Author Topic: System: Country is not accepting new pilots  (Read 2699 times)

Offline Jackal1

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System: Country is not accepting new pilots
« Reply #45 on: August 04, 2004, 12:09:58 PM »
Exactly.
Beet, you think we need larger maps? :rofl
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Offline SlapShot

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System: Country is not accepting new pilots
« Reply #46 on: August 04, 2004, 12:13:55 PM »
Quote
Originally posted by beet1e
Edbert/Slapshot -

I think what Jackal was alluding to (see quote in my sig.) was that it was the furballers who cried for fields to be moved closer together, and bugger the strat. It was the furballers who hailed the concept of "more choices" - hence, all planes available at all fields at all times. Translation: Everyone is allowed to fly an LA7 from any field!! ;)

What we have now is the result of combining the furballer utopian parameters within a single arena, with a front line consisting of about 2 bases instead of 22 as, for example, on the pizza map.

We have had endless map debates in the past two years. What a pity that it's taken some people that long to realise that small maps/close fields = Vulcherama™. :rolleyes:


Well Beet that is a pretty far stretch for ...

I just hope the purist "furball only" crowd is satisfied. This is what your whines has done to the game.

The ...

It was the furballers who hailed the concept of "more choices" - hence, all planes available at all fields at all times.

is complete bollocks. All planes (except the 163) have been available from all fields since the beginning, I believe, or at least since I have been playing this game, so I have no idea where you drummed up this little tidbit and have attached it to the "furballers quest".

Jackal1 ... Nothing wrong with my grip and I have my reading glasses on.

Your whole post (with that little tidbit at the end) was about lopsided numbers and how unbearable it is to fly under those conditions. Then, at the very end you make an accusatory remark that it's the "furballers" fault. What is one to assume and where do we make the distinction that that remark has nothing to do with all your previous remarks in that post.

Again, please enlighten us as to your reasons for making such a statement (without Beet1e's help).
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Offline SlapShot

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System: Country is not accepting new pilots
« Reply #47 on: August 04, 2004, 12:22:18 PM »
We have had endless map debates in the past two years. What a pity that it's taken some people that long to realise that small maps/close fields = Vulcherama™.

Beet ...

Yes we need the large maps back in the rotation without a doubt.

As far as the small maps are concerned ...

Not one of those maps have had one base changed, distance or otherwise. The distances between the bases, on those maps, has nothing to do with the current gameplay problems that we see. The problem is due to the fact that the overall real estate cannot withstand the overwhelming poplution that the MA has grown to. It's a problem of oversaturation IMHO.

Large maps need to be released ASAP before there is a meltdown ... and yes ... at this point I would ENJOY the "Pizza" Map immensely ... not that I ever really had a problem with AKDesert.
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Offline Jackal1

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System: Country is not accepting new pilots
« Reply #48 on: August 04, 2004, 12:29:59 PM »
Quote
Originally posted by SlapShot

Your whole post (with that little tidbit at the end) was about lopsided numbers and how unbearable it is to fly under those conditions. Then, at the very end you make an accusatory remark that it's the "furballers" fault. What is one to assume and where do we make the distinction that that remark has nothing to do with all your previous remarks in that post.

Again, please enlighten us as to your reasons for making such a statement  


Beleive it or not it is actualy possible to include more than one train of thought and make more than one statement or opinion in a single post.
  It is self explanatory the first time and has been explained to you since then. If you are wishing to hijack the thread or just wish to go around in circles you can do it without my assistance.
 Have a goodun.
« Last Edit: August 04, 2004, 12:51:06 PM by Jackal1 »
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Offline SlapShot

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System: Country is not accepting new pilots
« Reply #49 on: August 04, 2004, 12:42:22 PM »
Quote
Originally posted by Jackal1
Beleive it or not it is actualy possible to include more than one train of thought and make more than one statement or opinion in a single post.
  It is self explanatory the first time and has been explained to you since then. If you are wishing to hijack the thread or just wish to go around in circles you can do it without my assistance.
 Have a gooun.


Fine ... that answers it for me.

Have a gooun.

It that some sort of beer ? ... ;)
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Offline beet1e

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System: Country is not accepting new pilots
« Reply #50 on: August 04, 2004, 12:46:49 PM »
Quote
Originally posted by SlapShot

Not one of those maps have had one base changed, distance or otherwise. The distances between the bases, on those maps, has nothing to do with the current gameplay problems that we see. The problem is due to the fact that the overall real estate cannot withstand the overwhelming poplution that the MA has grown to. It's a problem of oversaturation IMHO.

Large maps need to be released ASAP before there is a meltdown ... and yes ... at this point I would ENJOY the "Pizza" Map immensely ... not that I ever really had a problem with AKDesert.
Slapshot!  Good to see you, and even better to see you coming round to what has been my point of view these past two years. :):aok Indeed - my opinions have been influenced by the growing customer base of which you speak. As the CB grows, so do the original maps become too small. It's a relative thing, see.
Quote
at this point I would ENJOY the "Pizza" Map immensely ...
Slapper, mi old fruit, I wish we could have half a dozen beers right now. ;) Now you know exactly how I have felt all this time. Please explain it to the other furballers in terms they would understand. I have always said I don't so much *like* the pizza map, but it sure deals with the hordes, provides variety and diversity - 11K airfields for those P47 sorties - :eek::)

Continuing with small maps with fields too close together in the face of a swelling customer base is the reason for the crap we have now. The only reason I can think of for HTC not having converted the large maps for AH2 is perhaps because they don't own the source code (???) but I don't know. Who does own the code for the player developed maps?

Cya tomorrow - I'm toodle-pipping at Tomato's tonight...

Offline ghostdancer

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System: Country is not accepting new pilots
« Reply #51 on: August 04, 2004, 01:42:58 PM »
Actually I think they do own the source code. The problem is they have to convert the large maps to AH2 specs. That means going through every object and tile and making sure they are converted to the base specs and working.

Smalls maps are obviously less work to do and they only have so many resources. Looks like (best guess) is that more have been designated to hunting down programming issues and fixing them than redoing the maps. Maps are probably a back burner issue.

With the release of the TE hopefully the player base can help come in and lend a hand. Meaning the AKS redo Pizza to AH2 specs and Fester redoes his too AH2 specs.

I think its more an issue for HTC of they can't stamp out all the fires at the same time so its been stamp out the bigger fires first.
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Offline SlapShot

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System: Country is not accepting new pilots
« Reply #52 on: August 04, 2004, 01:53:56 PM »
Quote
Originally posted by beet1e
Slapshot!  Good to see you, and even better to see you coming round to what has been my point of view these past two years. :):aok Indeed - my opinions have been influenced by the growing customer base of which you speak. As the CB grows, so do the original maps become too small. It's a relative thing, see.  Slapper, mi old fruit, I wish we could have half a dozen beers right now. ;) Now you know exactly how I have felt all this time. Please explain it to the other furballers in terms they would understand. I have always said I don't so much *like* the pizza map, but it sure deals with the hordes, provides variety and diversity - 11K airfields for those P47 sorties - :eek::)

Continuing with small maps with fields too close together in the face of a swelling customer base is the reason for the crap we have now. The only reason I can think of for HTC not having converted the large maps for AH2 is perhaps because they don't own the source code (???) but I don't know. Who does own the code for the player developed maps?

Cya tomorrow - I'm toodle-pipping at Tomato's tonight...


Whoa there ...

I haven't gotten around to anything ... I have never said that I dislike AKDesert. I have been know to suggest that AKDesert is in need of some tweaks (base spacing just a tad ... not out of control).

Slapper, mi old fruit, I wish we could have half a dozen beers right now. ;)

Well then I presume that you are drinking something other than beer ... haha ... I would much prefer a very nice Cab Sav instead, but good beer is never something to turn down.

I have been to the UK quite a bit and have heard it referenced as shaggin', but have never really heard it called toodle-pipping ...  ;)

Have fun !!!
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline X2Lee

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System: Country is not accepting new pilots
« Reply #53 on: August 04, 2004, 04:20:11 PM »
Quote
Originally posted by Xargos
Here's a radical idea.  Every week HT chooses what country a squad flies for.  These would be random.  One week your fighting a squad, the next week your working with them.  Every week the squad flies for a different country and you can't change it.  I know it will never happen it's just an idea.


NO way would I be forcrd to fly for the enemy side.
I would go play elsewhere.
Not that i think dale would ever try to make us do that.

Offline Murdr

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System: Country is not accepting new pilots
« Reply #54 on: August 04, 2004, 05:49:41 PM »
Quote
Originally posted by SlapShot

I don't like the idea of having to pay perks to switch to a higher numbered country. I have over 17,000 perk points and with that logic, I could switch to any country without a problem for a long time. With Furious's idea, it doesn't matter how many perk points I have, I cannot switch to a numerically superior country, which is the way it should be.


Just to clearify, "Murdr's Idea" was the "cannot switch to a numerically superior country".  Furious's idea was based on perk incentives.  

I just posted that the idea of using the perk system would be able to work to a degree.  For instance if you could perk farm by switching to a lesser staffed country and get paid for it, Im sure there would be takers on a system like that.  But as you and AKAK both pointed out, many of us have more perks than we know what to do with, and no perk incentive would make a differnece to that segment of the population.

I dont automatically blindly oppose a different approach than one I suggested, but my suggestion was the culmination of a few discussions of ironing out the cons of different ideas.

Offline Murdr

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System: Country is not accepting new pilots
« Reply #55 on: August 04, 2004, 06:21:45 PM »
Quote
Originally posted by hitech
Dislike the idea Jackal1. But like the flip side that the high number country can change regardless of time limit.

HiTech

Oh well, my first post would get vetoed.  At least the issue is on the radar screen, and more suggestions are poping up, and to an extent being shot down :)

Offline RT

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System: Country is not accepting new pilots
« Reply #56 on: August 04, 2004, 06:30:42 PM »
How about actually doing the right thing and switching sides to even the numbers yourselves.  The core of long time AHers on this board could demonstrate some leadership.  Words mean nothing until we put them into action.  

Furthermore, if you have done nothing to help the situation, why bother comment on the subject?

Offline Murdr

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System: Country is not accepting new pilots
« Reply #57 on: August 04, 2004, 06:48:54 PM »
RT, I was a rook when they were down.  When their numbers pulled ahead of bishops I went to Bishops and flew with the former incarnation of AoM.  When Knights finally lost their numbers advantage I went to knights.  I plan to stay with my current squad now, so if the advantage cycles back around to knights, I would at minimum make visits to the other countries, and get the squads opinion on making a change.

If you were to search back on my comments in other threads regarding a large descrepancy in numbers I have consistantly advocated that it is the squadron that is the most effective tool in balancing the arena population.  I have been with squads whos formal policy is to fly with the country that needs pilots the most.

Furthermore this thread has been an anomalily in that it has been strong in suggestions, and weak in whining.  So if you're not doing anything to help the situation, why bother commenting on the subject?

Offline Shuckins

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System: Country is not accepting new pilots
« Reply #58 on: August 04, 2004, 07:18:47 PM »
Furballs will dominate as long as there are only small maps available for the MA.  

I've begun to change the way I think of the "horde" in recent days.  The small maps tend to concentrate numbers.  Some of the physical setups tend to force action along a narrow front.  For instance, it means little to say that each country has 24 bases because the reality of the situation is that there are only three "fronts," with at most half a dozen bases being scenes of action along each.  Thus, if each country has approximately 150 players logged on at the same time, there are, on average, about 100 players flying along each narrow front.  

On the nights when 500 players are logged on, the crowding is even worse.

The only time any side enjoys a particular advantage because of numbers is when there is a large enough disparity to overwhelm a side.  If Rooks have 210 and the Knights and Bish about 100 each the Rooks can fight a holding action on one front and overwhelm the enemy on the other front.  So if they are simply trying to hold the Knights and wear down the Bish they have a tremendous tactical advantage, for the Bish have to divide their 100 against both the Rooks and the Knights.  75 Rook pilots could successfully hold the pilots along a narrow front while the other 165 Rooks overwhelm a Bish force of 50 defenders.

Some of those jump sides to aggravate this problem could be successfully held back by a perk point system, which makes more sense to me than any other suggestion that has been made.  Require each jumper to give up about 100 perk points, at least, and it might make a difference.

Offline crims

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System: Country is not accepting new pilots
« Reply #59 on: August 04, 2004, 07:42:15 PM »
But as you and AKAK both pointed out, many of us have more perks than we know what to do with, and no perk incentive would make a differnece to that segment of the population.




Murdr I dont think the players with alot of perk points Jump Now,
IMHO. I think peolpe jump to Get More Perk Points that may not have Many.


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