Originally posted by beet1e
Hardly. Hording is what happens when there is only one or two places where your side has a base adjacent to an enemy base - that's where the horde will be.
1) Horde: large unopposed monocolor blob.
2) Furball: large multi-color blob.
3) Small fight: small multi-color group.
Large-spaced maps: 1.
Small-spaced maps: 2, 3, and a chance of 1.
Fester: 1, 2, and 3. Gives the small-spaced people what they want, and the large-spaced people what they want.
You will never get rid of the horde mentality, regardless of map. The trick is to deal with it in such a way as to break up the horde and turn it into something else. Small-spaced maps offer two tools to accomplish this: earlier warning of attacks from radar, and alternate fields located closeby. Under the auspices of these tools, a horde is converted into a central furball and numerous peripheral independent small fights. Without these tools, how can you avoid an enemy horde who is already on top of you before you had a chance? You could take off from another field, by by the time you get to the horde the base is taken and everyone has landed and there is no fight.
However, some folks like hordes, and I can see how a small-spaced map would tend to prevent those folks from enjoying hording--there is a much greater chance of hitting opposition. The solution to please all crowds is FesterMA, which has both types of gameplay. It also additionally is a large map, which provides you with a large frontline and a large number of bases.
Originally posted by beet1e
On big maps, there will be many more instances where green meets red. That's what the furballers whine about.
Where are you getting this from. Furballers *want* green to meet red, as much as possible. That's the definition of furballing. That is why they complain, because green *doesn't* meet red on large-spaced maps. If what you said was actually true, then furballers wouldn't complain at all.
Originally posted by beet1e
They like the small maps because the furball is pretty much enforced between two bases.
The peripheries of a furball are filled with independent fights. I usually go looking for small (1-3 per side) fights, and almost every time I take off I am able to find this on small-spaced maps. The furball itself automatically creates these fights, caused by people upping from close adjacent bases towards the furball etc. And in addition to that I can always head to the furball, which is fun as well. The only people who are sometimes left out are the horders.
Furthermore, even upping from remote empty bases on small maps can lead to small fights, due to the fact that the enemy has early warning and can see you coming and has time to spontaneously up and gain enough E for a fun fight.