Originally posted by JB73
poor HiTech, nothing pleases. there have been tons of posts complaining about "all we have is tha small maps" or "same old boring this and that... bring new maps"
HTC people got trinity (personally the best map in rotation IMHO) out, possibly hoping to please some of the customer base.
the whole time it has been out only 1 positive post about it, mine. i dont even really care about which map is up (except for my personal dislike of akdesert)... and never bothered to "complain" about the small maps. the only reason i posted was to alert the small map haters that the new "large" map was up finally, and to give a TY to HTC for their great work.
i guess i am just saddened by the dislike of whatever HiTechCreations does by some on this board.
HiTech was right, somewhere he mentioned you can't please everyone. i'm only scared he'll give up tyring at all.
<> HTC people please keep up the great work!
I think HTC is great, I think AH is great, I think AH2 is even greater and I conscientiously express this overall satisfaction publicly. However, I think HTC jumped the gun on the 512X512 maps, they are just TOO big for our current player base. They are not conducive to air to air combat in the classic sense or any other sense.
I feel badly for the new person who got a trial account after watching HTC's ad on Discovery Wings tonight, logged in to try it out only to find they had been mislead. There is in fact no real air to air combat. Just a bunch of Gv's, milkrunning and gang-bang vulching. That person is certainly not going to decide to pay for this product based on the experience they have on these enormously HUGE maps. It's sad that this will be their first impression, AH2 has so much more to offer, but Huge Maps obscure and cloud what a rare gem AH can be.
*Big Maps= Non-fighting.*Why the jump from 256X256 to 512X512? A blind man can see that during all but 2 or 3 hours a day the number of bases outnumber the number of players. That just means a giant vacuum of boredom and malaise. I am one of the most patient players in the game, but HUGE maps drive me totally crazy with boredom. The size of these maps, the numbers of fields and their spacing is simply in HUGE disproportion to the number of players.
I really hate that I am forced to be a critic of AH here, but 512X512 maps are a pretty major mistake and the wrong way to go if you want to popularize, market and sell this product as a WW2 Air Combat Flight Simulator. If your goal is to try and become more like WW2OL and perhaps take a portion of their market share, then these HUGE maps may definately be the way to go. But, you will need to change your Web Site Front page and your TV ad to avoid claims of false advertising. Oh, and you will also need to change the name from "Aces High" to "Ground Pounders". But before you do that, I'll let you in on a little secret, if we wanted a game LIKE WW2OL, we'd be playing WW2OL, what we want is a WW2
Air Combat Simulator, the one thing AH is good for and WW2OL is not.
Zazen