Author Topic: hoe'ers  (Read 2300 times)

Offline 68DevilM

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hoe'ers
« on: July 31, 2004, 10:25:14 AM »
man i promise this wont be another, i hate hoe'rs post, becuase now i try to avoid them and get around on them on the next pass, but man ill see a guy come nose first at me and ill dive slightly under him to avoid his hoe but these guys really seem to be going to great legnhts to hoe, because thier still getting hits on me, what the hell am i suppose to do? is it me are are they just getting desperate for a kill?
« Last Edit: July 31, 2004, 10:35:37 AM by 68DevilM »

Offline Pawz

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hoe'ers
« Reply #1 on: July 31, 2004, 10:29:20 AM »
Its you one can always avoid a Ho, and if you happen to get shoot down so what get back up in a plane and learn what not to do for the next flight.
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Offline 68DevilM

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hoe'ers
« Reply #2 on: July 31, 2004, 10:35:02 AM »
Quote
Originally posted by Pawz
Its you one can always avoid a Ho, and if you happen to get shoot down so what get back up in a plane and learn what not to do for the next flight.


hmm that was'nt very informative pawz:rolleyes:

Offline RTSigma

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hoe'ers
« Reply #3 on: July 31, 2004, 10:45:07 AM »
It takes two to HO.


Dont complain about HO'ing that much, it happens to me at least once a day at the most. And if they come at ya, just start shooting from 1.5 k to make them manuever and then pull up and make an aileron turn on them.

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Offline 68DevilM

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hoe'ers
« Reply #4 on: July 31, 2004, 10:49:54 AM »
Quote
Originally posted by RTSigma
It takes two to HO.


Dont complain about HO'ing that much, it happens to me at least once a day at the most. And if they come at ya, just start shooting from 1.5 k to make them manuever and then pull up and make an aileron turn on them.


why bite into his hoe, im not gonna let him kill me that easy

Offline phookat

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hoe'ers
« Reply #5 on: July 31, 2004, 10:50:36 AM »
When they HO they immediately set themselves up at a disadvantage--especially if you are under them at the merge.  They are pulling G's and losing angles at the same time.  To avoid the HO and increase your built-in advantage, point yourself further away from their nose.  Merge further under.

Offline 68DevilM

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hoe'ers
« Reply #6 on: July 31, 2004, 11:00:32 AM »
ohh i know!

but man i must have a fricken sign on my plane that says "HOE ME" because just today i was hoe attempted like at least 20 times in a two hour period, i think only one actually gave me a pilot wound

Offline rpm

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« Reply #7 on: July 31, 2004, 11:23:47 AM »
Sounds like you are setting yourself up. It takes 2 to HO. Usually the only times I resort to the HO is when I'm outnumbered or at a severe disadvantage.

You can spoil the HO merge by rolling with a bit of rudder added. This can also help you set up for the post merge attack.
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Offline Xargos

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« Reply #8 on: August 01, 2004, 03:05:14 AM »
If your plane turns better then theirs you should perform a "Lead Turn" anyway.  If you can't turn as well as opponent you should cut as much "Flight Path Seperation" as possible on merge.  I find it amusing when someone in a Spit wants to HO my G-10, when what they should do is a lead turn prior to the merge then perform a "Nose to Nose" turn after merge while I'm trying to perform a "Nose to Tail" turn after merge.  If you have ever read any true stories of fighter combat you will find the HO was used alot.  If you doubt what I say just check out this book by Robert L. Shaw.

http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=2u3BUNXTGU&isbn=0870210599&itm=5
« Last Edit: August 01, 2004, 07:49:17 AM by Xargos »
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Offline Cooley

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hoe'ers
« Reply #9 on: August 01, 2004, 03:52:18 AM »
Duck under and Chandelle, good bet that HO'er is gonna flat turn after the merge, works for me, most of the time...
« Last Edit: August 01, 2004, 03:56:11 AM by Cooley »
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Offline FT_Animal

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Re: hoe'ers
« Reply #10 on: August 01, 2004, 04:14:42 AM »
Quote
Originally posted by 68DevilM
man i promise this wont be another, i hate hoe'rs post, becuase now i try to avoid them and get around on them on the next pass, but man ill see a guy come nose first at me and ill dive slightly under him to avoid his hoe but these guys really seem to be going to great legnhts to hoe, because thier still getting hits on me, what the hell am i suppose to do? is it me are are they just getting desperate for a kill?



can you say,....newbies? ,.... sure,.... I knew you could.

Anim

Offline 33Vortex

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hoe'ers
« Reply #11 on: August 01, 2004, 05:43:48 AM »
As has been said before, it takes 2 for a HO. To avoid getting hit, simply do a barrel roll adding a little bit of rudder. Easy, then after the merge go vertical, works every time for me.

Edit: I've never understood ppl complaining about H2H passes, apparently they fail to realize that they can do something about it. A H2H pass is mostly carried out by 2 planes, you're in one of them, so what do you do? Blame it on the other guy? "It was his fault." That is so lame, and really shows your age.

Pilots who actually went for a H2H pass either had more balls than brains or were in such a disadvantageous position that he saw it as his only real chance to hit the enemy. HO passes were rare because most pilots had at the very least some will to survive.
« Last Edit: August 01, 2004, 06:02:02 AM by 33Vortex »

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Offline Ghosth

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« Reply #12 on: August 01, 2004, 07:38:17 AM »
You seeing the general drift here devil???

Start dinving under their nose when they are 3k away.

Time your roll so that when they are 300 out your 3/4 through, showing them a ducking, moving knife edge.  It also sets you up for that immelman after.

Low E loss zoom will 9 times out of 10 put you above them on & in a position to go nose down, & roll onto their 6.

After that its all easy.

BTW don't confuse a front quarter shot in a manuver fight with a HO where you start 5k away, level & fast.

2 different birds entirely.

Offline bj229r

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hoe'ers
« Reply #13 on: August 01, 2004, 10:06:47 AM »
One thin I liked about AW---front profile, as far as hit bubble went, was VERY small, and HO shots were such poor percentage as to be a waste of ammo (unless ya have 303'2 or 7 mm's on board...then....no great loss)
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Offline xBarrelx

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« Reply #14 on: August 01, 2004, 01:27:13 PM »
dang i'm sick of people saying it takes 2 to HO. that is complete bs. devil, just dive a little and put a little roll into it and u should be fine. but for u ppl that think it takes 2 to HO stfu, it doesnt. until i learned the proper way to avoid i always got hit, not wanting to stoup to shallow tactics like that. just because i go straight at my opponent when merging doesnt mean that i'm HOing, learn that. ever duel? usually you go straight at each other, no HOing. HOing consists of someone opening fire while merging head on. i'll go at my opponent, let him HO, avoid it, and come up hi on his 6 if i have the e. doesnt mean i HOed, i never opened fire. stop pretending that it takes 2 to HO, it doesnt.