Author Topic: Big Maps, what a joke  (Read 3364 times)

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Big Maps, what a joke
« Reply #75 on: August 05, 2004, 03:51:08 PM »
Hey Curly,

I can see your point.  

Festers maps seem to have a little more balance between the two camps, what is you opinion of Oz and Fester maps?

Furious I also agree, the most fun I have had has been the combination base capture/furball scenario.  I think this is the holy grail of AH.

Offline Panman

  • Copper Member
  • **
  • Posts: 128
Big Maps, what a joke
« Reply #76 on: August 05, 2004, 03:52:29 PM »
I like the big maps. You can find any kind of fight your looking for.Tanks, 1 on 1. All you have to do is look. My 1st up today was a 4 on 3, and had a blast. Thank you HTC for giving us a big map.BTW this game is what you make of it yourself. If you chose to up a base thats being overran and get picked its your own fault.As far has horads go you have more of that on the small maps. Well thats my 2 cents.


                                              Panman
                                              CO Regulators:cool:

Offline DipStick

  • Gold Member
  • *****
  • Posts: 2157
      • http://www.theblueknights.com
Big Maps, what a joke
« Reply #77 on: August 05, 2004, 03:53:57 PM »
Quote
Originally posted by AKcurly
For me, the fun of AH is base capture (or to be more accurate and for the last two years as a bishop, base defense -- ie, control of nearby troops.)   Therefore, the current base density of Trinity is about right.

Tells me alot.

Offline AKcurly

  • Silver Member
  • ****
  • Posts: 1509
Big Maps, what a joke
« Reply #78 on: August 05, 2004, 04:14:53 PM »
Quote
Originally posted by mars01
Hey Curly,

I can see your point.  

Festers maps seem to have a little more balance between the two camps, what is you opinion of Oz and Fester maps?

Furious I also agree, the most fun I have had has been the combination base capture/furball scenario.  I think this is the holy grail of AH.


Fester MA pretty much works for me.  With the old AH strat model, Oz was ok, but not great.  I'm hoping (for reasons I don't understand or forsee) that Oz will be terrific in AH2, but I'm afraid that outnumbered sides will be unable to defend their bases ... just too darn many ways to get troops to a base.  Very difficult to keep all troops down.

curly

Offline AKcurly

  • Silver Member
  • ****
  • Posts: 1509
Big Maps, what a joke
« Reply #79 on: August 05, 2004, 04:16:13 PM »
Quote
Originally posted by DipStick
Tells me alot.


Yeah? :)  Cool.  I'm always delighted to clearly communicate.

curly

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Big Maps, what a joke
« Reply #80 on: August 05, 2004, 04:17:11 PM »
Ive only played on Trinity about 2 hours so I dont have a good enough feel for it yet. Every map has its "base" thats being overwhelmed, and a couple that are smaller fights. It just seems to take longer picking where you want to go with all the bases to shop through.

~AoM~

Offline B17Skull12

  • Gold Member
  • *****
  • Posts: 3839
Big Maps, what a joke
« Reply #81 on: August 05, 2004, 04:17:40 PM »
Quote
Originally posted by mars01
Festers maps seem to have a little more balance between the two camps, what is you opinion of Oz and Fester maps?
i like Festerma.


I HATE HATHE HAHTE HATE OZ.  even though i understands its dedication i hate that map.  to many objects in to small an area plus i dont like flying over water areas for to long.  that map had to big a hit on fps to even think about flying on it.
II/JG3 DGS II

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Big Maps, what a joke
« Reply #82 on: August 05, 2004, 04:22:16 PM »
Quote
just too darn many ways to get troops to a base. Very difficult to keep all troops down.
Ahh rgr I never thought about that aspect of close bases.  That does make the defense more difficult.

I would be against all the bases being moved closer but I would like to see a portion moved so there is more balance of options for everyone.  There are definately trade offs that have to be made.

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Big Maps, what a joke
« Reply #83 on: August 05, 2004, 04:28:23 PM »
Quote
I HATE HATHE HAHTE HATE OZ. even though i understands its dedication i hate that map. to many objects in to small an area
Do you mean the center island?

Quote
plus i dont like flying over water areas for to long. that map had to big a hit on fps to even think about flying on it.
The carrier battles are my favorite part.  Yeah there is a decent amount of water, but there are a ton of carriers so at least it's not a waste.  I do feel that way about the Reverse Trinity all that water and nary enough carriers.  I like the change from flying over the land dominated maps.  Luckly my frame rates never ret really bad.

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Big Maps, what a joke
« Reply #84 on: August 05, 2004, 04:39:21 PM »
Quote
Originally posted by mars01
I wish you were on last night slap.  There were a few decent fights but then someone killed the carriers.  Now that all the carriers were back at port we had to look at least a sector or more for the fights.  ZZZZZZZZZZ

SLAP it was so bad that we actually saddled up heavy 51s flew the sector and a half to attack a base.

Finaly the fights were so spread out  and so lacking that most lost interest and logged.

Yeah I agree that at times you can create a fight, but the long boring flights in between get worse and worse then it's time to log.


Beetle as for you, climb back up on your perch and go back to sleep.:aok  Anyone that has run into me knows better and anyone that wants to find out knows where to find me.  :rolleyes:


Wow, I'm shocked, I agree with mars on something! I'm going to mark the time and date on my calendar! ;)

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Big Maps, what a joke
« Reply #85 on: August 05, 2004, 04:40:53 PM »
Quote
Originally posted by mars01
I do disagree, I must be wrong or stupid:D .  If they moved half the bases clsoer together then and only then would the large maps be good for furballing.  Fester proved this and the other maps should be updated as such.  Then you would be correct all options would be open.  Furballing on the big maps (Festers not included) are non existent unless a CV is sitting off the coast of an enemy base and even then some maroon kills the CV within 5 mins and the furball is dead.

Big maps ( Festers not included ) do not foster furballing.


Exactly!
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline RedTop

  • Platinum Member
  • ******
  • Posts: 5921
Big Maps, what a joke
« Reply #86 on: August 05, 2004, 06:23:41 PM »
Quote
Originally posted by Zazen13
Exactly!


Which says to me all you want is a small place with fuballs out the whaaaazoo to cherry pick. Guess thats ok for your Elite types. And your not the only one. I love furballs for other reasons I'm quite sure than you do.

Big Maps or Small Maps? The true question of Gameplay. My way is better than yours. I Know whats good for this community and you dont. Your a Newb what do you know. My way or I'm gonna go stomp on the BBS and say how bad things are.

JB's seem to understand , as a few others , that its not BIG or SMALL. It is what you make of it. Sometimes youll have your lil furballs and be happy as a pig in poop. Able to CHerry Pick and be the studdly man you need to be. Sometimes you have to fly a bit to find what you want.

Don't like the map then log off. Spend some time with the wife or Grilfriend or Partner or Domestic Partner significant other. Watch a Movie. ESPN. History Channel. Fox News (if your a conservative type) CNN or ABC or NBC or CBS or MSNBC (if your of the libby side). Sit out on the Back Patio and drink a nice glass of Ice Cold Tea and enjoy the summer breeze blowing. Take in a Movie.

I fly ALOT in the Mornings US time. Not a whole lot going on when big maps are up. Fights ARE spread out. Know what? I'm in a squad that enjoys the time flying. Talking about life. History of planes. Discussing tactics. Flying to a Fight and just generally shooting the breeze as we go. Cracking Jokes. All sorts of stuff. There is more to this than simply rinse and repeat furballing. (WHich I totally enjoy) I care not one bit about "Winning" the War. I simply enjoy the fights I find most times. Flying with the squaddies. And Enjoying the chance to play a game that is world wide.

I enjoy flying escorts for buffs. May Not kill a thing there and back. Know what though? He or She appreciated the fact that they had a player willing to take a lil time to just help a lil bit.

I logged on last nite about 11:45 pm US Cet time and 1 squaddie and I had a blast fighting between 2 bases. ABout 10 or so vs 10 or so. So saying you can't find something to fight, I find sort of hard to believe.

Somewhere I read in this long list of stuff that I have now made longer...about realism....Well in WW2 there were alot of days spent flying with NO ENCOUNTERS of ENEMIES. Thats realism.


Just my 2 cents........HTC...from a nobody here...Great Work and Great Product. Don't even try to make em see. It's not worth the 900 bottles of Ibuprophren youll need to cure the headache. Kepp up the GREAT work. I appreciate it.:aok
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline phookat

  • Nickel Member
  • ***
  • Posts: 629
Big Maps, what a joke
« Reply #87 on: August 05, 2004, 06:57:29 PM »
Quote
Originally posted by beet1e
Hardly. Hording is what happens when there is only one or two places where your side has a base adjacent to an enemy base - that's where the horde will be.


1) Horde: large unopposed monocolor blob.

2) Furball: large multi-color blob.

3) Small fight: small multi-color group.

Large-spaced maps: 1.

Small-spaced maps: 2, 3, and a chance of 1.

Fester: 1, 2, and 3.  Gives the small-spaced people what they want, and the large-spaced people what they want.

You will never get rid of the horde mentality, regardless of map.  The trick is to deal with it in such a way as to break up the horde and turn it into something else.  Small-spaced maps offer two tools to accomplish this: earlier warning of attacks from radar, and alternate fields located closeby.  Under the auspices of these tools, a horde is converted into a central furball and numerous peripheral independent small fights.  Without these tools, how can you avoid an enemy horde who is already on top of you before you had a chance?  You could take off from another field, by by the time you get to the horde the base is taken and everyone has landed and there is no fight.

However, some folks like hordes, and I can see how a small-spaced map would tend to prevent those folks from enjoying hording--there is a much greater chance of hitting opposition.  The solution to please all crowds is FesterMA, which has both types of gameplay.  It also additionally is a large map, which provides you with a large frontline and a large number of bases.

Quote
Originally posted by beet1e
On big maps, there will be many more instances where green meets red. That's what the furballers whine about.


Where are you getting this from.  Furballers *want* green to meet red, as much as possible.  That's the definition of furballing.  That is why they complain, because green *doesn't* meet red on large-spaced maps.  If what you said was actually true, then furballers wouldn't complain at all.

Quote
Originally posted by beet1e
They like the small maps because the furball is pretty much enforced between two bases.


The peripheries of a furball are filled with independent fights.  I usually go looking for small (1-3 per side) fights, and almost every time I take off I am able to find this on small-spaced maps.  The furball itself automatically creates these fights, caused by people upping from close adjacent bases towards the furball etc.  And in addition to that I can always head to the furball, which is fun as well.  The only people who are sometimes left out are the horders.

Furthermore, even upping from remote empty bases on small maps can lead to small fights, due to the fact that the enemy has early warning and can see you coming and has time to spontaneously up and gain enough E for a fun fight.

Offline Zazen13

  • Gold Member
  • *****
  • Posts: 3600
Big Maps, what a joke
« Reply #88 on: August 05, 2004, 07:22:55 PM »
Quote
Originally posted by phookat
1) Horde: large unopposed monocolor blob.

2) Furball: large multi-color blob.

3) Small fight: small multi-color group.

Large-spaced maps: 1.

Small-spaced maps: 2, 3, and a chance of 1.

Fester: 1, 2, and 3.  Gives the small-spaced people what they want, and the large-spaced people what they want.

You will never get rid of the horde mentality, regardless of map.  The trick is to deal with it in such a way as to break up the horde and turn it into something else.  Small-spaced maps offer two tools to accomplish this: earlier warning of attacks from radar, and alternate fields located closeby.  Under the auspices of these tools, a horde is converted into a central furball and numerous peripheral independent small fights.  Without these tools, how can you avoid an enemy horde who is already on top of you before you had a chance?  You could take off from another field, by by the time you get to the horde the base is taken and everyone has landed and there is no fight.

However, some folks like hordes, and I can see how a small-spaced map would tend to prevent those folks from enjoying hording--there is a much greater chance of hitting opposition.  The solution to please all crowds is FesterMA, which has both types of gameplay.  It also additionally is a large map, which provides you with a large frontline and a large number of bases.



Where are you getting this from.  Furballers *want* green to meet red, as much as possible.  That's the definition of furballing.  That is why they complain, because green *doesn't* meet red on large-spaced maps.  If what you said was actually true, then furballers wouldn't complain at all.



The peripheries of a furball are filled with independent fights.  I usually go looking for small (1-3 per side) fights, and almost every time I take off I am able to find this on small-spaced maps.  The furball itself automatically creates these fights, caused by people upping from close adjacent bases towards the furball etc.  And in addition to that I can always head to the furball, which is fun as well.  The only people who are sometimes left out are the horders.

Furthermore, even upping from remote empty bases on small maps can lead to small fights, due to the fact that the enemy has early warning and can see you coming and has time to spontaneously up and gain enough E for a fun fight.


Great and very accurate post phookat. Some are referring to relatively EVEN fights between large numbers of people as HORDES. We are referring to a horde as large numbers of one country and a very few if any enemy.
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Big Maps, what a joke
« Reply #89 on: August 05, 2004, 10:32:47 PM »
ok...im not sure of the problem with bish, but big maps compound that problem......

BISH JUST WONT DEFEND infact, very few players from all sides defend, so you end up with attacks here, attacks there....milk running even, due to the fact no one defends.

the problem is with the PEOPLE

a map like festama with close bases on the edges will make "small map feel" while the center is more large map style....why? because people dont seem to wana fly 25miles anymore:(

Picture this
Me: hey guys A1 needs defending
nothing ups
rook horde gets into possition at a1
me: hey guys A1 needs help
bish: but its vulched
me: up from A2 then
bish: but thats 20miles away! ARRG
me: sigh


logged and went to CT

man i whine alot :lol .

oh and another thing, when one side is GANGED and with the least numbers, it normaly turns to the perk planes...262......WTF its disabled! so now we are punished even more!
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37