Originally posted by Pyro
AH has never used a "hit bubble". AFAIK, that's only ever existed in AW. What has changed between AH1 and AH2 is the hit resolution. AH1 had finite hit resolution and AH2 doesn't(for all practical purposes, I really don't know if it works down at the micron level).
Originally posted by Pyro
Hit resolution is not quite the right term. I guess target resolution would be a more accurate description. In AH1, there was a granularity to it which you don't have in AH2.
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Originally posted by TweetyBird
Like if you were to have a 3d sphere defijned at a high resolution (thousands of triangles), it looks smooth. But a sphere described with 50-100 triangles can get blocky. Superimpose the blocky sphere over the smooth sphere and you get an error region or hit bubble.
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Pyro's response ...
Correct, except that hit bubble really describes something else and comes from a different era of online flight sims. The blocky part that you describe doesn't just occur outside of the actual shape, it can fall within it as well.
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The way I see it was that the actual pixel widths in AH1 to render that plane were not as detailed as they are now rendered in AH2. With that, where we were scoring hits before are now flying by the wings/rudder/etc. So, there is no thing as a "hit bubble" in AH, you actually have to hit the pixels that represent the plane. It just now, the plane is more finely defined with pixels and appears to be harder to hit than what we were use to.
All of this still does not discredit the fact that there truly could be something wrong with the dispersion and flight of the bullets. It was just a patch or 2 ago that HT introduced gun shake, so maybe it needs to be fine tuned. Your guess is as good as mine.
I am still killing as much as I was before, but my hit % has definately gone down the tubes ... ![Big Grin :D](http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)