Furballs will dominate as long as there are only small maps available for the MA.
I've begun to change the way I think of the "horde" in recent days. The small maps tend to concentrate numbers. Some of the physical setups tend to force action along a narrow front. For instance, it means little to say that each country has 24 bases because the reality of the situation is that there are only three "fronts," with at most half a dozen bases being scenes of action along each. Thus, if each country has approximately 150 players logged on at the same time, there are, on average, about 100 players flying along each narrow front.
On the nights when 500 players are logged on, the crowding is even worse.
The only time any side enjoys a particular advantage because of numbers is when there is a large enough disparity to overwhelm a side. If Rooks have 210 and the Knights and Bish about 100 each the Rooks can fight a holding action on one front and overwhelm the enemy on the other front. So if they are simply trying to hold the Knights and wear down the Bish they have a tremendous tactical advantage, for the Bish have to divide their 100 against both the Rooks and the Knights. 75 Rook pilots could successfully hold the pilots along a narrow front while the other 165 Rooks overwhelm a Bish force of 50 defenders.
Some of those jump sides to aggravate this problem could be successfully held back by a perk point system, which makes more sense to me than any other suggestion that has been made. Require each jumper to give up about 100 perk points, at least, and it might make a difference.