HTC to solve the numbers problem i would at least on your end if not already done so force the initial country new pilots fly for to be the one with the lowest numbers..
That way new players go to the least populated country...
Second make more perk planes.. G10 Mustang D, Dora, LA7 (not including spit or niki becuase both are slow and not unbalancing when used in mass.. some may disagree so take a vote its a election year which aircraft should be perked.) should have 5+ perks per aircraft each.. perks should have more of a currency value to it.. with incentive to land your kills.. now the perks get you a plane which is superior to the others but not that superior when including perk tags and other powerhouses like the la7 running around for free..) If all were perked then gain bang tags would be on Big 4 also .... or remove tags, your choice to give more value to perks.. As of current you have little value for perks with the big 4-5 running around for free.. this system is sound you just need to implement it full bore not the current limited approach..
(considering i got 7 perks for 2 kills last night in a zeke 5 perks per sortie is paltry..)
Make the perk modifier more extreme exp: when its 100 people over the opposing team they should get 1/4 or less of there normal points.. if your the team outnumbered you should get 1.5x or more.. (hence for the same 2 kills I got 7 perks (note we had most numbers when i got the 7) should be more like 1 or 1.5 perks for 2 kills)
These factors should also be applied to points for scoring purposes.. If a top score pilot wants to hide behind lemming hordes then make that pilot to suffer the lesser point value (1/5 or 1/6 of your fighter rank would be a steep penalty for lemming operations command.)
Install strategic fighter factories similiar to Air Warrior.. g10's la7s P51's (the most dominating aircraft in the game should have these factories in place...)
This will give strat value to blowing up these targets.. (hell i may become a dedicated bomber pilot if i can shaft la7crutch uses for a hour a day......)
The newer FPS's (planetside for example)
Have population locks to help limit the zerg mentality (front runners jackals) Note My suggestion to aces would be sectors or war fronts that have limits to the population for one side.. To implement this as a dynamic war front will be much harder than the programing that went into planetside becuase each warffront they got is a seperate island/server note the zerg (masses) still happen but at least the opposing teams have the chance to get a equal number of defenders in highly contested areas..
to make it easier to program; you could use base caps of aircraft per time say only so many aicraft can up from a field at a time.. (i know some are crying foul but in ww2 everybody didn't up from on base and conga to the target they upped from many bases had a rally point and then proceeded to the target..)
maybe 20-30 aircraft per ten minutes per base.. as a aircraft comes into land a new bird is available to be flown.. (using a new command to end flight would save your que on your bird so it doesn't get ganked from under you.. or allow the same aircraft to be available to you no matter what, but must be same aircraft type.., you come in p40b and the base is expended then you leave in a p40b)
This base limitation would also make base caputure more fluid.. No more i shot this guy down 15 times only to have him slip thru the net and bag c47 in a suicide attack to prevent base capture.. thats silly but as of current thats what we got.... just keep pressing fly and hopefully (thru act of god or praise to the la7 diety) get thru the cap for 15 secs to bag the capture attempt.. the base/war front limitation would serve as a rudimentry attrition model..
Without attrition you have no warfare.. Without attrition you have gamey behavior..
FPS also solve this by limiting the time before you can respawn . Die once no penalty.. Die twice more time before you repsawn, die more then more time. you get the picture.. you want to lemming then you play less. And i tell you it works....
Get rid of country wide radar... have multiple radar stations or command and control centers per sector.. Enable these to be destroyed with negative effects for such, but never a country wide blackout.. unless the opposing forces blow you to hell then tough luck.. you deserve to be blinded..
maybe make HQ raid increase the time that local radars can be repaired but country wide blackouts are bad.. (me personally i dont care but you should see the green text when that happens no one likes it whatsoever..)
Start listing statistics on sorties per country.. More stats are good... Use the stats to balance the game accordingly..
well thats just 30 secs of thought so take it for whats its worth..
Go get yourself a planetside account.. you may not play FPS Hitech but some of their solutions for zerging are very well thought out while others are not..
take the good and drop the bad..
2 cents..
DoctorYo
PS: Considering leaving rookland because the skill factor is in a downward sprial... Wasn't really evident till this camp.. I see alot of friendlys chasing the same bird not engaging other aircraft; Im saving people only to be left high and dry.. as they auger 2 secs later or some other crud reasons why they arn't engaging and im not impressed.. Rooks your goal is to engage not bait other pilots to serve as your fodder.. I suggest the old Rook Army should exodus and kick the crap out of the new Rook army the queen's berets. I can tolerate Knits (my Initial Country JG27) but the bish tards are not considered except for mercenary ops..