Author Topic: hoe'ers  (Read 2227 times)

Offline slimm50

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hoe'ers
« Reply #30 on: August 02, 2004, 10:28:42 AM »
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Originally posted by xBarrelx
dang i'm sick of people saying it takes 2 to HO. that is complete bs. devil, just dive a little and put a little roll into it and u should be fine. but for u ppl that think it takes 2 to HO stfu, it doesnt. until i learned the proper way to avoid i always got hit, not wanting to stoup to shallow tactics like that. just because i go straight at my opponent when merging doesnt mean that i'm HOing, learn that. ever duel? usually you go straight at each other, no HOing. HOing consists of someone opening fire while merging head on. i'll go at my opponent, let him HO, avoid it, and come up hi on his 6 if i have the e. doesnt mean i HOed, i never opened fire. stop pretending that it takes 2 to HO, it doesnt.

Heh, I learned a long time ago to not assume the other pilot is going to be as "honorable" as I am, and not face shoot. Most people will take th eopportunity to shoot you in the face if you present it to them. Prolly cause they assume you're going to do the same to them.

Offline SlapShot

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« Reply #31 on: August 02, 2004, 10:35:14 AM »
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Originally posted by TequilaChaser
is called "Jinking" or a "Gun Jink"


No ... its called "stick stirrin'" and seems to be one of the most favorite moves of those planes that have fast roll rates. Combine that with the "dolphin" move and you are witness to one of the most unbelieveable human endurance spectacles on earth.

I fail to believe that if someone were to try these moves in RL, that their eyeballs would not rupture and their stomachs turn inside out.

As others have pointed out, 98% of the time these so-called moves are fruitless and lead to bleeding of E and eventually death ... either by their own hand or bullets eventually ripping thru their aircraft.

Somehow, I would like to see if HT can decipher these extra-ordinary moves and engage the "don't move the controls so rapidly" message.
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Offline twitchy

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« Reply #32 on: August 02, 2004, 10:39:02 AM »
I always HO :D
If it were real combat, honestly I would take any shot I got,  HO or not. One solution to the problem is to invert or roll into the HO as you fire, with the new gunnery model it makes it terribly difficult to hit you and there is a pyshcological effect to fighting an upside down enemy :aok
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Offline Xargos

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« Reply #33 on: August 02, 2004, 10:44:48 AM »
For the past couple of days I have found many players, about 1/3, do not open fire on the merge.  As I stated earlier I try to cut as much "flight path seperation" as possible on merge if I'm in a poor turning aircraft.  When this happens I have found that my opponit is a better stick then me and it turn out to be a good fight.  I do not open fire unless the other person opens fire, but if I am protecting a goon I will take a head on shot.
« Last Edit: August 02, 2004, 10:49:16 AM by Xargos »
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Offline kevykev56

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« Reply #34 on: August 02, 2004, 10:47:15 AM »
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If it were real combat, honestly I would take any shot I got, HO or not.



If that is the case you would be a dead pilot quick. Its different when your playing a game versus playing with your life. I highly doubt you would stand on one end of a field with a machine gun stand in the open, with another dude on the other end...and fire at each other till one died. Would be the same thing, neither makes sense. You rarely see the HO when you play in SE arena with one life. There is no consequence to death in this game, thats why you see so much reckless attitude in the MA.

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Offline SlapShot

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« Reply #35 on: August 02, 2004, 10:53:32 AM »
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Originally posted by kevykev56
If that is the case you would be a dead pilot quick. Its different when your playing a game versus playing with your life. I highly doubt you would stand on one end of a field with a machine gun stand in the open, with another dude on the other end...and fire at each other till one died. Would be the same thing, neither makes sense. You rarely see the HO when you play in SE arena with one life. There is no consequence to death in this game, thats why you see so much reckless attitude in the MA.

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Perfect ...  :aok
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Offline BigR

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« Reply #36 on: August 02, 2004, 11:08:25 AM »
Co Alt merge headons are easy to avoid, but still classless. You would expect more from some of the "good" pilots in the game...but they still do it.  

The HOs that really bother me are the ones from the BnZers, or people with alt advantage. They are hard to defend against. You only have a couple of choices, and showing your rear end is not a good one. Split S is just freakin dumb. The only real way to defend a BnZer is to climb up to thier attacks and dont fall for the rope. But that usually means HOs. If they are dumb, you will evintually get them. If they are smart, they will either get you or escape unhurt.

The problem seems magnified in the P38 which is what I fly. Its a large target for HOs and also a magnet for Pilot wounds. I swear ive had more one ping PWs than I care to count.

Offline Xargos

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« Reply #37 on: August 02, 2004, 11:11:12 AM »
Why do people insist that real fighter pilots did not HO?  Most people are so scared and adrenalin pumped that they will get in a hurry at take the head shot.  Remember most fighter pilots were, and are, in their early 20's and who said men at that age are smart.  People who choose to be real fighter pilots like to take chances and think they can not die.  When I was that age I would ride my bike at 160MPH down the Highway or on back roads, would not think about doing it now.  Many of you must forget what you were like when you were younger.
« Last Edit: August 02, 2004, 11:15:44 AM by Xargos »
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Offline 68DevilM

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« Reply #38 on: August 02, 2004, 11:20:09 AM »
Quote
Originally posted by SlapShot
No ... its called "stick stirrin'" and seems to be one of the most favorite moves of those planes that have fast roll rates. Combine that with the "dolphin" move and you are witness to one of the most unbelieveable human endurance spectacles on earth.

I fail to believe that if someone were to try these moves in RL, that their eyeballs would not rupture and their stomachs turn inside out.

As others have pointed out, 98% of the time these so-called moves are fruitless and lead to bleeding of E and eventually death ... either by their own hand or bullets eventually ripping thru their aircraft.

Somehow, I would like to see if HT can decipher these extra-ordinary moves and engage the "don't move the controls so rapidly" message.


another thing, my controls would lock up in a heart beat attempting the stick stiring thing. not for me

Offline phookat

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« Reply #39 on: August 02, 2004, 11:21:47 AM »
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Originally posted by 68DevilM
another thing what is this flips, looking, no control stuff people do when you on thier six. all thier doing is draining thier "e" but man they sure try, looks like thier just doing circles with thier joysticks?


Indeed, stick stirring.  Pretty pathetic to watch, is it not?  Makes you kinda wish the guy had the guts to die like a man. ;)  Cause of course he's gonna die anyway, once he's bled enough E.

I've seen quite a bit of this lately.  Oh well.  Easy kill. :)

Offline 68DevilM

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« Reply #40 on: August 02, 2004, 11:23:15 AM »
Quote
Originally posted by Xargos
For the past couple of days I have found many players, about 1/3, do not open fire on the merge.  As I stated earlier I try to cut as much "flight path seperation" as possible on merge if I'm in a poor turning aircraft.  When this happens I have found that my opponit is a better stick then me and it turn out to be a good fight.  I do not open fire unless the other person opens fire, but if I am protecting a goon I will take a head on shot.


so i guess this goes back to the "how to tell if you up against good fighter? mabet not but it is a good tell tale of a posible good fight!!!:D

and if he does open up at me head on he better hope he kills me on the first pass:aok

Offline phookat

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« Reply #41 on: August 02, 2004, 11:30:21 AM »
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Originally posted by kevykev56
When this happens you are desperatly trying to get under/around the plane that is attempting the HO. Problem for me is I am at a low E state following a turn, or any number of reasons.


Maybe I'm not following your situation, but I don't see this as an inherent problem.  Generally if you have enough E to point your nose at him, you have enough E to avoid him too.  And if you have so little E left that you can't change direction fast enough to avoid it, then you probably don't have enough E left to even aim for the HO anyway.  In that sense he (or his buddies) has already beaten you, and his HO shot is legitimate.

Offline 68DevilM

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« Reply #42 on: August 02, 2004, 11:39:29 AM »
Quote
Originally posted by phookat
Maybe I'm not following your situation, but I don't see this as an inherent problem.  Generally if you have enough E to point your nose at him, you have enough E to avoid him too.  And if you have so little E left that you can't change direction fast enough to avoid it, then you probably don't have enough E left to even aim for the HO anyway.  In that sense he (or his buddies) has already beaten you, and his HO shot is legitimate.


hmm thought about it, and best answer i could come up with is that i dont want to drop too far beneath him alowing him to get on top of me that quickly, i like to come close enough to him that im at max e and by the time hes turned around on, and drained all of his e, ill still be going 400, and ill just simple pull the nose up give it a little flaps and reverse on him, this is at least 60-70% the first set of moves i find when closeing. the others i just imprevise;)

Offline FiLtH

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« Reply #43 on: August 02, 2004, 12:33:10 PM »
When Im in a 110G or a buff I always go for a headon. In all other rides I try to avoid because I usually lose the battle. Some guys are very accurate at long range headon.

     Coming from AW where the headon was pretty much non-existant I didnt like it much at first either. But..it could happen, and does in the game. Its almost always avoidable.

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Offline kevykev56

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« Reply #44 on: August 02, 2004, 01:40:03 PM »
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And if you have so little E left that you can't change direction fast enough to avoid it, then you probably don't have enough E left to even aim for the HO anyway.



Your look at the situation I am trying to explain is correct. It is a failure on the pilots part if you allow your E to drop to a point at wich you cant avoid the HO. This is my explanation of why it seems unavoidable. The AC you are engaged with has a high acceleration generating E quicker than your plane therfore has the ability to kill you on a HO when you are desperatly trying to avoid it. Doesnt necessarily mean however that you cant get your guns up on him. This is and was a learning experience for me. I am just explaining how I avoid the HO. Its all about keeping your E high when in with an AC that can out accelerate your plane.


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