other game.  That's pretty silly, at least as I see it.  I'm buying the game knowing the airplane section is somewhat incomplete, but being addressed.  What I'm anxious to try is the tank and grunt stuff.  I enjoyed Sony's Tanaurus Game for several months and think WW2's tanks and theme will be a lot of fun.

I'll be interested to see how the game runs on my Pentium 3 550, 384mb RAM, Voodoo3 3000 (16mb) and such....

So, I know people instantly wanna dump on WW2 Online and go "Neener neener"...but I'm going to wait and see.  Of course, that's just me!

  :D

Offline Scootter

  • Silver Member
  • ****
  • Posts: 1050
AH vs. WW2OL
« Reply #13 on: June 07, 2001, 02:48:00 PM »
I don't normaly buy the first release of software (if I want to be a beta tester and all that) and from what I am hearing here and elsewere that rule stands. I will wait then see I am sure improvments will be forthcoming but don't think as fast or as sure as in AH. We have a direct line to HTC and get to help tune this sim, I like that. The way I see it the more online gameing grows the better just for all of us. I for one will wait for a bit more evalution in WW2OL before I jump in. With the rate that AH is growing I may not even bother.  My $.02

Scoot out

Offline Nifty

  • Platinum Member
  • ******
  • Posts: 4400
AH vs. WW2OL
« Reply #14 on: June 07, 2001, 02:49:00 PM »
Quote
Originally posted by gijeff:
Salute Gents,
     The ability to be a trooper is nifty, and the gun sights are realistic, but the control system for walking is all keyboard/mouse based with little joystick input.  Hopefully they will make it easier to use a joystick for these features.

Jeff Waite
aka GIJeff

Uhmm, how do I relate to being a trooper?  I wanna fly if I play WWIIOL!   :D

Good post by the way, thanks for info!  :)
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.