Originally posted by Pyro:
Having a bad connection will not give you "rubber bullets", you will either damage the other guy or get dumped from the server. If there is a bug going on, the only way we're going to find it is to get a film of it.
I have a very good connection (T1) and I'm in Downtown Dallas. I rarely EVER get disconnected from the game unless you guys take the server down. I'm on RW with around 10-15 people a night and when most of them start losing their connection I'm still flying, along with many others.
Pyro, Can you explain a little about "how" the network model is designed?
If a modem player is discarding 30% of the packets and a fast connection is discarding 1% of it's packets then you can easily see that the modem player can have a disadvantage AND a advantage depending on when his packets are discarded.
Example: Modem players fires his guns and all his packets happen to go through (no discards) it's likely that the fast connection is going to take all that damage(assuming the modem player is on target) because he's discarding less packets.
Example2:Fast connection fires bullets at the modem player (all packets go out from the fast player w/o any discards) BUT the modem player is having a bad time with lag and 30% of the bullet packets never make it to the Modem player. Now you tell me who has a advantage....
I know that it can also work against the modem players.
Example: I'm the guy with the fast connection and I'm sleeping in a Buff not even at the keyboard and a Modem player in a fighter comes up behind me and fires several burst... if the Modem player is having a lag problem then I might not ever see his bullets thus the lag is a disadvantage for him.
Now lets think about it a little more... All a person would have to do is figure out a way to disable and or reduce the number of incoming packets that are enemy bullets and you have a wonderful cheat! I would doubt that the average player could do something like this but it does bring up a question.
Does AH have any form of packet encryption or “cheat” detection?
I rarely play on a modem but I have tested with several friends on modems and they simply do not see my bullets. I'm on the phone with them and we've tested over and over and the modem player had more of a "rubber bullet" effect but it was not always to his advantage. In fact in some test’s the modem player lived to fly again only because he never saw the bullets (he heard them fire on my PC but never saw them on his)..
This is in no way a slam against modem players,slow connections, or a slam against AH’s design.
Mox
The Wrecking Crew