Author Topic: Big Maps, what a joke  (Read 3318 times)

Offline Stang

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Big Maps, what a joke
« on: August 04, 2004, 09:02:12 PM »
Just logged into the MA to see Trinity up.  Nice to have a different map, but the only fights on the map were huge hordes vulching or getting vulched, not a good fight anywhere on the entire map.  So, somebody, please explain to me, ignorant as I must be, how are the big maps better for gameplay?  I thought sightseeing was modeled better in Flight Simulator.

Offline Overlag

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Big Maps, what a joke
« Reply #1 on: August 04, 2004, 09:04:10 PM »
oh come on, give it some TIME.....how long has it been up? 2 hours?
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline 68DevilM

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Big Maps, what a joke
« Reply #2 on: August 04, 2004, 09:05:41 PM »
one thing ill say about this map. is what happened to tank town, holy smokes!!! nothing like a 60 tank furball:D :D :D

another thing ill say about big maps, this is not the best example:)

Offline TequilaChaser

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Big Maps, what a joke
« Reply #3 on: August 04, 2004, 09:31:53 PM »
Quote
Originally posted by 68DevilM

another thing ill say about big maps, this is not the best example:)



maybe not in your eyes, but you are only 1 of many, in my eyes it is a most excellent map, which I am one of many.......see any difference?
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Zazen13

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Re: Big Maps, what a joke
« Reply #4 on: August 04, 2004, 09:53:51 PM »
Quote
Originally posted by Stang
Just logged into the MA to see Trinity up.  Nice to have a different map, but the only fights on the map were huge hordes vulching or getting vulched, not a good fight anywhere on the entire map.  So, somebody, please explain to me, ignorant as I must be, how are the big maps better for gameplay?  I thought sightseeing was modeled better in Flight Simulator.


This is what I've been saying all along!! :mad:

Big Maps = Gang-Bang and Vulch

Almost without exception, too many undefended places to go gang-horde and not enough players to protect them. So very little actual fighting anywhere, and when a good fight does start-up it evaporates just as quickly, as the horde moves to easier pickin's on some other corner of the largely indefensable map. You spend 90% of your air-time playing the 'shell game' with the enemy.

Here is the link to the huge debate we had about the Small/Big map problem...http://www.hitechcreations.com/forums/showthread.php?s=&threadid=110465

Zazen
« Last Edit: August 04, 2004, 09:59:02 PM by Zazen13 »
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Offline Stang

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Big Maps, what a joke
« Reply #5 on: August 04, 2004, 10:32:17 PM »
I'm sick of this crap.  If you want to log on to roll just with the pack or just to take bases unopposed, how fun can that be, or better yet how tough can that be?  Ever heard of pushing yourselves to see what you can do not what is easy to do?  Dweebs!!!!!!!!!!!!!     :mad: :mad: :mad: :mad:

Offline Fruda

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Big Maps, what a joke
« Reply #6 on: August 04, 2004, 10:55:35 PM »
Ever thought of taking off from another field to help out the one being vulched?

Just a thought, guys.

Offline Eagler

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Big Maps, what a joke
« Reply #7 on: August 04, 2004, 11:03:27 PM »
CT
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Offline anton

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Big Maps, what a joke
« Reply #8 on: August 04, 2004, 11:11:21 PM »
Big maps=  bigger playpen for the tots to horde in.  

the CT entertained me slightly longer than the MA tonite. I give AH2 1 month to impress me enuff to continue paying. Tic -toc.

Offline JB73

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Big Maps, what a joke
« Reply #9 on: August 04, 2004, 11:12:54 PM »
poor HiTech, nothing pleases. there have been tons of posts complaining about "all we have is tha small maps" or "same old boring this and that... bring new maps"

HTC people  got trinity (personally the best map in rotation IMHO) out, possibly hoping to please some of the customer base.

the whole time it has been out only 1 positive post about it, mine. i dont even really care about which map is up (except for my personal dislike of akdesert)... and never bothered to "complain" about the small maps. the only reason i posted was to alert the small map haters that the new "large" map was up finally, and to give a TY to HTC for their great work.

i guess i am just saddened by the dislike of whatever HiTechCreations does by some on this board.

HiTech was right, somewhere he mentioned you can't please everyone. i'm only scared he'll give up tyring at all.

<> HTC people please keep up the great work!
I don't know what to put here yet.

Offline Zazen13

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Big Maps, what a joke
« Reply #10 on: August 04, 2004, 11:30:25 PM »
Quote
Originally posted by JB73
poor HiTech, nothing pleases. there have been tons of posts complaining about "all we have is tha small maps" or "same old boring this and that... bring new maps"

HTC people  got trinity (personally the best map in rotation IMHO) out, possibly hoping to please some of the customer base.

the whole time it has been out only 1 positive post about it, mine. i dont even really care about which map is up (except for my personal dislike of akdesert)... and never bothered to "complain" about the small maps. the only reason i posted was to alert the small map haters that the new "large" map was up finally, and to give a TY to HTC for their great work.

i guess i am just saddened by the dislike of whatever HiTechCreations does by some on this board.

HiTech was right, somewhere he mentioned you can't please everyone. i'm only scared he'll give up tyring at all.

<> HTC people please keep up the great work!


I think HTC is great, I think AH is great, I think AH2 is even greater and I conscientiously express this overall satisfaction publicly. However, I think HTC jumped the gun on the 512X512 maps, they are just TOO big for our current player base. They are not conducive to air to air combat in the classic sense or any other sense.

I feel badly for the new person who got a trial account after watching HTC's ad on Discovery Wings tonight, logged in to try it out only to find they had been mislead. There is in fact no real air to air combat. Just a bunch of Gv's, milkrunning and gang-bang vulching. That person is certainly not going to decide to pay for this product based on the experience they have on these enormously HUGE maps. It's sad that this will be their first impression, AH2 has so much more to offer, but Huge Maps obscure and cloud what a rare gem AH can be.

*Big Maps= Non-fighting.*

Why the jump from 256X256 to 512X512? A blind man can see that during all but 2 or 3 hours a day the number of bases outnumber the number of players. That just means a giant vacuum of boredom and malaise. I am one of the most patient players in the game, but HUGE maps drive me totally crazy with boredom. The size of these maps, the numbers of fields and their spacing is simply in HUGE disproportion to the number of players.

I really hate that I am forced to be a critic of AH here, but 512X512 maps are a pretty major mistake and the wrong way to go if you want to popularize, market and sell this product as a WW2 Air Combat Flight Simulator. If your goal is to try and become more like WW2OL and perhaps take a portion of their market share, then these HUGE maps may definately be the way to go. But, you will need to change your Web Site Front page and your TV ad to avoid claims of false advertising. Oh, and you will also need to change the name from "Aces High" to "Ground Pounders". But before you do that, I'll let you in on a little secret, if we wanted a game LIKE WW2OL, we'd be playing WW2OL, what we want is a WW2 Air Combat Simulator, the one thing AH is good for and WW2OL is not.






Zazen
« Last Edit: August 05, 2004, 12:28:16 AM by Zazen13 »
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Offline anton

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Big Maps, what a joke
« Reply #11 on: August 04, 2004, 11:46:09 PM »
Personally I dont give a rats rear what size map I find a fun battle on, but the real problem is that they just don't exist for the most part.

From what I have seen in my limited time back has been exteremely consistant, waaaay to many rooks, slightly less knits, and considerably less bish. All three countries having the majority of their player base concentrated on 1 or 2 UNDEFENDED BASES.

Now I'm not sure just exactly what type of mental masturbation the AH majority is looking for. But apparently they are finding satisfaction in compiling 20-30 wingmen and taking undefended bases, one after the other(WEEEEEEEEEEEEeeeeeeeeeeeeeeee, man we ROCK!!!).

I left Bish when they had too many numbers, I went to Rook. Now I leave Rooks because they have too many numbers, back to Bish who most often have least. I hope there are several other Rooks out there, tired of racing 5 countrymen to the kill, or de-winging a con at 15K and watching 3 country go after the carcas as it tumbles to the turf.

HTC cant fix everything all the time, I give them credit for trying.  This horde crap is boring at best. Some solutions rest in the players hands. Help Make AH fun again. Or just continue hording, and find me playing for free in the H2H arenas where I can find or create a even fight for free. Call it a rant but its all true.

Anton:aok

Offline Stang

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Big Maps, what a joke
« Reply #12 on: August 05, 2004, 12:03:54 AM »
My post was in no way a complaint to HTC about how they manage the game.  The problem is with the players and can only be fixed by the players.  I favor the small maps because at least on those the horde tards can't take fields unopposed for there is only so much room for their dweebery.  And one more thing, there is actually FIGHTING going on!  What a novel concept, aircraft meet in the air and actually fight it out to the death or until one is forced to withdraw due to damage or other circumstances.  On the big maps the only fighting tends to be who can judge the vulching conga line best.  Oh, and guys who claim they hate the small maps because it limits gameplay are totally full of it.  Just because you might have to face some resistance on  your 20k tiffie raid that is just going to auger anyway, don't say it sucks because you didn't die on your own terms.  BTW, the best way to get kills is to come up at a field a bish raid is attacking, just sit on the runway for 2 mins, collect 5+ proxies, and exit  :D

Offline Fruda

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Big Maps, what a joke
« Reply #13 on: August 05, 2004, 12:09:29 AM »
"Big maps = non-fighting"

Have you seen the furballs on Trinity? About 10 mins ago, there were two huge battles between the rooks/knights and the rooks/bish.

Offline Zazen13

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Big Maps, what a joke
« Reply #14 on: August 05, 2004, 12:15:43 AM »
Quote
Originally posted by Fruda
"Big maps = non-fighting"

Have you seen the furballs on Trinity? About 10 mins ago, there were two huge battles between the rooks/knights and the rooks/bish.


I was on all night until about 20 minutes ago and not one fight. I'll take your word for it that a fight happened, even still one 15 minute fight over 5 hours is not my idea of entertainment.
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc