Author Topic: guns dispersion, D9 tested  (Read 1770 times)

Offline Kweassa

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guns dispersion, D9 tested
« Reply #45 on: August 09, 2004, 09:53:06 AM »
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The programing time would not be worth what it would add to the game.


 The small details that seem trivial is in fact what makes a game really great :)

 But ah well.. maybe in the distant future...(and maybe some bribestuff? :D )

Offline DoKGonZo

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guns dispersion, D9 tested
« Reply #46 on: August 09, 2004, 11:29:32 AM »
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Originally posted by hitech
The programing time would not be worth what it would add to the game.

HiTech


Coolness.

Offline Edbert

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guns dispersion, D9 tested
« Reply #47 on: August 09, 2004, 01:07:30 PM »
Historically convergence and aim was set with the plane on the ground and it's tail on a stand. If you are testing these ballistics at 300+ mph then you are adding a lot of drag to the shells. Maybe thats why you see the pronounced drop?