Author Topic: HT, how about unperking the Spit14?  (Read 1478 times)

Offline simshell

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HT, how about unperking the Spit14?
« Reply #30 on: August 16, 2004, 02:58:14 AM »
i think i heard some thread about the TA152 being porked because it was missing some thing? or maybe a other version of it?
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Offline Kweassa

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HT, how about unperking the Spit14?
« Reply #31 on: August 16, 2004, 04:37:24 AM »
Quote
i think i heard some thread about the TA152 being porked because it was missing some thing? or maybe a other version of it?


 It's about the WEP effectiveness at high-altitudes, which brought people to question if the GM-1 system isn't working as intended.

 The Ta152H-1 had two WEP systems installed, that was recommended to be operated at different altitudes.

 At altitudes  under approximately 20k, the MW-50 system was to be used. The MW-50 was an anti-detonant system that allowed the engine to run  longer at high boost without problems of overheating/damaging the engine.

 At higher altitudes, the GM-1 system was used. The GM-1, unlike the MW-50, was a liquid nitrous-oxide charge which boosted the power of the engine itself by providing more rigorous, powerful combustion. That's why it was limited to high altitudes, as the air temperature of lower altitudes would not be able to keep up in cooling efficiency to keep the engine safe.

 The empirical problem was, despite the Ta152H was expected to be a very good high-alt fighter(a specialized boost system for high altitudes.. large, long, sail-like wings to cope with lower airpressure... ), in AH1 the Ta152H sucked as much at higher altitudes, as it sucked at lower altitudes.

 It couldn't gain any kind of edge against any kind of plane. Even the 1942 Spit9 would kick it around at 25~35k altitudes. The AH1 Ta152 indeed, could reach very high speeds, but that was all it had. It takes gross amount of time to reach that speed.

 Despite at an altitude where other engines would produce only about 30~50% of their original power, the AH Ta152 was still outaccelerated by those planes.

 Despite the large, sail like wings it maneuvered like crap at high-alts, with any kind of stick pull resulting in a high E loss. So, typically, at 30k the Ta152 would be gasping for speed with only about 300mph TAS all the time, with high AoA just to keep the plane level. The speed increased only with a dive, or a very long level acceleration, and any kind of maneuvering would destabilize it and bring the speed down.

 However, an AH P-51D or a P-47D would also be effected by crappy maneuverability, but developed speed much easier, and the AH Spit9 was slower, also doing 300mph TAS or so, but would decisively outmaneuver the Ta in almost every situation.

 So basically, what it could not fight against at 5k, it still could not fight against at 35k... unless extending 10 miles for every pass made, and then coming for another HO pass, was anyone's idea of 'fighting'.

 ...

 That's why people were considering that it was porked.

 A very distinctive comparison to the AH Ta152H, is the IL2/FB Ta152H, which I believe may be a little too optimistic, but much closer to the reality of the 'uber plane', a pilot's 'life insurance during the war',  that were outturning RAF Tempests at deck.
 
 In IL2/FB it accelerates much faster. It is much more stable and easier to handle, and definately maneuvers better than the 190D..(in AH, the Ta152 only marginally maneuvers better than the 190D, while lacking in almost every other trait, as mentioned in former posts).
« Last Edit: August 16, 2004, 04:41:05 AM by Kweassa »

Offline DoctorYO

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HT, how about unperking the Spit14?
« Reply #32 on: August 16, 2004, 12:56:09 PM »
The spit14 is damn near the best aircraft in the game..   It eats la7's for breakfast and anything it cant outrun it can outclimb them and outturn... or both in the same ACM.. (my personal favorite is spiral climb, slowing speed down in the vert to get maximum turn radii then pedal to medal to run them down...)

in fact im damn near untouchable in it even with the tags..  at 12.5k it does 400mph cruise...  and it takes 2 mins and change to get to that alt to supercruise... (4.8k per minute is silly)

or 5k alt with repectable speed at cruise and silly speed with wep..  at 1minute climbout this is much better than on deck...

hispos, great spitfire view and when not in wep can almost outturn a spit9(advatage to the spi9 though..)

to best describe this aircraft its like a mustang with a spitfires turn.. and a g10's climb..

Keep it perked or youll be sorry...


DoctorYo

Most people have not read up on how the use the tags against the enemy but thats your best bet..  over aggressive la7 pilots are my usual prey in the spit14.....

Offline Edbert

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HT, how about unperking the Spit14?
« Reply #33 on: August 16, 2004, 01:06:15 PM »
I'd agree with that entirely Doc in any small engagement up to a 10v10. Once you get into one of those extended furballs that cover 10 miles where planes are coming in at 15K+ you cannot afford to use the exceptional turning ability of the Spi14 and it is thus relegated to B&Z or at least pure-E.

But as you said, in a "fair" fight it is probably the best overall fighter in the planeset. We just don't see too many "fair" fights in the MA, and if you do they don't stay that way for long with the ebb and flow of a furball.

Offline Karnak

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HT, how about unperking the Spit14?
« Reply #34 on: August 16, 2004, 01:16:44 PM »
One on one I'd favor the Spit XIV over anything short of a 262 and that would probably be a draw.

However, with people arriving above you your slow spiral climb means you die.  Been there, done that, many times.
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Offline Shane

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HT, how about unperking the Spit14?
« Reply #35 on: August 16, 2004, 01:24:51 PM »
I had a yak (probably a 9u) outrun my spit14 in the 17-20k range. even on wep... and the yak has none.

spit14 is overpriced, imho, as there are several planes that can handle pretty much even up at most alts.  la7, yak, 109g10 (no gondies), even a pony can make a spit14 work for it if flown well.
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Offline DoctorYO

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HT, how about unperking the Spit14?
« Reply #36 on: August 16, 2004, 02:02:43 PM »
(this is not a attack shane..)  The reason you got run down at 17-20k is that the spit14 is weak at those alts..  study the charts..

magic numbers 10k wep 13k mil (cruise)

high alts..  22k (think you even hear the supercharger kick in.. or feel it cant remember my usual alt 13k..) 25k is the wep max speed..  and 27-28k is your mil (supercruise)

also note are you guys implementing highspeed climbs when using this aircraft.??.  a highspeed climb that works really well is 300mph @ 2-3k per minute IAS.. (wep or no wep) most aircraft you will leave in the dust..  G10 will hang with you but you can outturn no problem.. (some people will not try to climb with you staying level then trying for a low belly shot... these guys are thwarted by rope a dope / spiral when they go for their shot..)  The energy this thing holds in a spiral climb makes g10 pilots envious.. (i fly the g10 so i know..)


And note when I say turn Im talking 3g turns maybe 4g's this aircraft whips around on low g loads..  it allows you to reverse on things with little loss in airspeed.. (all spits have this ability on low g loads..) This allows you to disguise your intentions... and e fight your enemy..  or T/b them with superior e..

When la7's blow their boom and zoom and go straight up... I go lag pursuit right after them..(you only lose may 10-20mph after a evasive if your losing more than that your pulling too hard..) no i dont get the shot on them at first.. but they have no shot on me.. (lag pursuit..) Immel, then level and turn the 5 prop to max and out accelerate them and go spiral climb.... then at low airspeed (small radii) get into a turn fight with them with 25% throttle heavy rudder and a 4-5g turn.. they have 2 options die or run to deck..

The spit14 can turn its just most haven't practiced stall fighting in it..  Do a little homework offline/training and start working them 3-3.5 g turns at edge of stall...  donot use wep under any stall fighting except when needed and use short bursts to accel or climb..

Wep usage is key to be successful in the aircraft once it goes and you are not at your target alt.. (i'd say 10k you start to get untouchable.) then your arguments above about it just being another spit are well validated...

In its target alts its untouchable..  at 1k alt if you mannaged your wep well then in 2 mins your at your target alt.. get the picture...  save that wep its the key..


DoctorYo

Offline leitwolf

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HT, how about unperking the Spit14?
« Reply #37 on: August 16, 2004, 05:55:11 PM »
what you're describing is not an uber plane its a good pilot using an aircraft's strength to his advantage. Replace "Spit14" with "109G-10" in your text and nobody would notice any oddities. In a 1on1, or with a pilot who has enough time in a G-10 and using the same half E/half TnB tactics the Spitfire MkXIV is untouchable. A correctly flown P-47 is untouchable as well..
You're overestimating the average MA ACM proficiency though :D
Nobody says the -14 sucks, it's a great plane, infact it's only weakness is it's deck speed.
Combine that with a hefty price tag and it's icon and you'll have a worthless hangar queen in the making..
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Offline thrila

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HT, how about unperking the Spit14?
« Reply #38 on: August 16, 2004, 06:26:15 PM »
Well, looks like i will post after all.:)

Doctoryo, how many fights do you find at 10-13k?  How exactly do you force a con to fight within 10-13k?  The spit14 at 13k can keep up with a g10 (they look identical) however up to 25k the g10 gains  a 25mph speed adv.  Climb follows the same pattern.  The g10 also has double the WEP time.  IMO a g10 is more than a match.  The La7 is faster on mil than the spit14 up to 20k (except for 13-16k) once the spit14 runs out of WEP.

The Spit14 is a very average plane after it's 5 mins of WEP.


The spit14 is a great plane, however the MA is full of great planes such as the la7, p51, g10 and d9.  The spit14 is very well suited for a 1v1 style of fighting.  It is however,  ill suited for the MA style of combat,  fighting a mixture of different models of planes.  

I actually got fedup flying the spit14, i've had plenty of kills in it.  The large majority of the planes that ran away from me in a spit 9, ranaway from me in a spit 14 too.  A large proportion of the MA  are la7s, p51s, g10s, tiffies, d9s....all can escape at willl v spit14 (tho the la7 + tiffie do dive below 10k first).

I do love the spit14 despite all of this.;) :)   I just find it unworthy paying perks for something that half the arena runs from.
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Offline DoctorYO

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HT, how about unperking the Spit14?
« Reply #39 on: August 17, 2004, 09:04:08 AM »
I cant force anyone to do anything.. But I do have big spit14 tags which have the effect of cons going where i want them to go....

You would be surprised the lengths people will go to get at your perk plane..

Use that stupidity against them..  Anything that dives in on you with exception of a zeke or another spit you easily out turn at your target alt while maintaing e state.. then use the superior engine power of the 14 model...

also note in a highspeed climb the la7 is left in the dust at 10k and above... in straight tail chase la7 is more on parity.. Im not arguing that..  The key is also add climb to whatever your trying to do and youll come out on top..

you guys have your opinions but im telling you if the thing gets un perked youll see a whole arena of them...  its just that good of a aircraft....

you guys fly the spit14 more and youll see that its really one of the best in the game.. even for the MA and its chaos...

Its a mustang that can turn like a spit and climb like a g10...



DoctorYo

Offline Karnak

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HT, how about unperking the Spit14?
« Reply #40 on: August 17, 2004, 10:32:51 AM »
DoctorYo,

All true, in a one on one.  However the MA is not one on one.  You try having your turnfight with an F6F-5 and some La-7 or P-51D will come by and whack you.

One on one the Spitfire Mk XIV is quite possibly the best fighter in AH.

It is a somewhat below top end fighter in the context of the MA, but only due to the icon that gets it gangbanged.  Give it a generic SPIT icon and it would absolutely need to remain perked, but at least it would be useful.
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Offline MnkyMeat

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HT, how about unperking the Spit14?
« Reply #41 on: August 17, 2004, 05:02:18 PM »
They are perked because they are later models of planes,, ,  

If U unperk them thats the only spit anyone will fly!

has better guns its faster, climbs better, rolls faster  because of its cliped wings.

Sheesh ,, ,  every one wants it easy! :rolleyes:


thats my 4 cents

MonkeyMeat

Offline Shane

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HT, how about unperking the Spit14?
« Reply #42 on: August 17, 2004, 05:10:00 PM »
i don;t think it should be unperked, but rather have the perks reduced to around 10-15.. i mean the spit14 *was* a fairly common plane, and it's not overpowering in any category.

it's not as easy to tnb a spit14 as you might think. and using it as an e-fighter, well several unperked planes can hand it it's patooie.
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Offline Karnak

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HT, how about unperking the Spit14?
« Reply #43 on: August 17, 2004, 05:23:55 PM »
Quote
Originally posted by MnkyMeat
They are perked because they are later models of planes,, ,  

If U unperk them thats the only spit anyone will fly!

has better guns its faster, climbs better, rolls faster  because of its cliped wings.

You haven't actually flown it, have you?  Be honest.

If you had you'd have noticed that it does not have clipped wings and does not roll faster.  You'd also have noticed that it's guns are identical to the guns on the Spitfire Mk IX.  You might also have noticed the gangbang that the Spit XIV's icon pulled onto you.

If you had thought about it briefly, you'd also have realized that it is not perked because it is a "later models of planes", otherwise the P-51D, Fw190D-9, Bf109G-10 and La-7 would all be perked too.  It is perked due to it's high performance.  However it's high performance is not enough to handle the icon of death it carries.


I say leave it perked, but change the icon.
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Offline B17Skull12

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HT, how about unperking the Spit14?
« Reply #44 on: August 17, 2004, 05:32:02 PM »
unperking the spit14 would basicly bring h2h style gameplay to the MA.  all i even see in there is spit14's
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