Originally posted by hitech
Goobman, It is absolutly false because if you changed sides you could still fly them.
HiTech
This is certainly true, and since I rarely fly aircaft with an ENY of less than 15, it only blocked my use of the P-38.
However, what options are available to guys who are part of a squad that has strict rules about side-switching? If they switch they may be booted from a squad they enjoy flying with. I've seen it happen several times. My squad is one of those that require loyalty (although I personally find it silly).
While the solution offered was worth a try, I don't see it accomplishing the goal of side balancing. And frankly, I find the whole issue moot anyway. Where were the attempts to balance sides two years ago when on any given night, the Rooks were out-numbered 3/1? Why is this now a big issue? Do we have more crybabies now than then? It seems so. Besides, only during a few hours of prime time do the Rooks have a noteworthy numbers advantage, and not every night. All day long Rooks have the lowest number of players. I didn't see any whining about that.
As we have seen in the past, numbers will go up and down in an almost cyclic pattern. Trying to manage that is probably not a good idea in light of the fact that a great many players are getting annoyed because they can't fly what they want and fly with whom they want at the same time. Adding to this is the problem of the smaller side still having low-cost access to perk planes. Therefore, the side(s) having the greater numbers get penalized twice. They must fly second tier aircraft, and often against dirt cheap perk planes.
Now, I realize that HTC is not finished with this experiment as Pyro wrote that the ENY cut-off may be changed. But, based upon what I'm seeing on the BBS and what I saw and heard online, I conclude that the cure may be worse than the disease.
I'd rather see zero restrictions on types and a revised perk system go into effect when the numbers are badly skewed. perhaps cutting perk cost to just 10% of normal for the under-manned country. If Tempests cost only 10 perk points, they'll get a lot of use. You will probably not force a significant number of players to switch sides. They simply will not abandon their squads. But, you can offset numbers with perk values low enough that even newbies can afford a 262 or Tempest. I'm not sure that's a real solution either, but it sure will cut down on the overall volume of whining.
My regards,
Widewing