Author Topic: Il2 -Sturmovik  (Read 2461 times)

Offline Sikboy

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Il2 -Sturmovik
« Reply #45 on: July 28, 2004, 02:11:39 PM »
Quote
Originally posted by Wotan
(the one that are redone for AH2; most people don’t realize this. Most planes haven’t been updated to AH2 yet and as such are same as AH1) are at a much higher res then Il2’s. It AH the wing of the g6 is 4 times the res of il2s and as such skinners can really do more and make them look better.


I'm probably totally off base here, but are the non-updated skins the original 256x256 skins that are then "stretched" to 1024x1024?

Those 1024 skins (I mean the actual "new" skins) are sweet enough for me, I can't wait until I have the horsepower to drive them lol.

-Sik
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Offline Wotan

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« Reply #46 on: July 28, 2004, 02:14:45 PM »
No they are still 256 until the get updated. But you can do a skin and make 1024 for those planes that havent been updated. The only thing is after they update you may have issues with the skin.

fyi news from pyro

Quote
We’re still working through some issues with 2.00 and will release at least one more patch before 2.01.

The terrain editor is close to being released. This will be a basic version that only allows default tiles and object groups. The next major programming objective is to create a full tile/object editor to complete this tool. We’re also working on an improved tree system and tree models.

There’s also some work currently being done with TrackIR compatibility and work on the ToD foundation is continuing as well.

Version 2.01 is already under development and we’re planning a short development cycle for this version. The primary goal of the next version (in addition to the aforementioned terrain work) will be adding a couple new planes and a tank built to new AH2 specs. After this version, we’ll split time between adding new planes and bringing existing planes converted from AH1 up to the new AH2 specs. The new spec uses a more detailed model and a new texture mapping that makes the entire plane accessible for skinning and does not mirror any textures. The outside shape of the first AH2 plane is almost complete and we’ll post some screenshots when that part is complete.

When the new tour begins, look for some changes in plane ratings. ENY values will be updated and a few rarely used perk planes will probably see a price reduction.


Its not like they arent working their arses off... (not a fan boi btw)

Offline Sikboy

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« Reply #47 on: July 28, 2004, 02:19:34 PM »
Quote
Originally posted by Wotan
No they are still 256 until the get updated. But you can do a skin and make 1024 for those planes that havent been updated. The only thing is after they update you may have issues with the skin.
 


Makes sense.  

I've a 60% completed Yak-9T skin. I doubt I'll get it done before they get the model done though lol. It's taken me three months just to get this far :p

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Offline Wotan

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« Reply #48 on: July 28, 2004, 02:31:41 PM »
Well if one of the new planes they release is the Yak 9m you may get all new art for the 9t... Who knows..

Offline Sikboy

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« Reply #49 on: July 28, 2004, 03:24:37 PM »
Quote
Originally posted by Wotan
Well if one of the new planes they release is the Yak 9m you may get all new art for the 9t... Who knows..


Yeah... I'm sort of hoping for that. If they do the 9M, I imagine the model for the 9T would be redone at the same time (or close to it). That way I could do the skin for the new model, and not worry about the mirroring that's killing me on the current model.

you're right... who knows. But a boy can dream :)

-Sik
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Offline AKS\/\/ulfe

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Il2 -Sturmovik
« Reply #50 on: July 28, 2004, 03:37:31 PM »
Wotan, isn't AH2's max skin size 1024? If so, thats the same resolution as Il2's... so the G6's wing in either game would be the same res.
-SW

Offline Wotan

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« Reply #51 on: July 28, 2004, 06:41:28 PM »
The ah textures are split into multiple .bmps where as il2 all the skin is compressed into one 1024 x 1024 bmp.

Go over to AH2 skins and dl Kweassa's g10 template and compare the wing to the il2 g10. Its damn near 4 x times the size.

So AH2 ac = multiple (2 most cases) 1024 templates

il2 1 template at 1024.

You can get a higher level of detail on the AH skins then Il2. There really is a huge difference. Most of the issues with the AH planes arise from stretching and mirroring (which by the looks of it will soon no longer be an issue) and the number of poly's of the actual ah models. (octagon 190s etc....) There are also added details on the il2 models (actual "bumps" instead of 2d renderings).

That may get changed as well. Pyro has also left several hints about adding an alpha to the gauges (glass over gauge) and "native units" for some planes. I am not sure what this all means but I don’t think it’s realistic to expect il2 graphics in AH.

Offline Swager

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« Reply #52 on: July 28, 2004, 08:16:13 PM »
Its alot like Microsoft CFS.  If you have played that, then you played IL2.

Basically the same thing.

Good luck!
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Offline Wotan

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« Reply #53 on: July 28, 2004, 09:08:07 PM »
blah not even close...

Offline Pei

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« Reply #54 on: July 28, 2004, 09:13:20 PM »
Quote
Originally posted by Swager
Its alot like Microsoft CFS.  If you have played that, then you played IL2.

Basically the same thing.

Good luck!


Post this over on the ubisoft boards, go on I dare you!

:)

Offline SFRT - Frenchy

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Il2 -Sturmovik
« Reply #55 on: July 28, 2004, 09:43:00 PM »
Quote
Originally posted by Swager
Its alot like Microsoft CFS.  If you have played that, then you played IL2.

Basically the same thing.

Good luck!


The guy has some real issues:rofl
Dat jugs bro.

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