Phookat -
the pickup basketball game analogy works if that's what you're interested in. For some the analogy is more like league basketball vs. pickup games. Teams in leagues are much more organized and appeal to an entirely different crowd vs. pickup bball. Nothing wrong with either. The point is both analogies (at the least) exist in the MA with different folks gravitating torward different analogies.
HT-
I didn't know idea's were still up for discussion. I agree with you and others that we should address the numbers imbalance. Obviously alot has been hashed on this and I certainly haven't gone through the trouble to collate the ideas. Obviously you've weeded a lot of them out already and settled on the ENY approach.
If you're still up for ideas I'm sure we can still generate them. What were your thoughts regarding the idea Skynome posted or ideas similar to it? Are there modifications to that idea that would make it acceptable in your view?
http://www.hitechcreations.com/forums/showthread.php?threadid=127213&referrerid=3699We're working on adapting to the current system. I actually have no problem with moving countries as a squadron but would like some safeguards built in so that we don't lose squadron cohesion due to the spikiness of short term numbers and country shifts that gets members locked in countries away from their squadrons. EDIT: - e.g. 1st squad member goes online and is in country A. 2nd squad member who several hours before was in country B goes online 10 minutes later and is automatically switched to the country A to join the 1st squad member.
Humble:
I take exception to the comment that teamwork is garbage. That's certainly why I've lasted as long as I have online here. What draws me is tight teamwork among a close knit group of pilots in AH in a massive online gaming enviroment. Otherwise I could get the same from IL2 FB, Falcon 4.0, CFS3 etc. for free instead.
Tango, XO
412th FS Braunco Mustangs