ok reading through the thread i come up with the best ideas in my mind to this problem. I cant quote every person so ill just post them as if it was my idea
1:Timer at bases, 3minutes or so before spawn this way players up in a "mission like" fashon every time or they can move to a different base to find shortest spawn time...
Pro: People all up at the same time
Pro: wont get the constant line of cons ib to a base
Pro: might spread the front more....?
Con: People all up at the same time (yes i know......)
Con: how do they defend if the base is getting attacked?
Overall: Not sure it will really help the numbers thing, but it could make the game alittle more interesting.
2: Limited/perked top fighters. For the side with the number advantage, slap a 2-10 perk cost on all top fighters (id say from 25ENY.)
Pro: Trys to push them to fighting with weaker planes, making there numbers not seem so bad
Pro: every time a lower numberd side shoots down a "new" perkie plane he gets more points, and the other guy loses them. I for one wouldnt like flying "perk" planes all the time.
Pro: will make it different to just fighting lalas/runstang51s/helicopters...err niks
Con: As hitech already said, some underused planes ARE very good with numbers. for instance the p47s
Con: Perks dont seem to bother most people since the "vets" have 1000s of the things already
Overall: well it might get a select few to change, and will stop newbies flying perk planes, since they wont have perks.........
3: Side with most numbers can have its fuel porked to 25% (maybe a tad overboard?)
Pro: Forces the side to defend its bases better, and since they have numbers thats fine right?
Pro: allows the small sides to at least have a chance out countering the numbers.
Pro: Might move the large side to attack the other side and not me
Con: Fuel porking sucks...but then thats the idea...make the large side suffer......
Con: Fights would get fairly boring.......
Overall: Not sure this will fix anything, 25% is NOTHING these days.
4: "SERVER: Plane selection limited to aircraft with an ENY value of 50 or higher due to side disparity"
Pro: Makes there numbers useless if they are shooting 303s
![Wink ;)](http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Con: tad OTT...maybe 30ENY.
Overall: Same as point #2 although alittle more extreme
5: A number counter at bases... small bases = 20 planes max, med bases = 25 planes max, large bases = 30 planes max or maybe in relation to how many hangers up? Lets say 10 per hanger? Less or more? This could link to idea #1 where theres a time limit on the base. Once all 20 planes up, theres x minutes before the counter resets.
Pro: Stops massive hordes apearing out of small little airfields
Pro: makes the front spread out into more small furballs/battles for bases.
Pro requires forward thinking, what if a small bases is attacking a large base, its going to have odd numbers so it might need to up from other bases.
Con: small base attacking big base? Hard work!...hang on thats a pro........
Overall: again, not an idea to do with numbers, just an idea to spread those numbers out more evenly. Overall id like some attrition in this game, like WWIIOL.......although not as extreme